SimulationView.py 41 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933
  1. # Copyright (c) 2021 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import math
  4. import sys
  5. from PyQt6.QtCore import Qt
  6. from PyQt6.QtGui import QOpenGLContext
  7. from PyQt6.QtWidgets import QApplication
  8. from UM.Application import Application
  9. from UM.Event import Event, KeyEvent
  10. from UM.Job import Job
  11. from UM.Logger import Logger
  12. from UM.Math.Color import Color
  13. from UM.Math.Matrix import Matrix
  14. from UM.Mesh.MeshBuilder import MeshBuilder
  15. from UM.Message import Message
  16. from UM.Platform import Platform
  17. from UM.PluginRegistry import PluginRegistry
  18. from UM.Qt.QtApplication import QtApplication
  19. from UM.Resources import Resources
  20. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  21. from UM.Scene.Selection import Selection
  22. from UM.Signal import Signal
  23. from UM.View.CompositePass import CompositePass
  24. from UM.View.GL.OpenGL import OpenGL
  25. from UM.View.GL.OpenGLContext import OpenGLContext
  26. from UM.View.GL.ShaderProgram import ShaderProgram
  27. from UM.i18n import i18nCatalog
  28. from cura.CuraView import CuraView
  29. from cura.LayerPolygon import LayerPolygon # To distinguish line types.
  30. from cura.Scene.ConvexHullNode import ConvexHullNode
  31. from cura.CuraApplication import CuraApplication
  32. from .NozzleNode import NozzleNode
  33. from .SimulationPass import SimulationPass
  34. from .SimulationViewProxy import SimulationViewProxy
  35. import numpy
  36. import os.path
  37. from typing import Optional, TYPE_CHECKING, List, cast
  38. if TYPE_CHECKING:
  39. from UM.Scene.SceneNode import SceneNode
  40. from UM.Scene.Scene import Scene
  41. from UM.Settings.ContainerStack import ContainerStack
  42. catalog = i18nCatalog("cura")
  43. class SimulationView(CuraView):
  44. """The preview layer view. It is used to display g-code paths."""
  45. # Must match SimulationViewMenuComponent.qml
  46. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  47. LAYER_VIEW_TYPE_LINE_TYPE = 1
  48. LAYER_VIEW_TYPE_FEEDRATE = 2
  49. LAYER_VIEW_TYPE_THICKNESS = 3
  50. SIMULATION_FACTOR = 2
  51. _no_layers_warning_preference = "view/no_layers_warning"
  52. def __init__(self, parent = None) -> None:
  53. super().__init__(parent)
  54. self._max_layers = 0
  55. self._current_layer_num = 0
  56. self._minimum_layer_num = 0
  57. self._current_layer_mesh = None
  58. self._current_layer_jumps = None
  59. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  60. self._activity = False
  61. self._old_max_layers = 0
  62. self._max_paths = 0
  63. self._current_path_num: float = 0.0
  64. self._current_time = 0.0
  65. self._minimum_path_num = 0
  66. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  67. self._busy = False
  68. self._simulation_running = False
  69. self._ghost_shader: Optional["ShaderProgram"] = None
  70. self._layer_pass: Optional[SimulationPass] = None
  71. self._composite_pass: Optional[CompositePass] = None
  72. self._old_layer_bindings: Optional[List[str]] = None
  73. self._simulationview_composite_shader: Optional["ShaderProgram"] = None
  74. self._old_composite_shader: Optional["ShaderProgram"] = None
  75. self._max_feedrate = sys.float_info.min
  76. self._min_feedrate = sys.float_info.max
  77. self._max_thickness = sys.float_info.min
  78. self._min_thickness = sys.float_info.max
  79. self._max_line_width = sys.float_info.min
  80. self._min_line_width = sys.float_info.max
  81. self._min_flow_rate = sys.float_info.max
  82. self._max_flow_rate = sys.float_info.min
  83. self._cumulative_line_duration_layer: Optional[int] = None
  84. self._cumulative_line_duration: List[float] = []
  85. self._global_container_stack: Optional[ContainerStack] = None
  86. self._proxy = None
  87. self._resetSettings()
  88. self._legend_items = None
  89. self._show_travel_moves = False
  90. self._nozzle_node: Optional[NozzleNode] = None
  91. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  92. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  93. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  94. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 1) # Default to "Line Type".
