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- # Copyright (c) 2020 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- import os.path
- from UM.View.View import View
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Scene.Selection import Selection
- from UM.Resources import Resources
- from PyQt5.QtGui import QOpenGLContext, QImage
- from PyQt5.QtCore import QSize
- import numpy as np
- import time
- from UM.Application import Application
- from UM.Logger import Logger
- from UM.Message import Message
- from UM.Math.Color import Color
- from UM.PluginRegistry import PluginRegistry
- from UM.Platform import Platform
- from UM.Event import Event
- from UM.View.RenderBatch import RenderBatch
- from UM.View.GL.OpenGL import OpenGL
- from UM.i18n import i18nCatalog
- from cura.Settings.ExtruderManager import ExtruderManager
- from cura import XRayPass
- import math
- catalog = i18nCatalog("cura")
- class SolidView(View):
- """Standard view for mesh models."""
- _show_xray_warning_preference = "view/show_xray_warning"
- def __init__(self):
- super().__init__()
- application = Application.getInstance()
- application.getPreferences().addPreference("view/show_overhang", True)
- application.globalContainerStackChanged.connect(self._onGlobalContainerChanged)
- self._enabled_shader = None
- self._disabled_shader = None
- self._non_printing_shader = None
- self._support_mesh_shader = None
- self._xray_shader = None
- self._xray_pass = None
- self._xray_composite_shader = None
- self._composite_pass = None
- self._extruders_model = None
- self._theme = None
- self._support_angle = 90
- self._global_stack = None
- self._old_composite_shader = None
- self._old_layer_bindings = None
- self._next_xray_checking_time = time.time()
- self._xray_checking_update_time = 30.0 # seconds
- self._xray_warning_cooldown = 60 * 10 # reshow Model error message every 10 minutes
- self._xray_warning_message = Message(
- catalog.i18nc("@info:status", "Your model is not manifold. The highlighted areas indicate either missing or extraneous surfaces."),
- lifetime = 60 * 5, # leave message for 5 minutes
- title = catalog.i18nc("@info:title", "Model errors"),
- option_text = catalog.i18nc("@info:option_text", "Do not show this message again"),
- option_state = False
- )
- self._xray_warning_message.optionToggled.connect(self._onDontAskMeAgain)
- application.getPreferences().addPreference(self._show_xray_warning_preference, True)
- application.engineCreatedSignal.connect(self._onGlobalContainerChanged)
- def _onDontAskMeAgain(self, checked: bool) -> None:
- Application.getInstance().getPreferences().setValue(self._show_xray_warning_preference, not checked)
- def _onGlobalContainerChanged(self) -> None:
- if self._global_stack:
- try:
- self._global_stack.propertyChanged.disconnect(self._onPropertyChanged)
- except TypeError:
- pass
- for extruder_stack in ExtruderManager.getInstance().getActiveExtruderStacks():
- extruder_stack.propertyChanged.disconnect(self._onPropertyChanged)
- self._global_stack = Application.getInstance().getGlobalContainerStack()
- if self._global_stack:
- self._global_stack.propertyChanged.connect(self._onPropertyChanged)
- for extruder_stack in ExtruderManager.getInstance().getActiveExtruderStacks():
- extruder_stack.propertyChanged.connect(self._onPropertyChanged)
- self._onPropertyChanged("support_angle", "value") # Force an re-evaluation
- def _onPropertyChanged(self, key: str, property_name: str) -> None:
- if key != "support_angle" or property_name != "value":
- return
- # As the rendering is called a *lot* we really, dont want to re-evaluate the property every time. So we store em!
