SimulationView.py 36 KB

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  1. # Copyright (c) 2021 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Math.Matrix import Matrix
  13. from UM.Mesh.MeshBuilder import MeshBuilder
  14. from UM.Message import Message
  15. from UM.Platform import Platform
  16. from UM.PluginRegistry import PluginRegistry
  17. from UM.Qt.QtApplication import QtApplication
  18. from UM.Resources import Resources
  19. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  20. from UM.Scene.Selection import Selection
  21. from UM.Signal import Signal
  22. from UM.View.CompositePass import CompositePass
  23. from UM.View.GL.OpenGL import OpenGL
  24. from UM.View.GL.OpenGLContext import OpenGLContext
  25. from UM.View.GL.ShaderProgram import ShaderProgram
  26. from UM.i18n import i18nCatalog
  27. from cura.CuraView import CuraView
  28. from cura.LayerPolygon import LayerPolygon # To distinguish line types.
  29. from cura.Scene.ConvexHullNode import ConvexHullNode
  30. from cura.CuraApplication import CuraApplication
  31. from .NozzleNode import NozzleNode
  32. from .SimulationPass import SimulationPass
  33. from .SimulationViewProxy import SimulationViewProxy
  34. import numpy
  35. import os.path
  36. from typing import Optional, TYPE_CHECKING, List, cast
  37. if TYPE_CHECKING:
  38. from UM.Scene.SceneNode import SceneNode
  39. from UM.Scene.Scene import Scene
  40. from UM.Settings.ContainerStack import ContainerStack
  41. catalog = i18nCatalog("cura")
  42. class SimulationView(CuraView):
  43. """The preview layer view. It is used to display g-code paths."""
  44. # Must match SimulationViewMenuComponent.qml
  45. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  46. LAYER_VIEW_TYPE_LINE_TYPE = 1
  47. LAYER_VIEW_TYPE_FEEDRATE = 2
  48. LAYER_VIEW_TYPE_THICKNESS = 3
  49. _no_layers_warning_preference = "view/no_layers_warning"
  50. def __init__(self, parent = None) -> None:
  51. super().__init__(parent)
  52. self._max_layers = 0
  53. self._current_layer_num = 0
  54. self._minimum_layer_num = 0
  55. self._current_layer_mesh = None
  56. self._current_layer_jumps = None
  57. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  58. self._activity = False
  59. self._old_max_layers = 0
  60. self._max_paths = 0
  61. self._current_path_num = 0
  62. self._minimum_path_num = 0
  63. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  64. self._busy = False
  65. self._simulation_running = False
  66. self._ghost_shader = None # type: Optional["ShaderProgram"]
  67. self._layer_pass = None # type: Optional[SimulationPass]
  68. self._composite_pass = None # type: Optional[CompositePass]
  69. self._old_layer_bindings = None # type: Optional[List[str]]
  70. self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
  71. self._old_composite_shader = None # type: Optional["ShaderProgram"]
  72. self._max_feedrate = sys.float_info.min
  73. self._min_feedrate = sys.float_info.max
  74. self._max_thickness = sys.float_info.min
  75. self._min_thickness = sys.float_info.max
  76. self._max_line_width = sys.float_info.min
  77. self._min_line_width = sys.float_info.max
  78. self._global_container_stack = None # type: Optional[ContainerStack]
  79. self._proxy = None
  80. self._resetSettings()
  81. self._legend_items = None
  82. self._show_travel_moves = False
  83. self._nozzle_node = None # type: Optional[NozzleNode]
  84. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  85. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  86. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  87. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 1) # Default to "Line Type".