  95. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  96. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  97. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  98. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  99. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  100. Application.getInstance().getPreferences().addPreference("layerview/show_starts", True)
  101. self.visibleStructuresChanged.connect(self.calculateColorSchemeLimits)
  102. self._updateWithPreferences()
  103. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  104. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  105. self._compatibility_mode = self._evaluateCompatibilityMode()
  106. self._slice_first_warning_message = Message(catalog.i18nc("@info:status", "Nothing is shown because you need to slice first."),
  107. title=catalog.i18nc("@info:title", "No layers to show"),
  108. option_text=catalog.i18nc("@info:option_text",
  109. "Do not show this message again"),
  110. option_state=False,
  111. message_type=Message.MessageType.WARNING)
  112. self._slice_first_warning_message.optionToggled.connect(self._onDontAskMeAgain)
  113. CuraApplication.getInstance().getPreferences().addPreference(self._no_layers_warning_preference, True)
  114. QtApplication.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
  115. def _onEngineCreated(self) -> None:
  116. plugin_path = PluginRegistry.getInstance().getPluginPath(self.getPluginId())
  117. if plugin_path:
  118. self.addDisplayComponent("main", os.path.join(plugin_path, "SimulationViewMainComponent.qml"))
  119. self.addDisplayComponent("menu", os.path.join(plugin_path, "SimulationViewMenuComponent.qml"))
  120. else:
  121. Logger.log("e", "Unable to find the path for %s", self.getPluginId())
  122. def _evaluateCompatibilityMode(self) -> bool:
  123. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  124. def _resetSettings(self) -> None:
  125. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  126. self._extruder_count = 0
  127. self._extruder_opacity = [[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]]
  128. self._show_travel_moves = False
  129. self._show_helpers = True
  130. self._show_skin = True
  131. self._show_infill = True
  132. self._show_starts = True
  133. self.resetLayerData()
  134. def getActivity(self) -> bool:
  135. return self._activity
  136. def setActivity(self, activity: bool) -> None:
  137. if self._activity == activity:
  138. return
  139. self._activity = activity
  140. self._updateSliceWarningVisibility()
  141. self.activityChanged.emit()
  142. def getSimulationPass(self) -> SimulationPass:
  143. if not self._layer_pass:
  144. # Currently the RenderPass constructor requires a size > 0
  145. # This should be fixed in RenderPass's constructor.
  146. self._layer_pass = SimulationPass(1, 1)
  147. self._compatibility_mode = self._evaluateCompatibilityMode()
  148. self._layer_pass.setSimulationView(self)
  149. return self._layer_pass
  150. def getCurrentLayer(self) -> int:
  151. return self._current_layer_num
  152. def getMinimumLayer(self) -> int:
  153. return self._minimum_layer_num
  154. def getMaxLayers(self) -> int:
  155. return self._max_layers
  156. def getCurrentPath(self) -> float:
  157. return self._current_path_num
  158. def setTime(self, time: float) -> None:
  159. cumulative_line_duration = self.cumulativeLineDuration()
  160. if len(cumulative_line_duration) > 0:
  161. self._current_time = time
  162. left_i = 0
  163. right_i = len(cumulative_line_duration) - 1
  164. total_duration = cumulative_line_duration[-1]
  165. # make an educated guess about where to start
  166. i = int(right_i * max(0.0, min(1.0, self._current_time / total_duration)))
  167. # binary search for the correct path
  168. while left_i < right_i:
  169. if cumulative_line_duration[i] <= self._current_time:
  170. left_i = i + 1
  171. else:
  172. right_i = i
  173. i = int((left_i + right_i) / 2)
  174. left_value = cumulative_line_duration[i - 1] if i > 0 else 0.0
  175. right_value = cumulative_line_duration[i]
  176. if not (left_value <= self._current_time <= right_value):
  177. Logger.warn(
  178. f"Binary search error (out of bounds): index {i}: left value {left_value} right value {right_value} and current time is {self._current_time}")
  179. segment_duration = right_value - left_value
  180. fractional_value = 0.0 if segment_duration == 0.0 else (self._current_time - left_value) / segment_duration
  181. self.setPath(i + fractional_value)
  182. def advanceTime(self, time_increase: float) -> bool:
  183. """
  184. Advance the time by the given amount.
  185. :param time_increase: The amount of time to advance (in seconds).
