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- # Copyright (c) 2023 UltiMaker
- # Cura is released under the terms of the LGPLv3 or higher.
- import numpy
- from typing import Optional
- from PyQt6 import QtCore
- from PyQt6.QtCore import QCoreApplication
- from PyQt6.QtGui import QImage
- from UM.Logger import Logger
- from cura.PreviewPass import PreviewPass
- from UM.Application import Application
- from UM.Math.AxisAlignedBox import AxisAlignedBox
- from UM.Math.Matrix import Matrix
- from UM.Math.Vector import Vector
- from UM.Scene.Camera import Camera
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Scene.SceneNode import SceneNode
- from UM.Qt.QtRenderer import QtRenderer
- class Snapshot:
- @staticmethod
- def getImageBoundaries(image: QImage):
- # Look at the resulting image to get a good crop.
- # Get the pixels as byte array
- pixel_array = image.bits().asarray(image.sizeInBytes())
- width, height = image.width(), image.height()
- # Convert to numpy array, assume it's 32 bit (it should always be)
- pixels = numpy.frombuffer(pixel_array, dtype=numpy.uint8).reshape([height, width, 4])
- # Find indices of non zero pixels
- nonzero_pixels = numpy.nonzero(pixels)
- min_y, min_x, min_a_ = numpy.amin(nonzero_pixels, axis=1) # type: ignore
- max_y, max_x, max_a_ = numpy.amax(nonzero_pixels, axis=1) # type: ignore
- return min_x, max_x, min_y, max_y
- @staticmethod
- def isometricSnapshot(width: int = 300, height: int = 300, *, node: Optional[SceneNode] = None) -> Optional[QImage]:
- """
- Create an isometric snapshot of the scene.
- :param width: width of the aspect ratio default 300
- :param height: height of the aspect ratio default 300
- :param node: node of the scene default is the root of the scene
- :return: None when there is no model on the build plate otherwise it will return an image
- """
- if node is None:
- node = Application.getInstance().getController().getScene().getRoot()
- # the direction the camera is looking at to create the isometric view
- iso_view_dir = Vector(-1, -1, -1).normalized()
- bounds = Snapshot.nodeBounds(node)
- if bounds is None:
- Logger.log("w", "There appears to be nothing to render")
- return None
- camera = Camera("snapshot")
- # find local x and y directional vectors of the camera
- tangent_space_x_direction = iso_view_dir.cross(Vector.Unit_Y).normalized()
- tangent_space_y_direction = tangent_space_x_direction.cross(iso_view_dir).normalized()
- # find extreme screen space coords of the scene
- x_points = [p.dot(tangent_space_x_direction) for p in bounds.points]
- y_points = [p.dot(tangent_space_y_direction) for p in bounds.points]
- min_x = min(x_points)
- max_x = max(x_points)
- min_y = min(y_points)
- max_y = max(y_points)
- camera_width = max_x - min_x
- camera_height = max_y - min_y
- if camera_width == 0 or camera_height == 0:
- Logger.log("w", "There appears to be nothing to render")
- return None
- # increase either width or height to match the aspect ratio of the image
- if camera_width / camera_height > width / height:
- camera_height = camera_width * height / width
- else:
- camera_width = camera_height * width / height
- # Configure camera for isometric view
- ortho_matrix = Matrix()
- ortho_matrix.setOrtho(
- -camera_width / 2,
- camera_width / 2,
- -camera_height / 2,
- camera_height / 2,
- -10000,
- 10000
- )
- camera.setPerspective(False)
- camera.setProjectionMatrix(ortho_matrix)
- camera.setPosition(bounds.center)
- camera.lookAt(bounds.center + iso_view_dir)
- # Render the scene
- renderer = QtRenderer()
- render_pass = PreviewPass(width, height, root=node)
- renderer.setViewportSize(width, height)
- renderer.setWindowSize(width, height)
- render_pass.setCamera(camera)
- renderer.addRenderPass(render_pass)
- renderer.beginRendering()
- renderer.render()
- return render_pass.getOutput()
- @staticmethod
