SimulationView.py 23 KB

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  1. # Copyright (c) 2017 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtWidgets import QApplication
  6. from UM.Application import Application
  7. from UM.Event import Event, KeyEvent
  8. from UM.Job import Job
  9. from UM.Logger import Logger
  10. from UM.Math.Color import Color
  11. from UM.Mesh.MeshBuilder import MeshBuilder
  12. from UM.Message import Message
  13. from UM.PluginRegistry import PluginRegistry
  14. from UM.Preferences import Preferences
  15. from UM.Resources import Resources
  16. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  17. from UM.Scene.Selection import Selection
  18. from UM.Signal import Signal
  19. from UM.View.GL.OpenGL import OpenGL
  20. from UM.View.GL.OpenGLContext import OpenGLContext
  21. from UM.View.View import View
  22. from UM.i18n import i18nCatalog
  23. from cura.ConvexHullNode import ConvexHullNode
  24. from .NozzleNode import NozzleNode
  25. from .SimulationPass import SimulationPass
  26. from .SimulationViewProxy import SimulationViewProxy
  27. catalog = i18nCatalog("cura")
  28. import numpy
  29. import os.path
  30. ## View used to display g-code paths.
  31. class SimulationView(View):
  32. # Must match SimulationView.qml
  33. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  34. LAYER_VIEW_TYPE_LINE_TYPE = 1
  35. LAYER_VIEW_TYPE_FEEDRATE = 2
  36. LAYER_VIEW_TYPE_THICKNESS = 3
  37. def __init__(self):
  38. super().__init__()
  39. self._max_layers = 0
  40. self._current_layer_num = 0
  41. self._minimum_layer_num = 0
  42. self._current_layer_mesh = None
  43. self._current_layer_jumps = None
  44. self._top_layers_job = None
  45. self._activity = False
  46. self._old_max_layers = 0
  47. self._max_paths = 0
  48. self._current_path_num = 0
  49. self._minimum_path_num = 0
  50. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  51. self._busy = False
  52. self._simulation_running = False
  53. self._ghost_shader = None
  54. self._layer_pass = None
  55. self._composite_pass = None
  56. self._old_layer_bindings = None
  57. self._simulationview_composite_shader = None
  58. self._old_composite_shader = None
  59. self._global_container_stack = None
  60. self._proxy = SimulationViewProxy()
  61. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  62. self._resetSettings()
  63. self._legend_items = None
  64. self._show_travel_moves = False
  65. self._nozzle_node = None
  66. Preferences.getInstance().addPreference("view/top_layer_count", 5)
  67. Preferences.getInstance().addPreference("view/only_show_top_layers", False)
  68. Preferences.getInstance().addPreference("view/force_layer_view_compatibility_mode", False)
  69. Preferences.getInstance().addPreference("layerview/layer_view_type", 0)
  70. Preferences.getInstance().addPreference("layerview/extruder_opacities", "")
  71. Preferences.getInstance().addPreference("layerview/show_travel_moves", False)
  72. Preferences.getInstance().addPreference("layerview/show_helpers", True)
  73. Preferences.getInstance().addPreference("layerview/show_skin", True)
  74. Preferences.getInstance().addPreference("layerview/show_infill", True)
  75. Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
  76. self._updateWithPreferences()
  77. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  78. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  79. self._compatibility_mode = True # for safety
  80. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  81. title = catalog.i18nc("@info:title", "Simulation View"))
  82. def _resetSettings(self):
  83. self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed
  84. self._extruder_count = 0
  85. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  86. self._show_travel_moves = 0
  87. self._show_helpers = 1
  88. self._show_skin = 1
  89. self._show_infill = 1
  90. self.resetLayerData()
  91. def getActivity(self):
  92. return self._activity
  93. def setActivity(self, activity):
  94. if self._activity == activity:
  95. return
  96. self._activity = activity
  97. self.activityChanged.emit()
  98. def getSimulationPass(self):
  99. if not self._layer_pass:
  100. # Currently the RenderPass constructor requires a size > 0
  101. # This should be fixed in RenderPass's constructor.
