SimulationView.py 27 KB

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  1. # Copyright (c) 2018 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Resources import Resources
  17. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  18. from UM.Scene.Selection import Selection
  19. from UM.Signal import Signal
  20. from UM.View.CompositePass import CompositePass
  21. from UM.View.GL.OpenGL import OpenGL
  22. from UM.View.GL.OpenGLContext import OpenGLContext
  23. from UM.View.GL.ShaderProgram import ShaderProgram
  24. from UM.View.View import View
  25. from UM.i18n import i18nCatalog
  26. from cura.Scene.ConvexHullNode import ConvexHullNode
  27. from cura.CuraApplication import CuraApplication
  28. from .NozzleNode import NozzleNode
  29. from .SimulationPass import SimulationPass
  30. from .SimulationViewProxy import SimulationViewProxy
  31. import numpy
  32. import os.path
  33. from typing import Optional, TYPE_CHECKING, List, cast
  34. if TYPE_CHECKING:
  35. from UM.Scene.SceneNode import SceneNode
  36. from UM.Scene.Scene import Scene
  37. from UM.Settings.ContainerStack import ContainerStack
  38. catalog = i18nCatalog("cura")
  39. ## View used to display g-code paths.
  40. class SimulationView(View):
  41. # Must match SimulationView.qml
  42. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  43. LAYER_VIEW_TYPE_LINE_TYPE = 1
  44. LAYER_VIEW_TYPE_FEEDRATE = 2
  45. LAYER_VIEW_TYPE_THICKNESS = 3
  46. def __init__(self) -> None:
  47. super().__init__()
  48. self._max_layers = 0
  49. self._current_layer_num = 0
  50. self._minimum_layer_num = 0
  51. self._current_layer_mesh = None
  52. self._current_layer_jumps = None
  53. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  54. self._activity = False
  55. self._old_max_layers = 0
  56. self._max_paths = 0
  57. self._current_path_num = 0
  58. self._minimum_path_num = 0
  59. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  60. self._busy = False
  61. self._simulation_running = False
  62. self._ghost_shader = None # type: Optional["ShaderProgram"]
  63. self._layer_pass = None # type: Optional[SimulationPass]
  64. self._composite_pass = None # type: Optional[CompositePass]
  65. self._old_layer_bindings = None # type: Optional[List[str]]
  66. self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
  67. self._old_composite_shader = None # type: Optional["ShaderProgram"]
  68. self._global_container_stack = None # type: Optional[ContainerStack]
  69. self._proxy = SimulationViewProxy()
  70. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  71. self._resetSettings()
  72. self._legend_items = None
  73. self._show_travel_moves = False
  74. self._nozzle_node = None # type: Optional[NozzleNode]
  75. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  76. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  77. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  78. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 0)
  79. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  80. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  81. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  82. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  83. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  84. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  85. self._updateWithPreferences()
  86. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  87. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  88. self._compatibility_mode = self._evaluateCompatibilityMode()
  89. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  90. title = catalog.i18nc("@info:title", "Simulation View"))
  91. def _evaluateCompatibilityMode(self) -> bool:
  92. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  93. def _resetSettings(self) -> None:
  94. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  95. self._extruder_count = 0
  96. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  97. self._show_travel_moves = False
  98. self._show_helpers = True
  99. self._show_skin = True
  100. self._show_infill = True
  101. self.resetLayerData()
  102. def getActivity(self) -> bool:
  103. return self._activity
  104. def setActivity(self, activity: bool) -> None:
  105. if self._activity == activity:
  106. return
  107. self._activity = activity
  108. self.activityChanged.emit()
  109. def getSimulationPass(self) -> SimulationPass:
  110. if not self._layer_pass:
  111. # Currently the RenderPass constructor requires a size > 0
  112. # This should be fixed in RenderPass's constructor.