  186. :return: True if the time was advanced, False if the end of the simulation was reached.
  187. """
  188. total_duration = 0.0
  189. if len(self.cumulativeLineDuration()) > 0:
  190. total_duration = self.cumulativeLineDuration()[-1]
  191. if self._current_time + time_increase > total_duration:
  192. # If we have reached the end of the simulation, go to the next layer.
  193. if self.getCurrentLayer() == self.getMaxLayers():
  194. # If we are already at the last layer, go to the first layer.
  195. self.setTime(total_duration)
  196. return False
  197. # advance to the next layer, and reset the time
  198. self.setLayer(self.getCurrentLayer() + 1)
  199. self.setTime(0.0)
  200. else:
  201. self.setTime(self._current_time + time_increase)
  202. return True
  203. def cumulativeLineDuration(self) -> List[float]:
  204. # Make sure _cumulative_line_duration is initialized properly
  205. if self.getCurrentLayer() != self._cumulative_line_duration_layer:
  206. #clear cache
  207. self._cumulative_line_duration = []
  208. total_duration = 0.0
  209. polylines = self.getLayerData()
  210. if polylines is not None:
  211. for polyline in polylines.polygons:
  212. for line_duration in list((polyline.lineLengths / polyline.lineFeedrates)[0]):
  213. total_duration += line_duration / SimulationView.SIMULATION_FACTOR
  214. self._cumulative_line_duration.append(total_duration)
  215. # for tool change we add an extra tool path
  216. self._cumulative_line_duration.append(total_duration)
  217. # set current cached layer
  218. self._cumulative_line_duration_layer = self.getCurrentLayer()
  219. return self._cumulative_line_duration
  220. def getLayerData(self) -> Optional["LayerData"]:
  221. scene = self.getController().getScene()
  222. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  223. layer_data = node.callDecoration("getLayerData")
  224. if not layer_data:
  225. continue
  226. return layer_data.getLayer(self.getCurrentLayer())
  227. return None
  228. def getMinimumPath(self) -> int:
  229. return self._minimum_path_num
  230. def getMaxPaths(self) -> int:
  231. return self._max_paths
  232. def getNozzleNode(self) -> NozzleNode:
  233. if not self._nozzle_node:
  234. self._nozzle_node = NozzleNode()
  235. return self._nozzle_node
  236. def _onSceneChanged(self, node: "SceneNode") -> None:
  237. if node.getMeshData() is None:
  238. return
  239. self.setActivity(False)
  240. self.calculateColorSchemeLimits()
  241. self.calculateMaxLayers()
  242. self.calculateMaxPathsOnLayer(self._current_layer_num)
  243. def isBusy(self) -> bool:
  244. return self._busy
  245. def setBusy(self, busy: bool) -> None:
  246. if busy != self._busy:
  247. self._busy = busy
  248. self.busyChanged.emit()
  249. def isSimulationRunning(self) -> bool:
  250. return self._simulation_running
  251. def setSimulationRunning(self, running: bool) -> None:
  252. self._simulation_running = running
  253. def resetLayerData(self) -> None:
  254. self._current_layer_mesh = None
  255. self._current_layer_jumps = None
  256. def beginRendering(self) -> None:
  257. scene = self.getController().getScene()
  258. renderer = self.getRenderer()
  259. if renderer is None:
  260. return
  261. if not self._ghost_shader:
  262. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  263. theme = CuraApplication.getInstance().getTheme()
  264. if theme is not None:
  265. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  266. for node in DepthFirstIterator(scene.getRoot()):
  267. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  268. # However, it is somewhat relevant when the node is selected, so do render it then.
  269. if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
  270. continue
  271. if not node.render(renderer):
  272. if (node.getMeshData()) and node.isVisible():
  273. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  274. def setLayer(self, value: int) -> None:
  275. """
  276. Set the upper end of the range of visible layers.
  277. If setting it below the lower end of the range, the lower end is lowered so that 1 layer stays visible.
  278. :param value: The new layer number to show, 0-indexed.