  102. self._layer_pass = SimulationPass(1, 1)
  103. self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  104. self._layer_pass.setSimulationView(self)
  105. return self._layer_pass
  106. def getCurrentLayer(self):
  107. return self._current_layer_num
  108. def getMinimumLayer(self):
  109. return self._minimum_layer_num
  110. def getMaxLayers(self):
  111. return self._max_layers
  112. def getCurrentPath(self):
  113. return self._current_path_num
  114. def getMinimumPath(self):
  115. return self._minimum_path_num
  116. def getMaxPaths(self):
  117. return self._max_paths
  118. def getNozzleNode(self):
  119. if not self._nozzle_node:
  120. self._nozzle_node = NozzleNode()
  121. return self._nozzle_node
  122. def _onSceneChanged(self, node):
  123. self.setActivity(False)
  124. self.calculateMaxLayers()
  125. self.calculateMaxPathsOnLayer(self._current_layer_num)
  126. def isBusy(self):
  127. return self._busy
  128. def setBusy(self, busy):
  129. if busy != self._busy:
  130. self._busy = busy
  131. self.busyChanged.emit()
  132. def isSimulationRunning(self):
  133. return self._simulation_running
  134. def setSimulationRunning(self, running):
  135. self._simulation_running = running
  136. def resetLayerData(self):
  137. self._current_layer_mesh = None
  138. self._current_layer_jumps = None
  139. self._max_feedrate = sys.float_info.min
  140. self._min_feedrate = sys.float_info.max
  141. self._max_thickness = sys.float_info.min
  142. self._min_thickness = sys.float_info.max
  143. def beginRendering(self):
  144. scene = self.getController().getScene()
  145. renderer = self.getRenderer()
  146. if not self._ghost_shader:
  147. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  148. self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
  149. for node in DepthFirstIterator(scene.getRoot()):
  150. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  151. # However, it is somewhat relevant when the node is selected, so do render it then.
  152. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  153. continue
  154. if not node.render(renderer):
  155. if (node.getMeshData()) and node.isVisible():
  156. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  157. def setLayer(self, value):
  158. if self._current_layer_num != value:
  159. self._current_layer_num = value
  160. if self._current_layer_num < 0:
  161. self._current_layer_num = 0
  162. if self._current_layer_num > self._max_layers:
  163. self._current_layer_num = self._max_layers
  164. if self._current_layer_num < self._minimum_layer_num:
  165. self._minimum_layer_num = self._current_layer_num
  166. self._startUpdateTopLayers()
  167. self.currentLayerNumChanged.emit()
  168. def setMinimumLayer(self, value):
  169. if self._minimum_layer_num != value:
  170. self._minimum_layer_num = value
  171. if self._minimum_layer_num < 0:
  172. self._minimum_layer_num = 0
  173. if self._minimum_layer_num > self._max_layers:
  174. self._minimum_layer_num = self._max_layers
  175. if self._minimum_layer_num > self._current_layer_num:
  176. self._current_layer_num = self._minimum_layer_num
  177. self._startUpdateTopLayers()
  178. self.currentLayerNumChanged.emit()
  179. def setPath(self, value):
  180. if self._current_path_num != value:
  181. self._current_path_num = value
  182. if self._current_path_num < 0:
  183. self._current_path_num = 0
  184. if self._current_path_num > self._max_paths:
  185. self._current_path_num = self._max_paths
  186. if self._current_path_num < self._minimum_path_num:
  187. self._minimum_path_num = self._current_path_num
  188. self._startUpdateTopLayers()
  189. self.currentPathNumChanged.emit()
  190. def setMinimumPath(self, value):
  191. if self._minimum_path_num != value:
  192. self._minimum_path_num = value
  193. if self._minimum_path_num < 0:
  194. self._minimum_path_num = 0
  195. if self._minimum_path_num > self._max_layers:
  196. self._minimum_path_num = self._max_layers
  197. if self._minimum_path_num > self._current_path_num:
  198. self._current_path_num = self._minimum_path_num
  199. self._startUpdateTopLayers()
  200. self.currentPathNumChanged.emit()
  201. ## Set the layer view type
  202. #
  203. # \param layer_view_type integer as in SimulationView.qml and this class
  204. def setSimulationViewType(self, layer_view_type):
  205. self._layer_view_type = layer_view_type
  206. self.currentLayerNumChanged.emit()
  207. ## Return the layer view type, integer as in SimulationView.qml and this class
  208. def getSimulationViewType(self):
  209. return self._layer_view_type
  210. ## Set the extruder opacity
  211. #
  212. # \param extruder_nr 0..3
  213. # \param opacity 0.0 .. 1.0
  214. def setExtruderOpacity(self, extruder_nr, opacity):
  215. if 0 <= extruder_nr <= 3:
  216. self._extruder_opacity[extruder_nr] = opacity
  217. self.currentLayerNumChanged.emit()
  218. def getExtruderOpacities(self):
  219. return self._extruder_opacity
  220. def setShowTravelMoves(self, show):
  221. self._show_travel_moves = show
  222. self.currentLayerNumChanged.emit()
  223. def getShowTravelMoves(self):
  224. return self._show_travel_moves
  225. def setShowHelpers(self, show):
  226. self._show_helpers = show
  227. self.currentLayerNumChanged.emit()
  228. def getShowHelpers(self):
  229. return self._show_helpers
  230. def setShowSkin(self, show):
  231. self._show_skin = show
  232. self.currentLayerNumChanged.emit()
  233. def getShowSkin(self):
  234. return self._show_skin
  235. def setShowInfill(self, show):
  236. self._show_infill = show
  237. self.currentLayerNumChanged.emit()
  238. def getShowInfill(self):
  239. return self._show_infill
  240. def getCompatibilityMode(self):
  241. return self._compatibility_mode
  242. def getExtruderCount(self):
  243. return self._extruder_count
  244. def getMinFeedrate(self):
  245. return self._min_feedrate
  246. def getMaxFeedrate(self):
  247. return self._max_feedrate
  248. def getMinThickness(self):
  249. return self._min_thickness
  250. def getMaxThickness(self):
  251. return self._max_thickness
  252. def calculateMaxLayers(self):
  253. scene = self.getController().getScene()
  254. self._old_max_layers = self._max_layers
  255. ## Recalculate num max layers
  256. new_max_layers = 0
  257. for node in DepthFirstIterator(scene.getRoot()):
  258. layer_data = node.callDecoration("getLayerData")
  259. if not layer_data:
  260. continue
  261. self.setActivity(True)
  262. min_layer_number = sys.maxsize
  263. max_layer_number = -sys.maxsize
  264. for layer_id in layer_data.getLayers():
  265. # Store the max and min feedrates and thicknesses for display purposes
  266. for p in layer_data.getLayer(layer_id).polygons:
  267. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  268. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  269. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  270. self._min_thickness = min(float(p.lineThicknesses.min()), self._min_thickness)
  271. if max_layer_number < layer_id:
  272. max_layer_number = layer_id
  273. if min_layer_number > layer_id:
  274. min_layer_number = layer_id
  275. layer_count = max_layer_number - min_layer_number
  276. if new_max_layers < layer_count:
  277. new_max_layers = layer_count
  278. if new_max_layers > 0 and new_max_layers != self._old_max_layers:
  279. self._max_layers = new_max_layers
  280. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  281. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  282. # slider.