  113. self._layer_pass = SimulationPass(1, 1)
  114. self._compatibility_mode = self._evaluateCompatibilityMode()
  115. self._layer_pass.setSimulationView(self)
  116. return self._layer_pass
  117. def getCurrentLayer(self) -> int:
  118. return self._current_layer_num
  119. def getMinimumLayer(self) -> int:
  120. return self._minimum_layer_num
  121. def getMaxLayers(self) -> int:
  122. return self._max_layers
  123. def getCurrentPath(self) -> int:
  124. return self._current_path_num
  125. def getMinimumPath(self) -> int:
  126. return self._minimum_path_num
  127. def getMaxPaths(self) -> int:
  128. return self._max_paths
  129. def getNozzleNode(self) -> NozzleNode:
  130. if not self._nozzle_node:
  131. self._nozzle_node = NozzleNode()
  132. return self._nozzle_node
  133. def _onSceneChanged(self, node: "SceneNode") -> None:
  134. if node.getMeshData() is None:
  135. self.resetLayerData()
  136. self.setActivity(False)
  137. self.calculateMaxLayers()
  138. self.calculateMaxPathsOnLayer(self._current_layer_num)
  139. def isBusy(self) -> bool:
  140. return self._busy
  141. def setBusy(self, busy: bool) -> None:
  142. if busy != self._busy:
  143. self._busy = busy
  144. self.busyChanged.emit()
  145. def isSimulationRunning(self) -> bool:
  146. return self._simulation_running
  147. def setSimulationRunning(self, running: bool) -> None:
  148. self._simulation_running = running
  149. def resetLayerData(self) -> None:
  150. self._current_layer_mesh = None
  151. self._current_layer_jumps = None
  152. self._max_feedrate = sys.float_info.min
  153. self._min_feedrate = sys.float_info.max
  154. self._max_thickness = sys.float_info.min
  155. self._min_thickness = sys.float_info.max
  156. def beginRendering(self) -> None:
  157. scene = self.getController().getScene()
  158. renderer = self.getRenderer()
  159. if not self._ghost_shader:
  160. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  161. theme = CuraApplication.getInstance().getTheme()
  162. if theme is not None:
  163. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  164. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  165. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  166. # However, it is somewhat relevant when the node is selected, so do render it then.
  167. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  168. continue
  169. if not node.render(renderer):
  170. if (node.getMeshData()) and node.isVisible():
  171. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  172. def setLayer(self, value: int) -> None:
  173. if self._current_layer_num != value:
  174. self._current_layer_num = value
  175. if self._current_layer_num < 0:
  176. self._current_layer_num = 0
  177. if self._current_layer_num > self._max_layers:
  178. self._current_layer_num = self._max_layers
  179. if self._current_layer_num < self._minimum_layer_num:
  180. self._minimum_layer_num = self._current_layer_num
  181. self._startUpdateTopLayers()
  182. self.currentLayerNumChanged.emit()
  183. def setMinimumLayer(self, value: int) -> None:
  184. if self._minimum_layer_num != value:
  185. self._minimum_layer_num = value
  186. if self._minimum_layer_num < 0:
  187. self._minimum_layer_num = 0
  188. if self._minimum_layer_num > self._max_layers:
  189. self._minimum_layer_num = self._max_layers
  190. if self._minimum_layer_num > self._current_layer_num:
  191. self._current_layer_num = self._minimum_layer_num
  192. self._startUpdateTopLayers()
  193. self.currentLayerNumChanged.emit()
  194. def setPath(self, value: int) -> None:
  195. if self._current_path_num != value:
  196. self._current_path_num = value
  197. if self._current_path_num < 0:
  198. self._current_path_num = 0
  199. if self._current_path_num > self._max_paths:
  200. self._current_path_num = self._max_paths
  201. if self._current_path_num < self._minimum_path_num:
  202. self._minimum_path_num = self._current_path_num
  203. self._startUpdateTopLayers()
  204. self.currentPathNumChanged.emit()
  205. def setMinimumPath(self, value: int) -> None:
  206. if self._minimum_path_num != value:
  207. self._minimum_path_num = value