  88. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  89. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  90. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  91. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  92. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  93. Application.getInstance().getPreferences().addPreference("layerview/show_starts", True)
  94. self.visibleStructuresChanged.connect(self.calculateColorSchemeLimits)
  95. self._updateWithPreferences()
  96. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  97. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  98. self._compatibility_mode = self._evaluateCompatibilityMode()
  99. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled."),
  100. title = catalog.i18nc("@info:title", "Simulation View"))
  101. self._slice_first_warning_message = Message(catalog.i18nc("@info:status", "Nothing is shown because you need to slice first."), title = catalog.i18nc("@info:title", "No layers to show"),
  102. option_text = catalog.i18nc("@info:option_text", "Do not show this message again"), option_state = False)
  103. self._slice_first_warning_message.optionToggled.connect(self._onDontAskMeAgain)
  104. CuraApplication.getInstance().getPreferences().addPreference(self._no_layers_warning_preference, True)
  105. QtApplication.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
  106. def _onEngineCreated(self) -> None:
  107. plugin_path = PluginRegistry.getInstance().getPluginPath(self.getPluginId())
  108. if plugin_path:
  109. self.addDisplayComponent("main", os.path.join(plugin_path, "SimulationViewMainComponent.qml"))
  110. self.addDisplayComponent("menu", os.path.join(plugin_path, "SimulationViewMenuComponent.qml"))
  111. else:
  112. Logger.log("e", "Unable to find the path for %s", self.getPluginId())
  113. def _evaluateCompatibilityMode(self) -> bool:
  114. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  115. def _resetSettings(self) -> None:
  116. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  117. self._extruder_count = 0
  118. self._extruder_opacity = [[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]]
  119. self._show_travel_moves = False
  120. self._show_helpers = True
  121. self._show_skin = True
  122. self._show_infill = True
  123. self._show_starts = True
  124. self.resetLayerData()
  125. def getActivity(self) -> bool:
  126. return self._activity
  127. def setActivity(self, activity: bool) -> None:
  128. if self._activity == activity:
  129. return
  130. self._activity = activity
  131. self._updateSliceWarningVisibility()
  132. self.activityChanged.emit()
  133. def getSimulationPass(self) -> SimulationPass:
  134. if not self._layer_pass:
  135. # Currently the RenderPass constructor requires a size > 0
  136. # This should be fixed in RenderPass's constructor.
  137. self._layer_pass = SimulationPass(1, 1)
  138. self._compatibility_mode = self._evaluateCompatibilityMode()
  139. self._layer_pass.setSimulationView(self)
  140. return self._layer_pass
  141. def getCurrentLayer(self) -> int:
  142. return self._current_layer_num
  143. def getMinimumLayer(self) -> int:
  144. return self._minimum_layer_num
  145. def getMaxLayers(self) -> int:
  146. return self._max_layers
  147. def getCurrentPath(self) -> int:
  148. return self._current_path_num
  149. def getMinimumPath(self) -> int:
  150. return self._minimum_path_num
  151. def getMaxPaths(self) -> int:
  152. return self._max_paths
  153. def getNozzleNode(self) -> NozzleNode:
  154. if not self._nozzle_node:
  155. self._nozzle_node = NozzleNode()
  156. return self._nozzle_node
  157. def _onSceneChanged(self, node: "SceneNode") -> None:
  158. if node.getMeshData() is None:
  159. return
  160. self.setActivity(False)
  161. self.calculateColorSchemeLimits()
  162. self.calculateMaxLayers()
  163. self.calculateMaxPathsOnLayer(self._current_layer_num)
  164. def isBusy(self) -> bool:
  165. return self._busy
  166. def setBusy(self, busy: bool) -> None:
  167. if busy != self._busy:
  168. self._busy = busy
  169. self.busyChanged.emit()
  170. def isSimulationRunning(self) -> bool:
  171. return self._simulation_running
  172. def setSimulationRunning(self, running: bool) -> None:
  173. self._simulation_running = running
  174. def resetLayerData(self) -> None:
  175. self._current_layer_mesh = None
  176. self._current_layer_jumps = None
  177. def beginRendering(self) -> None:
  178. scene = self.getController().getScene()
  179. renderer = self.getRenderer()
  180. if renderer is None:
  181. return
  182. if not self._ghost_shader:
  183. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  184. theme = CuraApplication.getInstance().getTheme()
  185. if theme is not None:
  186. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  187. for node in DepthFirstIterator(scene.getRoot()):
  188. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  189. # However, it is somewhat relevant when the node is selected, so do render it then.
