um2p_pp_0.4_fast.inst.cfg 2.0 KB

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  1. [general]
  2. version = 4
  3. name = Normal
  4. definition = ultimaker2_plus
  5. [metadata]
  6. setting_version = 20
  7. type = quality
  8. quality_type = fast
  9. weight = -1
  10. material = generic_pp
  11. variant = 0.4 mm
  12. [values]
  13. acceleration_enabled = True
  14. acceleration_layer_0 = =acceleration_topbottom
  15. acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000)
  16. acceleration_print = 4000
  17. acceleration_support = =math.ceil(acceleration_print * 2000 / 4000)
  18. acceleration_support_interface = =acceleration_topbottom
  19. acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000)
  20. acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000)
  21. acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000)
  22. brim_width = 20
  23. cool_fan_full_at_height = =layer_height_0 + 4 * layer_height
  24. cool_fan_speed_max = 100
  25. cool_min_layer_time_fan_speed_max = 6
  26. cool_min_speed = 20
  27. infill_overlap = 0
  28. infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
  29. infill_wipe_dist = 0
  30. jerk_enabled = True
  31. jerk_layer_0 = =jerk_topbottom
  32. jerk_prime_tower = =math.ceil(jerk_print * 15 / 25)
  33. jerk_print = 25
  34. jerk_support = =math.ceil(jerk_print * 15 / 25)
  35. jerk_support_interface = =jerk_topbottom
  36. jerk_topbottom = =math.ceil(jerk_print * 5 / 25)
  37. jerk_wall = =math.ceil(jerk_print * 10 / 25)
  38. jerk_wall_0 = =math.ceil(jerk_wall * 5 / 10)
  39. multiple_mesh_overlap = 0
  40. retraction_count_max = 15
  41. retraction_hop = 0.15
  42. retraction_hop_enabled = True
  43. retraction_hop_only_when_collides = True
  44. retraction_min_travel = 0.5
  45. retraction_prime_speed = 15
  46. skin_overlap = 10
  47. speed_layer_0 = =speed_print
  48. speed_prime_tower = =speed_topbottom
  49. speed_print = 25
  50. speed_support_interface = =speed_topbottom
  51. speed_topbottom = =math.ceil(speed_print * 25 / 25)
  52. speed_travel = 250
  53. speed_travel_layer_0 = 50
  54. speed_wall = =math.ceil(speed_print * 25 / 25)
  55. speed_wall_0 = =math.ceil(speed_wall * 20 / 25)
  56. support_angle = 60
  57. support_z_distance = =layer_height * 2
  58. support_bottom_distance = =support_z_distance / 2
  59. travel_avoid_distance = 3
  60. wall_0_inset = 0
  61. speed_wall_x = =math.ceil(speed_print * 25 / 25)
  62. speed_infill = =math.ceil(speed_print * 25 / 25)