  283. if new_max_layers > self._current_layer_num:
  284. self.maxLayersChanged.emit()
  285. self.setLayer(int(self._max_layers))
  286. else:
  287. self.setLayer(int(self._max_layers))
  288. self.maxLayersChanged.emit()
  289. self._startUpdateTopLayers()
  290. def calculateMaxPathsOnLayer(self, layer_num):
  291. # Update the currentPath
  292. scene = self.getController().getScene()
  293. for node in DepthFirstIterator(scene.getRoot()):
  294. layer_data = node.callDecoration("getLayerData")
  295. if not layer_data:
  296. continue
  297. layer = layer_data.getLayer(layer_num)
  298. if layer is None:
  299. return
  300. new_max_paths = layer.lineMeshElementCount()
  301. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  302. self._max_paths = new_max_paths
  303. self.maxPathsChanged.emit()
  304. self.setPath(int(new_max_paths))
  305. maxLayersChanged = Signal()
  306. maxPathsChanged = Signal()
  307. currentLayerNumChanged = Signal()
  308. currentPathNumChanged = Signal()
  309. globalStackChanged = Signal()
  310. preferencesChanged = Signal()
  311. busyChanged = Signal()
  312. activityChanged = Signal()
  313. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  314. # as this caused some issues.
  315. def getProxy(self, engine, script_engine):
  316. return self._proxy
  317. def endRendering(self):
  318. pass
  319. def event(self, event):
  320. modifiers = QApplication.keyboardModifiers()
  321. ctrl_is_active = modifiers & Qt.ControlModifier
  322. shift_is_active = modifiers & Qt.ShiftModifier
  323. if event.type == Event.KeyPressEvent and ctrl_is_active:
  324. amount = 10 if shift_is_active else 1
  325. if event.key == KeyEvent.UpKey:
  326. self.setLayer(self._current_layer_num + amount)
  327. return True
  328. if event.key == KeyEvent.DownKey:
  329. self.setLayer(self._current_layer_num - amount)
  330. return True
  331. if event.type == Event.ViewActivateEvent:
  332. # Make sure the SimulationPass is created
  333. layer_pass = self.getSimulationPass()
  334. self.getRenderer().addRenderPass(layer_pass)
  335. # Make sure the NozzleNode is add to the root
  336. nozzle = self.getNozzleNode()
  337. nozzle.setParent(self.getController().getScene().getRoot())
  338. nozzle.setVisible(False)
  339. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  340. self._onGlobalStackChanged()
  341. if not self._simulationview_composite_shader:
  342. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), "simulationview_composite.shader"))
  343. theme = Application.getInstance().getTheme()
  344. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  345. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  346. if not self._composite_pass:
  347. self._composite_pass = self.getRenderer().getRenderPass("composite")
  348. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  349. self._composite_pass.getLayerBindings().append("simulationview")
  350. self._old_composite_shader = self._composite_pass.getCompositeShader()
  351. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  352. elif event.type == Event.ViewDeactivateEvent:
  353. self._wireprint_warning_message.hide()
  354. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  355. if self._global_container_stack:
  356. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  357. self._nozzle_node.setParent(None)
  358. self.getRenderer().removeRenderPass(self._layer_pass)
  359. self._composite_pass.setLayerBindings(self._old_layer_bindings)
  360. self._composite_pass.setCompositeShader(self._old_composite_shader)
  361. def getCurrentLayerMesh(self):
  362. return self._current_layer_mesh
  363. def getCurrentLayerJumps(self):
  364. return self._current_layer_jumps
  365. def _onGlobalStackChanged(self):
  366. if self._global_container_stack:
  367. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  368. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  369. if self._global_container_stack:
  370. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  371. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  372. self._onPropertyChanged("wireframe_enabled", "value")
  373. self.globalStackChanged.emit()
  374. else:
  375. self._wireprint_warning_message.hide()
  376. def _onPropertyChanged(self, key, property_name):
  377. if key == "wireframe_enabled" and property_name == "value":