  279. """
  280. if self._current_layer_num != value:
  281. self._current_layer_num = min(max(value, 0), self._max_layers)
  282. self._minimum_layer_num = min(self._current_layer_num, self._minimum_layer_num)
  283. self._startUpdateTopLayers()
  284. self.currentLayerNumChanged.emit()
  285. def setMinimumLayer(self, value: int) -> None:
  286. """
  287. Set the lower end of the range of visible layers.
  288. If setting it above the upper end of the range, the upper end is increased so that 1 layer stays visible.
  289. :param value: The new lower end of the range of visible layers, 0-indexed.
  290. """
  291. if self._minimum_layer_num != value:
  292. self._minimum_layer_num = min(max(value, 0), self._max_layers)
  293. self._current_layer_num = max(self._current_layer_num, self._minimum_layer_num)
  294. self._startUpdateTopLayers()
  295. self.currentLayerNumChanged.emit()
  296. def setPath(self, value: float) -> None:
  297. """
  298. Set the upper end of the range of visible paths on the current layer.
  299. If setting it below the lower end of the range, the lower end is lowered so that 1 path stays visible.
  300. :param value: The new path index to show, 0-indexed.
  301. """
  302. if self._current_path_num != value:
  303. self._current_path_num = min(max(value, 0), self._max_paths)
  304. self._minimum_path_num = min(self._minimum_path_num, self._current_path_num)
  305. # update _current time when the path is changed by user
  306. if self._current_path_num < self._max_paths and round(self._current_path_num)== self._current_path_num:
  307. actual_path_num = int(self._current_path_num)
  308. cumulative_line_duration = self.cumulativeLineDuration()
  309. if actual_path_num < len(cumulative_line_duration):
  310. self._current_time = cumulative_line_duration[actual_path_num]
  311. self._startUpdateTopLayers()
  312. self.currentPathNumChanged.emit()
  313. def setMinimumPath(self, value: int) -> None:
  314. """
  315. Set the lower end of the range of visible paths on the current layer.
  316. If setting it above the upper end of the range, the upper end is increased so that 1 path stays visible.
  317. :param value: The new lower end of the range of visible paths, 0-indexed.
  318. """
  319. if self._minimum_path_num != value:
  320. self._minimum_path_num = min(max(value, 0), self._max_paths)
  321. self._current_path_num = max(self._current_path_num, self._minimum_path_num)
  322. self._startUpdateTopLayers()
  323. self.currentPathNumChanged.emit()
  324. def setSimulationViewType(self, layer_view_type: int) -> None:
  325. """Set the layer view type
  326. :param layer_view_type: integer as in SimulationView.qml and this class
  327. """
  328. if layer_view_type != self._layer_view_type:
  329. self._layer_view_type = layer_view_type
  330. self.currentLayerNumChanged.emit()
  331. def getSimulationViewType(self) -> int:
  332. """Return the layer view type, integer as in SimulationView.qml and this class"""
  333. return self._layer_view_type
  334. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  335. """Set the extruder opacity
  336. :param extruder_nr: 0..15
  337. :param opacity: 0.0 .. 1.0
  338. """
  339. if 0 <= extruder_nr <= 15:
  340. self._extruder_opacity[extruder_nr // 4][extruder_nr % 4] = opacity
  341. self.currentLayerNumChanged.emit()
  342. def getExtruderOpacities(self) -> Matrix:
  343. # NOTE: Extruder opacities are stored in a matrix for (minor) performance reasons (w.r.t. OpenGL/shaders).
  344. # If more than 16 extruders are called for, this should be converted to a sampler1d.