- global_container_stack = Application.getInstance().getGlobalContainerStack()
- if global_container_stack:
- support_extruder_nr = int(global_container_stack.getExtruderPositionValueWithDefault("support_extruder_nr"))
- try:
- support_angle_stack = global_container_stack.extruderList[support_extruder_nr]
- except IndexError:
- pass
- else:
- angle = support_angle_stack.getProperty("support_angle", "value")
- if angle is not None:
- self._support_angle = angle
- def _checkSetup(self):
- if not self._extruders_model:
- self._extruders_model = Application.getInstance().getExtrudersModel()
- if not self._theme:
- self._theme = Application.getInstance().getTheme()
- if not self._enabled_shader:
- self._enabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "overhang.shader"))
- self._enabled_shader.setUniformValue("u_overhangColor", Color(*self._theme.getColor("model_overhang").getRgb()))
- self._enabled_shader.setUniformValue("u_renderError", 0.0)
- if not self._disabled_shader:
- self._disabled_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
- self._disabled_shader.setUniformValue("u_diffuseColor1", Color(*self._theme.getColor("model_unslicable").getRgb()))
- self._disabled_shader.setUniformValue("u_diffuseColor2", Color(*self._theme.getColor("model_unslicable_alt").getRgb()))
- self._disabled_shader.setUniformValue("u_width", 50.0)
- if not self._non_printing_shader:
- self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))
- self._non_printing_shader.setUniformValue("u_diffuseColor", Color(*self._theme.getColor("model_non_printing").getRgb()))
- self._non_printing_shader.setUniformValue("u_opacity", 0.6)
- if not self._support_mesh_shader:
- self._support_mesh_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "striped.shader"))
- self._support_mesh_shader.setUniformValue("u_vertical_stripes", True)
- self._support_mesh_shader.setUniformValue("u_width", 5.0)
- if not Application.getInstance().getPreferences().getValue(self._show_xray_warning_preference):
- self._xray_shader = None
- self._xray_composite_shader = None
- if self._composite_pass and 'xray' in self._composite_pass.getLayerBindings():
- self._composite_pass.setLayerBindings(self._old_layer_bindings)
- self._composite_pass.setCompositeShader(self._old_composite_shader)
- self._old_layer_bindings = None
- self._old_composite_shader = None
- self._enabled_shader.setUniformValue("u_renderError", 0.0) # We don't want any error markers!.
- self._xray_warning_message.hide()
- else:
- if not self._xray_shader:
- self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
- if not self._xray_composite_shader:
- self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray_composite.shader"))
- theme = Application.getInstance().getTheme()
- self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
- self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
- self._xray_composite_shader.setUniformValue("u_flat_error_color_mix", 0.) # Don't show flat error color in solid-view.
- renderer = self.getRenderer()
- if not self._composite_pass or not 'xray' in self._composite_pass.getLayerBindings():
- # Currently the RenderPass constructor requires a size > 0
- # This should be fixed in RenderPass's constructor.
- self._xray_pass = XRayPass.XRayPass(1, 1)
- self._enabled_shader.setUniformValue("u_renderError", 1.0) # We don't want any error markers!.
- renderer.addRenderPass(self._xray_pass)
- if not self._composite_pass:
- self._composite_pass = self.getRenderer().getRenderPass("composite")
- self._old_layer_bindings = self._composite_pass.getLayerBindings()
- self._composite_pass.setLayerBindings(["default", "selection", "xray"])
- self._old_composite_shader = self._composite_pass.getCompositeShader()
- self._composite_pass.setCompositeShader(self._xray_composite_shader)
- def beginRendering(self):
- scene = self.getController().getScene()
- renderer = self.getRenderer()
- self._checkSetup()
- global_container_stack = Application.getInstance().getGlobalContainerStack()
- if global_container_stack:
- if Application.getInstance().getPreferences().getValue("view/show_overhang"):
- # Make sure the overhang angle is valid before passing it to the shader
- if self._support_angle >= 0 and self._support_angle <= 90:
- self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - self._support_angle)))
- else:
- self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0))) #Overhang angle of 0 causes no area at all to be marked as overhang.
- else:
- self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
- disabled_batch = renderer.createRenderBatch(shader = self._disabled_shader)
- normal_object_batch = renderer.createRenderBatch(shader = self._enabled_shader)
- renderer.addRenderBatch(disabled_batch)
- renderer.addRenderBatch(normal_object_batch)
- for node in DepthFirstIterator(scene.getRoot()):
- if node.render(renderer):
- continue
- if node.getMeshData() and node.isVisible():
- uniforms = {}
- shade_factor = 1.0
- per_mesh_stack = node.callDecoration("getStack")
- extruder_index = node.callDecoration("getActiveExtruderPosition")
- if extruder_index is None:
- extruder_index = "0"
- extruder_index = int(extruder_index)
- try:
- material_color = self._extruders_model.getItem(extruder_index)["color"]
- except KeyError:
- material_color = self._extruders_model.defaultColors[0]
- if extruder_index != ExtruderManager.getInstance().activeExtruderIndex:
- # Shade objects that are printed with the non-active extruder 25% darker
- shade_factor = 0.6
- try:
- # Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
- # an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])
- uniforms["diffuse_color"] = [
- shade_factor * int(material_color[1:3], 16) / 255,
- shade_factor * int(material_color[3:5], 16) / 255,
- shade_factor * int(material_color[5:7], 16) / 255,
- 1.0
- ]
- # Color the currently selected face-id. (Disable for now.)