  190. if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
  191. continue
  192. if not node.render(renderer):
  193. if (node.getMeshData()) and node.isVisible():
  194. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  195. def setLayer(self, value: int) -> None:
  196. if self._current_layer_num != value:
  197. self._current_layer_num = value
  198. if self._current_layer_num < 0:
  199. self._current_layer_num = 0
  200. if self._current_layer_num > self._max_layers:
  201. self._current_layer_num = self._max_layers
  202. if self._current_layer_num < self._minimum_layer_num:
  203. self._minimum_layer_num = self._current_layer_num
  204. self._startUpdateTopLayers()
  205. self.currentLayerNumChanged.emit()
  206. def setMinimumLayer(self, value: int) -> None:
  207. if self._minimum_layer_num != value:
  208. self._minimum_layer_num = value
  209. if self._minimum_layer_num < 0:
  210. self._minimum_layer_num = 0
  211. if self._minimum_layer_num > self._max_layers:
  212. self._minimum_layer_num = self._max_layers
  213. if self._minimum_layer_num > self._current_layer_num:
  214. self._current_layer_num = self._minimum_layer_num
  215. self._startUpdateTopLayers()
  216. self.currentLayerNumChanged.emit()
  217. def setPath(self, value: int) -> None:
  218. if self._current_path_num != value:
  219. self._current_path_num = value
  220. if self._current_path_num < 0:
  221. self._current_path_num = 0
  222. if self._current_path_num > self._max_paths:
  223. self._current_path_num = self._max_paths
  224. if self._current_path_num < self._minimum_path_num:
  225. self._minimum_path_num = self._current_path_num
  226. self._startUpdateTopLayers()
  227. self.currentPathNumChanged.emit()
  228. def setMinimumPath(self, value: int) -> None:
  229. if self._minimum_path_num != value:
  230. self._minimum_path_num = value
  231. if self._minimum_path_num < 0:
  232. self._minimum_path_num = 0
  233. if self._minimum_path_num > self._max_layers:
  234. self._minimum_path_num = self._max_layers
  235. if self._minimum_path_num > self._current_path_num:
  236. self._current_path_num = self._minimum_path_num
  237. self._startUpdateTopLayers()
  238. self.currentPathNumChanged.emit()
  239. def setSimulationViewType(self, layer_view_type: int) -> None:
  240. """Set the layer view type
  241. :param layer_view_type: integer as in SimulationView.qml and this class
  242. """
  243. if layer_view_type != self._layer_view_type:
  244. self._layer_view_type = layer_view_type
  245. self.currentLayerNumChanged.emit()
  246. def getSimulationViewType(self) -> int:
  247. """Return the layer view type, integer as in SimulationView.qml and this class"""
  248. return self._layer_view_type
  249. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  250. """Set the extruder opacity
  251. :param extruder_nr: 0..15
  252. :param opacity: 0.0 .. 1.0
  253. """
  254. if 0 <= extruder_nr <= 15:
  255. self._extruder_opacity[extruder_nr // 4][extruder_nr % 4] = opacity
  256. self.currentLayerNumChanged.emit()
  257. def getExtruderOpacities(self) -> Matrix:
  258. # NOTE: Extruder opacities are stored in a matrix for (minor) performance reasons (w.r.t. OpenGL/shaders).
  259. # If more than 16 extruders are called for, this should be converted to a sampler1d.