  345. return Matrix(self._extruder_opacity)
  346. def setShowTravelMoves(self, show: bool) -> None:
  347. if show == self._show_travel_moves:
  348. return
  349. self._show_travel_moves = show
  350. self.currentLayerNumChanged.emit()
  351. self.visibleStructuresChanged.emit()
  352. def getShowTravelMoves(self) -> bool:
  353. return self._show_travel_moves
  354. def setShowHelpers(self, show: bool) -> None:
  355. if show == self._show_helpers:
  356. return
  357. self._show_helpers = show
  358. self.currentLayerNumChanged.emit()
  359. self.visibleStructuresChanged.emit()
  360. def getShowHelpers(self) -> bool:
  361. return self._show_helpers
  362. def setShowSkin(self, show: bool) -> None:
  363. if show == self._show_skin:
  364. return
  365. self._show_skin = show
  366. self.currentLayerNumChanged.emit()
  367. self.visibleStructuresChanged.emit()
  368. def getShowSkin(self) -> bool:
  369. return self._show_skin
  370. def setShowInfill(self, show: bool) -> None:
  371. if show == self._show_infill:
  372. return
  373. self._show_infill = show
  374. self.currentLayerNumChanged.emit()
  375. self.visibleStructuresChanged.emit()
  376. def getShowInfill(self) -> bool:
  377. return self._show_infill
  378. def setShowStarts(self, show: bool) -> None:
  379. if show == self._show_starts:
  380. return
  381. self._show_starts = show
  382. self.currentLayerNumChanged.emit()
  383. self.visibleStructuresChanged.emit()
  384. def getShowStarts(self) -> bool:
  385. return self._show_starts
  386. def getCompatibilityMode(self) -> bool:
  387. return self._compatibility_mode
  388. def getExtruderCount(self) -> int:
  389. return self._extruder_count
  390. def getMinFeedrate(self) -> float:
  391. if abs(self._min_feedrate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  392. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  393. return self._min_feedrate
  394. def getMaxFeedrate(self) -> float:
  395. return self._max_feedrate
  396. def getMinThickness(self) -> float:
  397. if abs(self._min_thickness - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  398. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  399. return self._min_thickness
  400. def getMaxThickness(self) -> float:
  401. return self._max_thickness
  402. def getMaxLineWidth(self) -> float:
  403. return self._max_line_width
  404. def getMinLineWidth(self) -> float:
  405. if abs(self._min_line_width - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  406. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  407. return self._min_line_width
  408. def getMaxFlowRate(self) -> float:
  409. return self._max_flow_rate
  410. def getMinFlowRate(self) -> float:
  411. if abs(self._min_flow_rate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  412. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  413. return self._min_flow_rate
  414. def calculateMaxLayers(self) -> None:
  415. """
  416. Calculates number of layers, triggers signals if the number of layers changed and makes sure the top layers are
  417. recalculated for legacy layer view.
  418. """
  419. scene = self.getController().getScene()
  420. self._old_max_layers = self._max_layers
  421. new_max_layers = -1
  422. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  423. layer_data = node.callDecoration("getLayerData")
  424. if not layer_data:
  425. continue
  426. self.setActivity(True)
  427. min_layer_number = sys.maxsize
  428. max_layer_number = -sys.maxsize
  429. for layer_id in layer_data.getLayers():
  430. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  431. if len(layer_data.getLayer(layer_id).polygons) < 1:
  432. continue
  433. if max_layer_number < layer_id:
  434. max_layer_number = layer_id
  435. if min_layer_number > layer_id:
  436. min_layer_number = layer_id
  437. layer_count = max_layer_number - min_layer_number
  438. if new_max_layers < layer_count:
  439. new_max_layers = layer_count
  440. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  441. self._max_layers = new_max_layers
  442. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  443. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  444. # slider.
  445. if new_max_layers > self._current_layer_num:
  446. self.maxLayersChanged.emit()
  447. self.setLayer(int(self._max_layers))
  448. else:
  449. self.setLayer(int(self._max_layers))
  450. self.maxLayersChanged.emit()
  451. self._startUpdateTopLayers()
  452. def calculateColorSchemeLimits(self) -> None:
  453. """
  454. Calculates the limits of the colour schemes, depending on the layer view data that is visible to the user.
  455. """
  456. # Before we start, save the old values so that we can tell if any of the spectrums need to change.
  457. old_min_feedrate = self._min_feedrate
  458. old_max_feedrate = self._max_feedrate
  459. old_min_linewidth = self._min_line_width
  460. old_max_linewidth = self._max_line_width
  461. old_min_thickness = self._min_thickness
  462. old_max_thickness = self._max_thickness
  463. old_min_flow_rate = self._min_flow_rate
  464. old_max_flow_rate = self._max_flow_rate
  465. self._min_feedrate = sys.float_info.max
  466. self._max_feedrate = sys.float_info.min
  467. self._min_line_width = sys.float_info.max
  468. self._max_line_width = sys.float_info.min
  469. self._min_thickness = sys.float_info.max
  470. self._max_thickness = sys.float_info.min
  471. self._min_flow_rate = sys.float_info.max
  472. self._max_flow_rate = sys.float_info.min
  473. self._cumulative_line_duration = {}
  474. # The colour scheme is only influenced by the visible lines, so filter the lines by if they should be visible.
