um2p_pp_0.4_fast.inst.cfg 1.5 KB

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  1. [general]
  2. version = 4
  3. name = Normal
  4. definition = ultimaker2_plus
  5. [metadata]
  6. setting_version = 20
  7. type = quality
  8. quality_type = fast
  9. weight = -1
  10. material = generic_pp
  11. variant = 0.4 mm
  12. [values]
  13. acceleration_enabled = True
  14. acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000)
  15. acceleration_print = 4000
  16. acceleration_support = =math.ceil(acceleration_print * 2000 / 4000)
  17. acceleration_support_interface = =acceleration_topbottom
  18. acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000)
  19. acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000)
  20. acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000)
  21. brim_width = 20
  22. cool_fan_speed_max = 100
  23. cool_min_layer_time_fan_speed_max = 6
  24. cool_min_speed = 20
  25. infill_overlap = 0
  26. infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
  27. infill_wipe_dist = 0
  28. multiple_mesh_overlap = 0
  29. retraction_count_max = 15
  30. retraction_hop = 0.15
  31. retraction_hop_enabled = True
  32. retraction_hop_only_when_collides = True
  33. retraction_min_travel = 0.5
  34. retraction_prime_speed = 15
  35. skin_overlap = 10
  36. speed_prime_tower = =speed_topbottom
  37. speed_print = 25
  38. speed_support_interface = =speed_topbottom
  39. speed_topbottom = =math.ceil(speed_print * 25 / 25)
  40. speed_travel = 250
  41. speed_wall = =math.ceil(speed_print * 25 / 25)
  42. speed_wall_0 = =math.ceil(speed_wall * 20 / 25)
  43. support_angle = 60
  44. support_z_distance = =layer_height * 2
  45. support_bottom_distance = =support_z_distance / 2
  46. travel_avoid_distance = 3
  47. wall_0_inset = 0
  48. speed_wall_x = =math.ceil(speed_print * 25 / 25)
  49. speed_infill = =math.ceil(speed_print * 25 / 25)