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- from UM.Application import Application
- from UM.Qt.ListModel import ListModel
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Scene.SceneNode import SceneNode
- from UM.Scene.Selection import Selection
- from UM.Preferences import Preferences
- from UM.i18n import i18nCatalog
- catalog = i18nCatalog("cura")
- ## Keep track of all objects in the project
- class ObjectsModel(ListModel):
- def __init__(self):
- super().__init__()
- Application.getInstance().getController().getScene().sceneChanged.connect(self._update)
- Preferences.getInstance().preferenceChanged.connect(self._update)
- self._build_plate_number = -1
- def setActiveBuildPlate(self, nr):
- self._build_plate_number = nr
- self._update()
- def _update(self, *args):
- nodes = []
- filter_current_build_plate = Preferences.getInstance().getValue("view/filter_current_build_plate")
- active_build_plate_number = self._build_plate_number
- group_nr = 1
- for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
- if not isinstance(node, SceneNode):
- continue
- if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
- continue
- if node.getParent() and node.getParent().callDecoration("isGroup"):
- continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
- if not node.callDecoration("isSliceable") and not node.callDecoration("isGroup"):
- continue
- node_build_plate_number = node.callDecoration("getBuildPlateNumber")
- if filter_current_build_plate and node_build_plate_number != active_build_plate_number:
- continue
- if not node.callDecoration("isGroup"):
- name = node.getName()
- else:
- name = catalog.i18nc("@label", "Group #{group_nr}").format(group_nr = str(group_nr))
- group_nr += 1
- nodes.append({
- "name": name,
- "isSelected": Selection.isSelected(node),
- "isOutsideBuildArea": node.isOutsideBuildArea(),
- "buildPlateNumber": node_build_plate_number,
- "node": node
- })
- nodes = sorted(nodes, key=lambda n: n["name"])
- self.setItems(nodes)
- self.itemsChanged.emit()
- @staticmethod
- def createObjectsModel():
- return ObjectsModel()
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