  475. visible_line_types = []
  476. if self.getShowSkin(): # Actually "shell".
  477. visible_line_types.append(LayerPolygon.SkinType)
  478. visible_line_types.append(LayerPolygon.Inset0Type)
  479. visible_line_types.append(LayerPolygon.InsetXType)
  480. if self.getShowInfill():
  481. visible_line_types.append(LayerPolygon.InfillType)
  482. if self.getShowHelpers():
  483. visible_line_types.append(LayerPolygon.PrimeTowerType)
  484. visible_line_types.append(LayerPolygon.SkirtType)
  485. visible_line_types.append(LayerPolygon.SupportType)
  486. visible_line_types.append(LayerPolygon.SupportInfillType)
  487. visible_line_types.append(LayerPolygon.SupportInterfaceType)
  488. visible_line_types_with_extrusion = visible_line_types.copy() # Copy before travel moves are added
  489. if self.getShowTravelMoves():
  490. visible_line_types.append(LayerPolygon.MoveCombingType)
  491. visible_line_types.append(LayerPolygon.MoveRetractionType)
  492. for node in DepthFirstIterator(self.getController().getScene().getRoot()):
  493. layer_data = node.callDecoration("getLayerData")
  494. if not layer_data:
  495. continue
  496. for layer_index in layer_data.getLayers():
  497. for polyline in layer_data.getLayer(layer_index).polygons:
  498. is_visible = numpy.isin(polyline.types, visible_line_types)
  499. visible_indices = numpy.where(is_visible)[0]
  500. visible_indicies_with_extrusion = numpy.where(numpy.isin(polyline.types, visible_line_types_with_extrusion))[0]
  501. if visible_indices.size == 0: # No items to take maximum or minimum of.
  502. continue
  503. visible_feedrates = numpy.take(polyline.lineFeedrates, visible_indices)
  504. visible_feedrates_with_extrusion = numpy.take(polyline.lineFeedrates, visible_indicies_with_extrusion)
  505. visible_linewidths = numpy.take(polyline.lineWidths, visible_indices)
  506. visible_linewidths_with_extrusion = numpy.take(polyline.lineWidths, visible_indicies_with_extrusion)
  507. visible_thicknesses = numpy.take(polyline.lineThicknesses, visible_indices)
  508. visible_thicknesses_with_extrusion = numpy.take(polyline.lineThicknesses, visible_indicies_with_extrusion)
  509. self._max_feedrate = max(float(visible_feedrates.max()), self._max_feedrate)
  510. if visible_feedrates_with_extrusion.size != 0:
  511. flow_rates = visible_feedrates_with_extrusion * visible_linewidths_with_extrusion * visible_thicknesses_with_extrusion
  512. self._min_flow_rate = min(float(flow_rates.min()), self._min_flow_rate)
  513. self._max_flow_rate = max(float(flow_rates.max()), self._max_flow_rate)
  514. self._min_feedrate = min(float(visible_feedrates.min()), self._min_feedrate)
  515. self._max_line_width = max(float(visible_linewidths.max()), self._max_line_width)
  516. self._min_line_width = min(float(visible_linewidths.min()), self._min_line_width)
  517. self._max_thickness = max(float(visible_thicknesses.max()), self._max_thickness)
  518. try:
  519. self._min_thickness = min(float(visible_thicknesses[numpy.nonzero(visible_thicknesses)].min()), self._min_thickness)
  520. except ValueError:
  521. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding the zero) can't be calculated.