  208. if self._minimum_path_num < 0:
  209. self._minimum_path_num = 0
  210. if self._minimum_path_num > self._max_layers:
  211. self._minimum_path_num = self._max_layers
  212. if self._minimum_path_num > self._current_path_num:
  213. self._current_path_num = self._minimum_path_num
  214. self._startUpdateTopLayers()
  215. self.currentPathNumChanged.emit()
  216. ## Set the layer view type
  217. #
  218. # \param layer_view_type integer as in SimulationView.qml and this class
  219. def setSimulationViewType(self, layer_view_type: int) -> None:
  220. self._layer_view_type = layer_view_type
  221. self.currentLayerNumChanged.emit()
  222. ## Return the layer view type, integer as in SimulationView.qml and this class
  223. def getSimulationViewType(self) -> int:
  224. return self._layer_view_type
  225. ## Set the extruder opacity
  226. #
  227. # \param extruder_nr 0..3
  228. # \param opacity 0.0 .. 1.0
  229. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  230. if 0 <= extruder_nr <= 3:
  231. self._extruder_opacity[extruder_nr] = opacity
  232. self.currentLayerNumChanged.emit()
  233. def getExtruderOpacities(self)-> List[float]:
  234. return self._extruder_opacity
  235. def setShowTravelMoves(self, show):
  236. self._show_travel_moves = show
  237. self.currentLayerNumChanged.emit()
  238. def getShowTravelMoves(self):
  239. return self._show_travel_moves
  240. def setShowHelpers(self, show: bool) -> None:
  241. self._show_helpers = show
  242. self.currentLayerNumChanged.emit()
  243. def getShowHelpers(self) -> bool:
  244. return self._show_helpers
  245. def setShowSkin(self, show: bool) -> None:
  246. self._show_skin = show
  247. self.currentLayerNumChanged.emit()
  248. def getShowSkin(self) -> bool:
  249. return self._show_skin
  250. def setShowInfill(self, show: bool) -> None:
  251. self._show_infill = show
  252. self.currentLayerNumChanged.emit()
  253. def getShowInfill(self) -> bool:
  254. return self._show_infill
  255. def getCompatibilityMode(self) -> bool:
  256. return self._compatibility_mode
  257. def getExtruderCount(self) -> int:
  258. return self._extruder_count
  259. def getMinFeedrate(self) -> float:
  260. return self._min_feedrate
  261. def getMaxFeedrate(self) -> float:
  262. return self._max_feedrate
  263. def getMinThickness(self) -> float:
  264. return self._min_thickness
  265. def getMaxThickness(self) -> float:
  266. return self._max_thickness
  267. def calculateMaxLayers(self) -> None:
  268. scene = self.getController().getScene()
  269. self._old_max_layers = self._max_layers
  270. ## Recalculate num max layers
  271. new_max_layers = -1
  272. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  273. layer_data = node.callDecoration("getLayerData")
  274. if not layer_data:
  275. continue
  276. self.setActivity(True)
  277. min_layer_number = sys.maxsize
  278. max_layer_number = -sys.maxsize
  279. for layer_id in layer_data.getLayers():
  280. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  281. if len(layer_data.getLayer(layer_id).polygons) < 1:
  282. continue
  283. # Store the max and min feedrates and thicknesses for display purposes
  284. for p in layer_data.getLayer(layer_id).polygons:
  285. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  286. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  287. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  288. try:
  289. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  290. except:
  291. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  292. # the zero) can't be calculated
  293. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  294. if max_layer_number < layer_id:
  295. max_layer_number = layer_id
  296. if min_layer_number > layer_id:
  297. min_layer_number = layer_id
  298. layer_count = max_layer_number - min_layer_number
  299. if new_max_layers < layer_count:
  300. new_max_layers = layer_count
  301. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  302. self._max_layers = new_max_layers
  303. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  304. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  305. # slider.