  260. return Matrix(self._extruder_opacity)
  261. def setShowTravelMoves(self, show):
  262. if show == self._show_travel_moves:
  263. return
  264. self._show_travel_moves = show
  265. self.currentLayerNumChanged.emit()
  266. self.visibleStructuresChanged.emit()
  267. def getShowTravelMoves(self):
  268. return self._show_travel_moves
  269. def setShowHelpers(self, show: bool) -> None:
  270. if show == self._show_helpers:
  271. return
  272. self._show_helpers = show
  273. self.currentLayerNumChanged.emit()
  274. self.visibleStructuresChanged.emit()
  275. def getShowHelpers(self) -> bool:
  276. return self._show_helpers
  277. def setShowSkin(self, show: bool) -> None:
  278. if show == self._show_skin:
  279. return
  280. self._show_skin = show
  281. self.currentLayerNumChanged.emit()
  282. self.visibleStructuresChanged.emit()
  283. def getShowSkin(self) -> bool:
  284. return self._show_skin
  285. def setShowInfill(self, show: bool) -> None:
  286. if show == self._show_infill:
  287. return
  288. self._show_infill = show
  289. self.currentLayerNumChanged.emit()
  290. self.visibleStructuresChanged.emit()
  291. def getShowInfill(self) -> bool:
  292. return self._show_infill
  293. def setShowStarts(self, show: bool) -> None:
  294. if show == self._show_starts:
  295. return
  296. self._show_starts = show
  297. self.currentLayerNumChanged.emit()
  298. self.visibleStructuresChanged.emit()
  299. def getShowStarts(self) -> bool:
  300. return self._show_starts
  301. def getCompatibilityMode(self) -> bool:
  302. return self._compatibility_mode
  303. def getExtruderCount(self) -> int:
  304. return self._extruder_count
  305. def getMinFeedrate(self) -> float:
  306. if abs(self._min_feedrate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  307. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  308. return self._min_feedrate
  309. def getMaxFeedrate(self) -> float:
  310. return self._max_feedrate
  311. def getMinThickness(self) -> float:
  312. if abs(self._min_thickness - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  313. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  314. return self._min_thickness
  315. def getMaxThickness(self) -> float:
  316. return self._max_thickness
  317. def getMaxLineWidth(self) -> float:
  318. return self._max_line_width
  319. def getMinLineWidth(self) -> float:
  320. if abs(self._min_line_width - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  321. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  322. return self._min_line_width
  323. def calculateMaxLayers(self) -> None:
  324. """
  325. Calculates number of layers, triggers signals if the number of layers changed and makes sure the top layers are
  326. recalculated for legacy layer view.
  327. """
  328. scene = self.getController().getScene()
  329. self._old_max_layers = self._max_layers
  330. new_max_layers = -1
  331. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  332. layer_data = node.callDecoration("getLayerData")
  333. if not layer_data:
  334. continue
  335. self.setActivity(True)
  336. min_layer_number = sys.maxsize
  337. max_layer_number = -sys.maxsize
  338. for layer_id in layer_data.getLayers():
  339. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  340. if len(layer_data.getLayer(layer_id).polygons) < 1:
  341. continue
  342. if max_layer_number < layer_id:
  343. max_layer_number = layer_id
  344. if min_layer_number > layer_id:
  345. min_layer_number = layer_id
  346. layer_count = max_layer_number - min_layer_number
  347. if new_max_layers < layer_count:
  348. new_max_layers = layer_count
  349. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  350. self._max_layers = new_max_layers
  351. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  352. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  353. # slider.
  354. if new_max_layers > self._current_layer_num:
  355. self.maxLayersChanged.emit()
  356. self.setLayer(int(self._max_layers))
  357. else:
  358. self.setLayer(int(self._max_layers))
  359. self.maxLayersChanged.emit()
  360. self._startUpdateTopLayers()
  361. def calculateColorSchemeLimits(self) -> None:
  362. """
  363. Calculates the limits of the colour schemes, depending on the layer view data that is visible to the user.
  364. """
  365. # Before we start, save the old values so that we can tell if any of the spectrums need to change.
  366. old_min_feedrate = self._min_feedrate
  367. old_max_feedrate = self._max_feedrate
  368. old_min_linewidth = self._min_line_width
  369. old_max_linewidth = self._max_line_width
  370. old_min_thickness = self._min_thickness
  371. old_max_thickness = self._max_thickness
  372. self._min_feedrate = sys.float_info.max
  373. self._max_feedrate = sys.float_info.min
  374. self._min_line_width = sys.float_info.max
  375. self._max_line_width = sys.float_info.min
  376. self._min_thickness = sys.float_info.max
  377. self._max_thickness = sys.float_info.min
  378. # The colour scheme is only influenced by the visible lines, so filter the lines by if they should be visible.