  522. Logger.log("w", "Min thickness can't be calculated because all the values are zero")
  523. if old_min_feedrate != self._min_feedrate or old_max_feedrate != self._max_feedrate \
  524. or old_min_linewidth != self._min_line_width or old_max_linewidth != self._max_line_width \
  525. or old_min_thickness != self._min_thickness or old_max_thickness != self._max_thickness \
  526. or old_min_flow_rate != self._min_flow_rate or old_max_flow_rate != self._max_flow_rate:
  527. self.colorSchemeLimitsChanged.emit()
  528. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  529. # Update the currentPath
  530. scene = self.getController().getScene()
  531. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  532. layer_data = node.callDecoration("getLayerData")
  533. if not layer_data:
  534. continue
  535. layer = layer_data.getLayer(layer_num)
  536. if layer is None:
  537. return
  538. new_max_paths = layer.lineMeshElementCount()
  539. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  540. self._max_paths = new_max_paths
  541. self.maxPathsChanged.emit()
  542. self.setPath(int(new_max_paths))
  543. maxLayersChanged = Signal()
  544. maxPathsChanged = Signal()
  545. currentLayerNumChanged = Signal()
  546. currentPathNumChanged = Signal()
  547. globalStackChanged = Signal()
  548. preferencesChanged = Signal()
  549. busyChanged = Signal()
  550. activityChanged = Signal()
  551. visibleStructuresChanged = Signal()
  552. colorSchemeLimitsChanged = Signal()
  553. def getProxy(self, engine, script_engine):
  554. """Hackish way to ensure the proxy is already created
  555. which ensures that the layerview.qml is already created as this caused some issues.
  556. """
  557. if self._proxy is None:
  558. self._proxy = SimulationViewProxy(self)
  559. return self._proxy
  560. def endRendering(self) -> None:
  561. pass
  562. def event(self, event) -> bool:
  563. modifiers = QApplication.keyboardModifiers()
  564. ctrl_is_active = modifiers & Qt.KeyboardModifier.ControlModifier
  565. shift_is_active = modifiers & Qt.KeyboardModifier.ShiftModifier
  566. if event.type == Event.KeyPressEvent and ctrl_is_active:
  567. amount = 10 if shift_is_active else 1
  568. if event.key == KeyEvent.UpKey:
  569. self.setLayer(self._current_layer_num + amount)
  570. return True
  571. if event.key == KeyEvent.DownKey:
  572. self.setLayer(self._current_layer_num - amount)
  573. return True
  574. if event.type == Event.ViewActivateEvent:
  575. # Start listening to changes.
  576. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  577. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  578. self.calculateColorSchemeLimits()
  579. self.calculateMaxLayers()
  580. self.calculateMaxPathsOnLayer(self._current_layer_num)
  581. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  582. # This can happen when you do the following steps:
  583. # 1. Start Cura
  584. # 2. Load a model
  585. # 3. Switch to Custom mode
  586. # 4. Select the model and click on the per-object tool icon
  587. # 5. Switch view to Layer view or X-Ray
  588. # 6. Cura will very likely crash
  589. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  590. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  591. # context is None.
  592. if Platform.isOSX():
  593. if QOpenGLContext.currentContext() is None:
  594. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  595. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  596. return False
  597. # Make sure the SimulationPass is created
  598. layer_pass = self.getSimulationPass()
  599. renderer = self.getRenderer()
  600. if renderer is None:
  601. return False
  602. renderer.addRenderPass(layer_pass)
  603. # Make sure the NozzleNode is add to the root
  604. nozzle = self.getNozzleNode()
  605. nozzle.setParent(self.getController().getScene().getRoot())
  606. nozzle.setVisible(False)
  607. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  608. self._onGlobalStackChanged()
  609. if not self._simulationview_composite_shader:
  610. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  611. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  612. theme = CuraApplication.getInstance().getTheme()
  613. if theme is not None:
  614. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  615. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  616. if not self._composite_pass:
  617. self._composite_pass = cast(CompositePass, renderer.getRenderPass("composite"))
  618. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  619. self._composite_pass.getLayerBindings().append("simulationview")
  620. self._old_composite_shader = self._composite_pass.getCompositeShader()
  621. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  622. self._updateSliceWarningVisibility()
  623. elif event.type == Event.ViewDeactivateEvent:
  624. self._controller.getScene().getRoot().childrenChanged.disconnect(self._onSceneChanged)
  625. Application.getInstance().getPreferences().preferenceChanged.disconnect(self._onPreferencesChanged)
  626. self._slice_first_warning_message.hide()
  627. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  628. if self._nozzle_node:
  629. self._nozzle_node.setParent(None)
  630. renderer = self.getRenderer()
  631. if renderer is None:
  632. return False
  633. if self._layer_pass is not None:
  634. renderer.removeRenderPass(self._layer_pass)