- #face = Selection.getHoverFace()
- uniforms["hover_face"] = -1 #if not face or node != face[0] else face[1]
- except ValueError:
- pass
- if node.callDecoration("isNonPrintingMesh"):
- if per_mesh_stack and (node.callDecoration("isInfillMesh") or node.callDecoration("isCuttingMesh")):
- renderer.queueNode(node, shader = self._non_printing_shader, uniforms = uniforms, transparent = True)
- else:
- renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
- elif getattr(node, "_outside_buildarea", False):
- disabled_batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData(), normal_transformation = node.getCachedNormalMatrix())
- elif per_mesh_stack and node.callDecoration("isSupportMesh"):
- # Render support meshes with a vertical stripe that is darker
- shade_factor = 0.6
- uniforms["diffuse_color_2"] = [
- uniforms["diffuse_color"][0] * shade_factor,
- uniforms["diffuse_color"][1] * shade_factor,
- uniforms["diffuse_color"][2] * shade_factor,
- 1.0
- ]
- renderer.queueNode(node, shader = self._support_mesh_shader, uniforms = uniforms)
- else:
- normal_object_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), uniforms=uniforms, normal_transformation = node.getCachedNormalMatrix())
- if node.callDecoration("isGroup") and Selection.isSelected(node):
- renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
- def endRendering(self):
- # check whether the xray overlay is showing badness
- if time.time() > self._next_xray_checking_time\
- and Application.getInstance().getPreferences().getValue(self._show_xray_warning_preference):
- self._next_xray_checking_time = time.time() + self._xray_checking_update_time
- xray_img = self._xray_pass.getOutput()
- xray_img = xray_img.convertToFormat(QImage.Format_RGB888)
- # We can't just read the image since the pixels are aligned to internal memory positions.
- # xray_img.byteCount() != xray_img.width() * xray_img.height() * 3
- # The byte count is a little higher sometimes. We need to check the data per line, but fast using Numpy.
- # See https://stackoverflow.com/questions/5810970/get-raw-data-from-qimage for a description of the problem.
- # We can't use that solution though, since it doesn't perform well in Python.
- class QImageArrayView:
- """
- Class that ducktypes to be a Numpy ndarray.
- """
- def __init__(self, qimage):
- bits_pointer = qimage.bits()
- if bits_pointer is None: # If this happens before there is a window.
- self.__array_interface__ = {
- "shape": (0, 0),
- "typestr": "|u4",
- "data": (0, False),
- "strides": (1, 3),
- "version": 3
- }
- else:
- self.__array_interface__ = {
- "shape": (qimage.height(), qimage.width()),
- "typestr": "|u4", # Use 4 bytes per pixel rather than 3, since Numpy doesn't support 3.
- "data": (int(bits_pointer), False),
- "strides": (qimage.bytesPerLine(), 3), # This does the magic: For each line, skip the correct number of bytes. Bytes per pixel is always 3 due to QImage.Format.Format_RGB888.
- "version": 3
- }
- array = np.asarray(QImageArrayView(xray_img)).view(np.dtype({
- "r": (np.uint8, 0, "red"),
- "g": (np.uint8, 1, "green"),
- "b": (np.uint8, 2, "blue"),
- "a": (np.uint8, 3, "alpha") # Never filled since QImage was reformatted to RGB888.
- }), np.recarray)
- if np.any(np.mod(array.r, 2)):
- self._next_xray_checking_time = time.time() + self._xray_warning_cooldown
- self._xray_warning_message.show()
- Logger.log("i", "X-Ray overlay found non-manifold pixels.")
- def event(self, event):
- if event.type == Event.ViewDeactivateEvent:
- if self._composite_pass and 'xray' in self._composite_pass.getLayerBindings():
- self.getRenderer().removeRenderPass(self._xray_pass)
- self._composite_pass.setLayerBindings(self._old_layer_bindings)
- self._composite_pass.setCompositeShader(self._old_composite_shader)
- self._xray_warning_message.hide()
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