  379. visible_line_types = []
  380. if self.getShowSkin(): # Actually "shell".
  381. visible_line_types.append(LayerPolygon.SkinType)
  382. visible_line_types.append(LayerPolygon.Inset0Type)
  383. visible_line_types.append(LayerPolygon.InsetXType)
  384. if self.getShowInfill():
  385. visible_line_types.append(LayerPolygon.InfillType)
  386. if self.getShowHelpers():
  387. visible_line_types.append(LayerPolygon.PrimeTowerType)
  388. visible_line_types.append(LayerPolygon.SkirtType)
  389. visible_line_types.append(LayerPolygon.SupportType)
  390. visible_line_types.append(LayerPolygon.SupportInfillType)
  391. visible_line_types.append(LayerPolygon.SupportInterfaceType)
  392. if self.getShowTravelMoves():
  393. visible_line_types.append(LayerPolygon.MoveCombingType)
  394. visible_line_types.append(LayerPolygon.MoveRetractionType)
  395. for node in DepthFirstIterator(self.getController().getScene().getRoot()):
  396. layer_data = node.callDecoration("getLayerData")
  397. if not layer_data:
  398. continue
  399. for layer_index in layer_data.getLayers():
  400. for polyline in layer_data.getLayer(layer_index).polygons:
  401. is_visible = numpy.isin(polyline.types, visible_line_types)
  402. visible_indices = numpy.where(is_visible)
  403. if visible_indices[0].size == 0: # No items to take maximum or minimum of.
  404. continue
  405. visible_feedrates = numpy.take(polyline.lineFeedrates, visible_indices)
  406. visible_linewidths = numpy.take(polyline.lineWidths, visible_indices)
  407. visible_thicknesses = numpy.take(polyline.lineThicknesses, visible_indices)
  408. self._max_feedrate = max(float(visible_feedrates.max()), self._max_feedrate)
  409. self._min_feedrate = min(float(visible_feedrates.min()), self._min_feedrate)
  410. self._max_line_width = max(float(visible_linewidths.max()), self._max_line_width)
  411. self._min_line_width = min(float(visible_linewidths.min()), self._min_line_width)
  412. self._max_thickness = max(float(visible_thicknesses.max()), self._max_thickness)
  413. try:
  414. self._min_thickness = min(float(visible_thicknesses[numpy.nonzero(visible_thicknesses)].min()), self._min_thickness)
  415. except ValueError:
  416. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding the zero) can't be calculated.
  417. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  418. if old_min_feedrate != self._min_feedrate or old_max_feedrate != self._max_feedrate \
  419. or old_min_linewidth != self._min_line_width or old_max_linewidth != self._max_line_width \
  420. or old_min_thickness != self._min_thickness or old_max_thickness != self._max_thickness:
  421. self.colorSchemeLimitsChanged.emit()
  422. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  423. # Update the currentPath
  424. scene = self.getController().getScene()
  425. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  426. layer_data = node.callDecoration("getLayerData")
  427. if not layer_data:
  428. continue
  429. layer = layer_data.getLayer(layer_num)
  430. if layer is None:
  431. return
  432. new_max_paths = layer.lineMeshElementCount()
  433. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  434. self._max_paths = new_max_paths
  435. self.maxPathsChanged.emit()
  436. self.setPath(int(new_max_paths))
  437. maxLayersChanged = Signal()
  438. maxPathsChanged = Signal()
  439. currentLayerNumChanged = Signal()
  440. currentPathNumChanged = Signal()
  441. globalStackChanged = Signal()
  442. preferencesChanged = Signal()
  443. busyChanged = Signal()
  444. activityChanged = Signal()
  445. visibleStructuresChanged = Signal()
  446. colorSchemeLimitsChanged = Signal()
  447. def getProxy(self, engine, script_engine):
  448. """Hackish way to ensure the proxy is already created
  449. which ensures that the layerview.qml is already created as this caused some issues.