- def nodeBounds(root_node: SceneNode) -> Optional[AxisAlignedBox]:
- axis_aligned_box = None
- for node in DepthFirstIterator(root_node):
- if not getattr(node, "_outside_buildarea", False):
- if node.callDecoration(
- "isSliceable") and node.getMeshData() and node.isVisible() and not node.callDecoration(
- "isNonThumbnailVisibleMesh"):
- if axis_aligned_box is None:
- axis_aligned_box = node.getBoundingBox()
- else:
- axis_aligned_box = axis_aligned_box + node.getBoundingBox()
- return axis_aligned_box
- @staticmethod
- def snapshot(width = 300, height = 300):
- """Return a QImage of the scene
- Uses PreviewPass that leaves out some elements Aspect ratio assumes a square
- :param width: width of the aspect ratio default 300
- :param height: height of the aspect ratio default 300
- :return: None when there is no model on the build plate otherwise it will return an image
- """
- scene = Application.getInstance().getController().getScene()
- active_camera = scene.getActiveCamera() or scene.findCamera("3d")
- render_width, render_height = (width, height) if active_camera is None else active_camera.getWindowSize()
- render_width = int(render_width)
- render_height = int(render_height)
- QCoreApplication.processEvents() # This ensures that the opengl context is correctly available
- preview_pass = PreviewPass(render_width, render_height)
- root = scene.getRoot()
- camera = Camera("snapshot", root)
- # determine zoom and look at
- bbox = Snapshot.nodeBounds(root)
- # If there is no bounding box, it means that there is no model in the buildplate
- if bbox is None:
- Logger.log("w", "Unable to create snapshot as we seem to have an empty buildplate")
- return None
- look_at = bbox.center
- # guessed size so the objects are hopefully big
- size = max(bbox.width, bbox.height, bbox.depth * 0.5)
- # Looking from this direction (x, y, z) in OGL coordinates
- looking_from_offset = Vector(-1, 1, 2)
- if size > 0:
- # determine the watch distance depending on the size
- looking_from_offset = looking_from_offset * size * 1.75
- camera.setPosition(look_at + looking_from_offset)
- camera.lookAt(look_at)
- satisfied = False
- size = None
- fovy = 30
- while not satisfied:
- if size is not None:
- satisfied = True # always be satisfied after second try
- projection_matrix = Matrix()
- # Somehow the aspect ratio is also influenced in reverse by the screen width/height
- # So you have to set it to render_width/render_height to get 1
- projection_matrix.setPerspective(fovy, render_width / render_height, 1, 500)
- camera.setProjectionMatrix(projection_matrix)
- preview_pass.setCamera(camera)
- preview_pass.render()
- pixel_output = preview_pass.getOutput()
- try:
- min_x, max_x, min_y, max_y = Snapshot.getImageBoundaries(pixel_output)
- except (ValueError, AttributeError):
- Logger.logException("w", "Failed to crop the snapshot!")
- return None
- size = max((max_x - min_x) / render_width, (max_y - min_y) / render_height)
- if size > 0.5 or satisfied:
- satisfied = True
- else:
- # make it big and allow for some empty space around
- fovy *= 0.5 # strangely enough this messes up the aspect ratio: fovy *= size * 1.1
- # make it a square
- if max_x - min_x >= max_y - min_y:
- # make y bigger
- min_y, max_y = int((max_y + min_y) / 2 - (max_x - min_x) / 2), int((max_y + min_y) / 2 + (max_x - min_x) / 2)
- else:
- # make x bigger
- min_x, max_x = int((max_x + min_x) / 2 - (max_y - min_y) / 2), int((max_x + min_x) / 2 + (max_y - min_y) / 2)
- cropped_image = pixel_output.copy(min_x, min_y, max_x - min_x, max_y - min_y)
- # Scale it to the correct size
- scaled_image = cropped_image.scaled(
- width, height,
- aspectRatioMode = QtCore.Qt.AspectRatioMode.IgnoreAspectRatio,
- transformMode = QtCore.Qt.TransformationMode.SmoothTransformation)
- return scaled_image
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