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- # Copyright (c) 2019 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- from PyQt6.QtCore import Qt, pyqtSignal
- from PyQt6.QtQml import QQmlEngine
- from UM.Qt.ListModel import ListModel
- from cura.Machines.Models.BaseMaterialsModel import BaseMaterialsModel
- class MaterialTypesModel(ListModel):
- def __init__(self, parent = None):
- super().__init__(parent)
- QQmlEngine.setObjectOwnership(self, QQmlEngine.ObjectOwnership.CppOwnership)
- self.addRoleName(Qt.ItemDataRole.UserRole + 1, "name")
- self.addRoleName(Qt.ItemDataRole.UserRole + 2, "brand")
- self.addRoleName(Qt.ItemDataRole.UserRole + 3, "colors")
- class MaterialBrandsModel(BaseMaterialsModel):
- extruderPositionChanged = pyqtSignal()
- def __init__(self, parent = None):
- super().__init__(parent)
- QQmlEngine.setObjectOwnership(self, QQmlEngine.ObjectOwnership.CppOwnership)
- self.addRoleName(Qt.ItemDataRole.UserRole + 1, "name")
- self.addRoleName(Qt.ItemDataRole.UserRole + 2, "material_types")
- self._update()
- def _update(self):
- if not self._canUpdate():
- return
- super()._update()
- brand_item_list = []
- brand_group_dict = {}
- # Part 1: Generate the entire tree of brands -> material types -> specific materials
- for root_material_id, container_node in self._available_materials.items():
- # Do not include the materials from a to-be-removed package
- if bool(container_node.getMetaDataEntry("removed", False)):
- continue
- # Ignore materials that are marked as not visible for whatever reason
- if not bool(container_node.getMetaDataEntry("visible", True)):
- continue
- # Add brands we haven't seen yet to the dict, skipping generics
- brand = container_node.getMetaDataEntry("brand", "")
- if brand.lower() == "generic":
- continue
- if brand not in brand_group_dict:
- brand_group_dict[brand] = {}
- # Add material types we haven't seen yet to the dict
- material_type = container_node.getMetaDataEntry("material", "")
- if material_type not in brand_group_dict[brand]:
- brand_group_dict[brand][material_type] = []
- # Now handle the individual materials
- item = self._createMaterialItem(root_material_id, container_node)
- if item:
- brand_group_dict[brand][material_type].append(item)
- # Part 2: Organize the tree into models
- #
- # Normally, the structure of the menu looks like this:
- # Brand -> Material Type -> Specific Material
- #
- # To illustrate, a branded material menu may look like this:
- # Ultimaker ┳ PLA ┳ Yellow PLA
- # ┃ ┣ Black PLA
- # ┃ ┗ ...
- # ┃
- # ┗ ABS ┳ White ABS
- # ┗ ...
- for brand, material_dict in brand_group_dict.items():
- material_type_item_list = []
- brand_item = {
- "name": brand,
- "material_types": MaterialTypesModel()
- }
- for material_type, material_list in material_dict.items():
- material_type_item = {
- "name": material_type,
- "brand": brand,
- "colors": BaseMaterialsModel()
- }
- # Sort materials by name
- material_list = sorted(material_list, key = lambda x: x["name"].upper())
- material_type_item["colors"].setItems(material_list)
- material_type_item_list.append(material_type_item)
- # Sort material type by name
- material_type_item_list = sorted(material_type_item_list, key = lambda x: x["name"].upper())
- brand_item["material_types"].setItems(material_type_item_list)
- brand_item_list.append(brand_item)
- # Sort brand by name
- brand_item_list = sorted(brand_item_list, key = lambda x: x["name"].upper())
- self.setItems(brand_item_list)
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