  450. """
  451. if self._proxy is None:
  452. self._proxy = SimulationViewProxy(self)
  453. return self._proxy
  454. def endRendering(self) -> None:
  455. pass
  456. def event(self, event) -> bool:
  457. modifiers = QApplication.keyboardModifiers()
  458. ctrl_is_active = modifiers & Qt.ControlModifier
  459. shift_is_active = modifiers & Qt.ShiftModifier
  460. if event.type == Event.KeyPressEvent and ctrl_is_active:
  461. amount = 10 if shift_is_active else 1
  462. if event.key == KeyEvent.UpKey:
  463. self.setLayer(self._current_layer_num + amount)
  464. return True
  465. if event.key == KeyEvent.DownKey:
  466. self.setLayer(self._current_layer_num - amount)
  467. return True
  468. if event.type == Event.ViewActivateEvent:
  469. # Start listening to changes.
  470. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  471. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  472. self.calculateColorSchemeLimits()
  473. self.calculateMaxLayers()
  474. self.calculateMaxPathsOnLayer(self._current_layer_num)
  475. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  476. # This can happen when you do the following steps:
  477. # 1. Start Cura
  478. # 2. Load a model
  479. # 3. Switch to Custom mode
  480. # 4. Select the model and click on the per-object tool icon
  481. # 5. Switch view to Layer view or X-Ray
  482. # 6. Cura will very likely crash
  483. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  484. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  485. # context is None.
  486. if Platform.isOSX():
  487. if QOpenGLContext.currentContext() is None:
  488. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  489. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  490. return False
  491. # Make sure the SimulationPass is created
  492. layer_pass = self.getSimulationPass()
  493. renderer = self.getRenderer()
  494. if renderer is None:
  495. return False
  496. renderer.addRenderPass(layer_pass)
  497. # Make sure the NozzleNode is add to the root
  498. nozzle = self.getNozzleNode()
  499. nozzle.setParent(self.getController().getScene().getRoot())
  500. nozzle.setVisible(False)
  501. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  502. self._onGlobalStackChanged()
  503. if not self._simulationview_composite_shader:
  504. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  505. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  506. theme = CuraApplication.getInstance().getTheme()
  507. if theme is not None:
  508. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  509. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  510. if not self._composite_pass:
  511. self._composite_pass = cast(CompositePass, renderer.getRenderPass("composite"))
  512. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  513. self._composite_pass.getLayerBindings().append("simulationview")
  514. self._old_composite_shader = self._composite_pass.getCompositeShader()
  515. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  516. self._updateSliceWarningVisibility()
  517. elif event.type == Event.ViewDeactivateEvent:
  518. self._controller.getScene().getRoot().childrenChanged.disconnect(self._onSceneChanged)
  519. Application.getInstance().getPreferences().preferenceChanged.disconnect(self._onPreferencesChanged)
  520. self._wireprint_warning_message.hide()
  521. self._slice_first_warning_message.hide()
  522. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  523. if self._global_container_stack:
  524. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  525. if self._nozzle_node:
  526. self._nozzle_node.setParent(None)
  527. renderer = self.getRenderer()
  528. if renderer is None:
  529. return False
  530. if self._layer_pass is not None:
  531. renderer.removeRenderPass(self._layer_pass)
  532. if self._composite_pass:
  533. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  534. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  535. return False
  536. def getCurrentLayerMesh(self):
  537. return self._current_layer_mesh
  538. def getCurrentLayerJumps(self):
  539. return self._current_layer_jumps
  540. def _onGlobalStackChanged(self) -> None:
  541. if self._global_container_stack:
  542. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  543. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  544. if self._global_container_stack:
  545. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  546. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  547. self._onPropertyChanged("wireframe_enabled", "value")
  548. self.globalStackChanged.emit()
  549. else:
  550. self._wireprint_warning_message.hide()
  551. def _onPropertyChanged(self, key: str, property_name: str) -> None:
  552. if key == "wireframe_enabled" and property_name == "value":
  553. if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
  554. self._wireprint_warning_message.show()