  306. if new_max_layers > self._current_layer_num:
  307. self.maxLayersChanged.emit()
  308. self.setLayer(int(self._max_layers))
  309. else:
  310. self.setLayer(int(self._max_layers))
  311. self.maxLayersChanged.emit()
  312. self._startUpdateTopLayers()
  313. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  314. # Update the currentPath
  315. scene = self.getController().getScene()
  316. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  317. layer_data = node.callDecoration("getLayerData")
  318. if not layer_data:
  319. continue
  320. layer = layer_data.getLayer(layer_num)
  321. if layer is None:
  322. return
  323. new_max_paths = layer.lineMeshElementCount()
  324. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  325. self._max_paths = new_max_paths
  326. self.maxPathsChanged.emit()
  327. self.setPath(int(new_max_paths))
  328. maxLayersChanged = Signal()
  329. maxPathsChanged = Signal()
  330. currentLayerNumChanged = Signal()
  331. currentPathNumChanged = Signal()
  332. globalStackChanged = Signal()
  333. preferencesChanged = Signal()
  334. busyChanged = Signal()
  335. activityChanged = Signal()
  336. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  337. # as this caused some issues.
  338. def getProxy(self, engine, script_engine):
  339. return self._proxy
  340. def endRendering(self) -> None:
  341. pass
  342. def event(self, event) -> bool:
  343. modifiers = QApplication.keyboardModifiers()
  344. ctrl_is_active = modifiers & Qt.ControlModifier
  345. shift_is_active = modifiers & Qt.ShiftModifier
  346. if event.type == Event.KeyPressEvent and ctrl_is_active:
  347. amount = 10 if shift_is_active else 1
  348. if event.key == KeyEvent.UpKey:
  349. self.setLayer(self._current_layer_num + amount)
  350. return True
  351. if event.key == KeyEvent.DownKey:
  352. self.setLayer(self._current_layer_num - amount)
  353. return True
  354. if event.type == Event.ViewActivateEvent:
  355. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  356. # This can happen when you do the following steps:
  357. # 1. Start Cura
  358. # 2. Load a model
  359. # 3. Switch to Custom mode
  360. # 4. Select the model and click on the per-object tool icon
  361. # 5. Switch view to Layer view or X-Ray
  362. # 6. Cura will very likely crash
  363. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  364. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  365. # context is None.
  366. if Platform.isOSX():
  367. if QOpenGLContext.currentContext() is None:
  368. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  369. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  370. return False
  371. # Make sure the SimulationPass is created
  372. layer_pass = self.getSimulationPass()
  373. self.getRenderer().addRenderPass(layer_pass)
  374. # Make sure the NozzleNode is add to the root
  375. nozzle = self.getNozzleNode()
  376. nozzle.setParent(self.getController().getScene().getRoot())
  377. nozzle.setVisible(False)
  378. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  379. self._onGlobalStackChanged()
  380. if not self._simulationview_composite_shader:
  381. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  382. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  383. theme = CuraApplication.getInstance().getTheme()
  384. if theme is not None:
  385. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  386. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  387. if not self._composite_pass:
  388. self._composite_pass = cast(CompositePass, self.getRenderer().getRenderPass("composite"))
  389. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  390. self._composite_pass.getLayerBindings().append("simulationview")
  391. self._old_composite_shader = self._composite_pass.getCompositeShader()
  392. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  393. elif event.type == Event.ViewDeactivateEvent:
  394. self._wireprint_warning_message.hide()
  395. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  396. if self._global_container_stack:
  397. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  398. if self._nozzle_node:
  399. self._nozzle_node.setParent(None)
  400. self.getRenderer().removeRenderPass(self._layer_pass)
  401. if self._composite_pass:
  402. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  403. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  404. return False
  405. def getCurrentLayerMesh(self):
  406. return self._current_layer_mesh
  407. def getCurrentLayerJumps(self):
  408. return self._current_layer_jumps
  409. def _onGlobalStackChanged(self) -> None:
  410. if self._global_container_stack:
  411. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  412. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  413. if self._global_container_stack:
  414. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  415. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  416. self._onPropertyChanged("wireframe_enabled", "value")
  417. self.globalStackChanged.emit()
  418. else:
  419. self._wireprint_warning_message.hide()
  420. def _onPropertyChanged(self, key: str, property_name: str) -> None:
  421. if key == "wireframe_enabled" and property_name == "value":
  422. if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
  423. self._wireprint_warning_message.show()
  424. else:
  425. self._wireprint_warning_message.hide()
  426. def _onCurrentLayerNumChanged(self) -> None:
  427. self.calculateMaxPathsOnLayer(self._current_layer_num)
  428. def _startUpdateTopLayers(self) -> None:
  429. if not self._compatibility_mode:
  430. return
  431. if self._top_layers_job:
  432. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  433. self._top_layers_job.cancel()
  434. self.setBusy(True)
  435. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  436. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  437. self._top_layers_job.start() # type: ignore
  438. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  439. self.setBusy(False)
  440. if not job.getResult():
  441. return
  442. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  443. self._current_layer_mesh = job.getResult().get("layers")
  444. if self._show_travel_moves:
  445. self._current_layer_jumps = job.getResult().get("jumps")
  446. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  447. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  448. def _updateWithPreferences(self) -> None:
  449. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  450. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  451. self._compatibility_mode = self._evaluateCompatibilityMode()
  452. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))));
  453. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  454. try:
  455. opacity = float(extruder_opacity)
  456. except ValueError:
  457. opacity = 1.0
  458. self.setExtruderOpacity(extruder_nr, opacity)
  459. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  460. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  461. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  462. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  463. self._startUpdateTopLayers()
  464. self.preferencesChanged.emit()
  465. def _onPreferencesChanged(self, preference: str) -> None:
  466. if preference not in {
  467. "view/top_layer_count",
  468. "view/only_show_top_layers",
  469. "view/force_layer_view_compatibility_mode",
  470. "layerview/layer_view_type",
  471. "layerview/extruder_opacities",
  472. "layerview/show_travel_moves",
  473. "layerview/show_helpers",
  474. "layerview/show_skin",
  475. "layerview/show_infill",
  476. }:
  477. return
  478. self._updateWithPreferences()
  479. class _CreateTopLayersJob(Job):
  480. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  481. super().__init__()
  482. self._scene = scene
  483. self._layer_number = layer_number
  484. self._solid_layers = solid_layers
  485. self._cancel = False
  486. def run(self) -> None:
  487. layer_data = None
  488. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  489. layer_data = node.callDecoration("getLayerData")
  490. if layer_data:
  491. break
  492. if self._cancel or not layer_data:
  493. return
  494. layer_mesh = MeshBuilder()
  495. for i in range(self._solid_layers):
  496. layer_number = self._layer_number - i
  497. if layer_number < 0:
  498. continue
  499. try:
  500. layer = layer_data.getLayer(layer_number).createMesh()
  501. except Exception:
  502. Logger.logException("w", "An exception occurred while creating layer mesh.")
  503. return
  504. if not layer or layer.getVertices() is None:
  505. continue
  506. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  507. layer_mesh.addVertices(layer.getVertices())
  508. # Scale layer color by a brightness factor based on the current layer number
  509. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  510. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  511. brightness[0, 3] = 1.0
  512. layer_mesh.addColors(layer.getColors() * brightness)
  513. if self._cancel:
  514. return
  515. Job.yieldThread()
  516. if self._cancel:
  517. return
  518. Job.yieldThread()
  519. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  520. if not jump_mesh or jump_mesh.getVertices() is None:
  521. jump_mesh = None
  522. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  523. def cancel(self) -> None:
  524. self._cancel = True
  525. super().cancel()