  635. if self._composite_pass:
  636. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  637. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  638. return False
  639. def getCurrentLayerMesh(self):
  640. return self._current_layer_mesh
  641. def getCurrentLayerJumps(self):
  642. return self._current_layer_jumps
  643. def _onGlobalStackChanged(self) -> None:
  644. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  645. if self._global_container_stack:
  646. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  647. self.globalStackChanged.emit()
  648. def _onCurrentLayerNumChanged(self) -> None:
  649. self.calculateMaxPathsOnLayer(self._current_layer_num)
  650. scene = Application.getInstance().getController().getScene()
  651. scene.sceneChanged.emit(scene.getRoot())
  652. def _startUpdateTopLayers(self) -> None:
  653. if not self._compatibility_mode:
  654. return
  655. if self._top_layers_job:
  656. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  657. self._top_layers_job.cancel()
  658. self.setBusy(True)
  659. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  660. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  661. self._top_layers_job.start() # type: ignore
  662. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  663. self.setBusy(False)
  664. if not job.getResult():
  665. return
  666. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  667. self._current_layer_mesh = job.getResult().get("layers")
  668. if self._show_travel_moves:
  669. self._current_layer_jumps = job.getResult().get("jumps")
  670. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  671. self._top_layers_job = None
  672. def _updateWithPreferences(self) -> None:
  673. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  674. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  675. self._compatibility_mode = self._evaluateCompatibilityMode()
  676. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))))
  677. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  678. try:
  679. opacity = float(extruder_opacity)
  680. except ValueError:
  681. opacity = 1.0
  682. self.setExtruderOpacity(extruder_nr, opacity)
  683. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  684. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  685. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  686. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  687. self.setShowStarts(bool(Application.getInstance().getPreferences().getValue("layerview/show_starts")))
  688. self._startUpdateTopLayers()
  689. self.preferencesChanged.emit()
  690. def _onPreferencesChanged(self, preference: str) -> None:
  691. if preference not in {
  692. "view/top_layer_count",
  693. "view/only_show_top_layers",
  694. "view/force_layer_view_compatibility_mode",
  695. "layerview/layer_view_type",
  696. "layerview/extruder_opacities",
  697. "layerview/show_travel_moves",
  698. "layerview/show_helpers",
  699. "layerview/show_skin",
  700. "layerview/show_infill",
  701. "layerview/show_starts",
  702. }:
  703. return
  704. self._updateWithPreferences()
  705. def _updateSliceWarningVisibility(self):
  706. if not self.getActivity()\
  707. and not CuraApplication.getInstance().getPreferences().getValue("general/auto_slice")\
  708. and CuraApplication.getInstance().getPreferences().getValue(self._no_layers_warning_preference):
  709. self._slice_first_warning_message.show()
  710. else:
  711. self._slice_first_warning_message.hide()
  712. def _onDontAskMeAgain(self, checked: bool) -> None:
  713. CuraApplication.getInstance().getPreferences().setValue(self._no_layers_warning_preference, not checked)
  714. class _CreateTopLayersJob(Job):
  715. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  716. super().__init__()
  717. self._scene = scene
  718. self._layer_number = layer_number
  719. self._solid_layers = solid_layers
  720. self._cancel = False
  721. def run(self) -> None:
  722. layer_data = None
  723. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  724. layer_data = node.callDecoration("getLayerData")
  725. if layer_data:
  726. break
  727. if self._cancel or not layer_data:
  728. return
  729. layer_mesh = MeshBuilder()
  730. for i in range(self._solid_layers):
  731. layer_number = self._layer_number - i
  732. if layer_number < 0:
  733. continue
  734. try:
  735. layer = layer_data.getLayer(layer_number).createMesh()
  736. except Exception:
  737. Logger.logException("w", "An exception occurred while creating layer mesh.")
  738. return
  739. if not layer or layer.getVertices() is None:
  740. continue
  741. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  742. layer_mesh.addVertices(layer.getVertices())
  743. # Scale layer color by a brightness factor based on the current layer number
  744. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  745. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  746. brightness[0, 3] = 1.0
  747. layer_mesh.addColors(layer.getColors() * brightness)
  748. if self._cancel:
  749. return
  750. Job.yieldThread()
  751. if self._cancel:
  752. return
  753. Job.yieldThread()
  754. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  755. if not jump_mesh or jump_mesh.getVertices() is None:
  756. jump_mesh = None
  757. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  758. def cancel(self) -> None:
  759. self._cancel = True
  760. super().cancel()