  378. if self._global_container_stack.getProperty("wireframe_enabled", "value"):
  379. self._wireprint_warning_message.show()
  380. else:
  381. self._wireprint_warning_message.hide()
  382. def _onCurrentLayerNumChanged(self):
  383. self.calculateMaxPathsOnLayer(self._current_layer_num)
  384. def _startUpdateTopLayers(self):
  385. if not self._compatibility_mode:
  386. return
  387. if self._top_layers_job:
  388. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  389. self._top_layers_job.cancel()
  390. self.setBusy(True)
  391. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  392. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
  393. self._top_layers_job.start()
  394. def _updateCurrentLayerMesh(self, job):
  395. self.setBusy(False)
  396. if not job.getResult():
  397. return
  398. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  399. self._current_layer_mesh = job.getResult().get("layers")
  400. if self._show_travel_moves:
  401. self._current_layer_jumps = job.getResult().get("jumps")
  402. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  403. self._top_layers_job = None
  404. def _updateWithPreferences(self):
  405. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  406. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  407. self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(
  408. Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  409. self.setSimulationViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type"))));
  410. for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")):
  411. try:
  412. opacity = float(extruder_opacity)
  413. except ValueError:
  414. opacity = 1.0
  415. self.setExtruderOpacity(extruder_nr, opacity)
  416. self.setShowTravelMoves(bool(Preferences.getInstance().getValue("layerview/show_travel_moves")))
  417. self.setShowHelpers(bool(Preferences.getInstance().getValue("layerview/show_helpers")))
  418. self.setShowSkin(bool(Preferences.getInstance().getValue("layerview/show_skin")))
  419. self.setShowInfill(bool(Preferences.getInstance().getValue("layerview/show_infill")))
  420. self._startUpdateTopLayers()
  421. self.preferencesChanged.emit()
  422. def _onPreferencesChanged(self, preference):
  423. if preference not in {
  424. "view/top_layer_count",
  425. "view/only_show_top_layers",
  426. "view/force_layer_view_compatibility_mode",
  427. "layerview/layer_view_type",
  428. "layerview/extruder_opacities",
  429. "layerview/show_travel_moves",
  430. "layerview/show_helpers",
  431. "layerview/show_skin",
  432. "layerview/show_infill",
  433. }:
  434. return
  435. self._updateWithPreferences()
  436. class _CreateTopLayersJob(Job):
  437. def __init__(self, scene, layer_number, solid_layers):
  438. super().__init__()
  439. self._scene = scene
  440. self._layer_number = layer_number
  441. self._solid_layers = solid_layers
  442. self._cancel = False
  443. def run(self):
  444. layer_data = None
  445. for node in DepthFirstIterator(self._scene.getRoot()):
  446. layer_data = node.callDecoration("getLayerData")
  447. if layer_data:
  448. break
  449. if self._cancel or not layer_data:
  450. return
  451. layer_mesh = MeshBuilder()
  452. for i in range(self._solid_layers):
  453. layer_number = self._layer_number - i
  454. if layer_number < 0:
  455. continue
  456. try:
  457. layer = layer_data.getLayer(layer_number).createMesh()
  458. except Exception:
  459. Logger.logException("w", "An exception occurred while creating layer mesh.")
  460. return
  461. if not layer or layer.getVertices() is None:
  462. continue
  463. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  464. layer_mesh.addVertices(layer.getVertices())
  465. # Scale layer color by a brightness factor based on the current layer number
  466. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  467. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  468. brightness[0, 3] = 1.0
  469. layer_mesh.addColors(layer.getColors() * brightness)
  470. if self._cancel:
  471. return
  472. Job.yieldThread()
  473. if self._cancel:
  474. return
  475. Job.yieldThread()
  476. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  477. if not jump_mesh or jump_mesh.getVertices() is None:
  478. jump_mesh = None
  479. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  480. def cancel(self):
  481. self._cancel = True
  482. super().cancel()