  555. else:
  556. self._wireprint_warning_message.hide()
  557. def _onCurrentLayerNumChanged(self) -> None:
  558. self.calculateMaxPathsOnLayer(self._current_layer_num)
  559. scene = Application.getInstance().getController().getScene()
  560. scene.sceneChanged.emit(scene.getRoot())
  561. def _startUpdateTopLayers(self) -> None:
  562. if not self._compatibility_mode:
  563. return
  564. if self._top_layers_job:
  565. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  566. self._top_layers_job.cancel()
  567. self.setBusy(True)
  568. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  569. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  570. self._top_layers_job.start() # type: ignore
  571. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  572. self.setBusy(False)
  573. if not job.getResult():
  574. return
  575. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  576. self._current_layer_mesh = job.getResult().get("layers")
  577. if self._show_travel_moves:
  578. self._current_layer_jumps = job.getResult().get("jumps")
  579. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  580. self._top_layers_job = None
  581. def _updateWithPreferences(self) -> None:
  582. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  583. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  584. self._compatibility_mode = self._evaluateCompatibilityMode()
  585. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))))
  586. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  587. try:
  588. opacity = float(extruder_opacity)
  589. except ValueError:
  590. opacity = 1.0
  591. self.setExtruderOpacity(extruder_nr, opacity)
  592. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  593. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  594. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  595. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  596. self.setShowStarts(bool(Application.getInstance().getPreferences().getValue("layerview/show_starts")))
  597. self._startUpdateTopLayers()
  598. self.preferencesChanged.emit()
  599. def _onPreferencesChanged(self, preference: str) -> None:
  600. if preference not in {
  601. "view/top_layer_count",
  602. "view/only_show_top_layers",
  603. "view/force_layer_view_compatibility_mode",
  604. "layerview/layer_view_type",
  605. "layerview/extruder_opacities",
  606. "layerview/show_travel_moves",
  607. "layerview/show_helpers",
  608. "layerview/show_skin",
  609. "layerview/show_infill",
  610. "layerview/show_starts",
  611. }:
  612. return
  613. self._updateWithPreferences()
  614. def _updateSliceWarningVisibility(self):
  615. if not self.getActivity()\
  616. and not CuraApplication.getInstance().getPreferences().getValue("general/auto_slice")\
  617. and CuraApplication.getInstance().getPreferences().getValue(self._no_layers_warning_preference):
  618. self._slice_first_warning_message.show()
  619. else:
  620. self._slice_first_warning_message.hide()
  621. def _onDontAskMeAgain(self, checked: bool) -> None:
  622. CuraApplication.getInstance().getPreferences().setValue(self._no_layers_warning_preference, not checked)
  623. class _CreateTopLayersJob(Job):
  624. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  625. super().__init__()
  626. self._scene = scene
  627. self._layer_number = layer_number
  628. self._solid_layers = solid_layers
  629. self._cancel = False
  630. def run(self) -> None:
  631. layer_data = None
  632. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  633. layer_data = node.callDecoration("getLayerData")
  634. if layer_data:
  635. break
  636. if self._cancel or not layer_data:
  637. return
  638. layer_mesh = MeshBuilder()
  639. for i in range(self._solid_layers):
  640. layer_number = self._layer_number - i
  641. if layer_number < 0:
  642. continue
  643. try:
  644. layer = layer_data.getLayer(layer_number).createMesh()
  645. except Exception:
  646. Logger.logException("w", "An exception occurred while creating layer mesh.")
  647. return
  648. if not layer or layer.getVertices() is None:
  649. continue
  650. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  651. layer_mesh.addVertices(layer.getVertices())
  652. # Scale layer color by a brightness factor based on the current layer number
  653. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  654. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  655. brightness[0, 3] = 1.0
  656. layer_mesh.addColors(layer.getColors() * brightness)
  657. if self._cancel:
  658. return
  659. Job.yieldThread()
  660. if self._cancel:
  661. return
  662. Job.yieldThread()
  663. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  664. if not jump_mesh or jump_mesh.getVertices() is None:
  665. jump_mesh = None
  666. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  667. def cancel(self) -> None:
  668. self._cancel = True
  669. super().cancel()