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- # Copyright (c) 2015 Ultimaker B.V.
- # Copyright (c) 2013 David Braam
- # Uranium is released under the terms of the AGPLv3 or higher.
- from UM.Mesh.MeshReader import MeshReader
- import os
- from UM.Scene.SceneNode import SceneNode
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Math.Vector import Vector
- from UM.Math.AxisAlignedBox import AxisAlignedBox
- from UM.Application import Application
- from cura import LayerDataBuilder
- from cura import LayerDataDecorator
- from cura import LayerPolygon
- import numpy
- class GCODEReader(MeshReader):
- def __init__(self):
- super(GCODEReader, self).__init__()
- self._supported_extensions = [".gcode", ".g"]
- def getInt(self, line, code):
- n = line.find(code) + 1
- if n < 1:
- return None
- m = line.find(' ', n)
- try:
- if m < 0:
- return int(line[n:])
- return int(line[n:m])
- except:
- return None
- def getFloat(self, line, code):
- n = line.find(code) + 1
- if n < 1:
- return None
- m = line.find(' ', n)
- try:
- if m < 0:
- return float(line[n:])
- return float(line[n:m])
- except:
- return None
- def parent_changed(self, node):
- if node.getParent() is None:
- scene = Application.getInstance().getController().getScene()
- def findAny():
- for node1 in DepthFirstIterator(scene.getRoot()):
- if hasattr(node1, "gcode") and getattr(node1, "gcode") is True:
- return True
- return False
- backend = Application.getInstance().getBackend()
- if not findAny():
- backend._pauseSlicing = False
- Application.getInstance().setHideSettings(False)
- Application.getInstance().getPrintInformation().setPreSliced(False)
- else:
- backend._pauseSlicing = True
- backend.backendStateChange.emit(3)
- Application.getInstance().getPrintInformation().setPreSliced(True)
- Application.getInstance().setHideSettings(True)
- def read(self, file_name):
- scene_node = None
- extension = os.path.splitext(file_name)[1]
- if extension.lower() in self._supported_extensions:
- Application.getInstance().deleteAll()
- scene_node = SceneNode()
- def getBoundingBox():
- return AxisAlignedBox(minimum=Vector(0, 0, 0), maximum=Vector(10, 10, 10))
- scene_node.getBoundingBox = getBoundingBox
- scene_node.gcode = True
- backend = Application.getInstance().getBackend()
- backend._pauseSlicing = True
- backend.close()
- backend.backendStateChange.emit(1)
- glist = getattr(Application.getInstance().getController().getScene(), "gcode_list")
- glist.clear()
- file = open(file_name, "r")
- layer_data = LayerDataBuilder.LayerDataBuilder()
- current_extruder = 1
- current_path = []
- current_x = 0
- current_y = 0
- current_z = 0
- current_e = 0
- layers = []
- for line in file:
- glist.append(line)
- if len(line) == 0:
- continue
- if line[0] == ";":
- continue
- G = self.getInt(line, "G")
- if G is not None:
- if G == 0 or G == 1:
- z = self.getFloat(line, "Z")
- if z is not None and z not in layers and z >= 0:
- layers.append(z)
- layers.sort()
- file.seek(0)
- for layer in layers:
- layer_id = layers.index(layer)
- layer_data.addLayer(layer_id)
- layer_data.setLayerHeight(layer_id, layer)
- layer_data.setLayerThickness(layer_id, 0.25)
- def CreatePolygon():
- try:
- this_layer = layer_data.getLayer(layers.index(current_path[0][1]))
- except ValueError:
- current_path.clear()
- return
- count = len(current_path)
- line_types = numpy.empty((count-1, 1), numpy.int32)
- line_types[:, 0] = 1
- line_widths = numpy.empty((count-1, 1), numpy.int32)
- line_widths[:, 0] = 0.5
- points = numpy.empty((count, 3), numpy.float32)
- i = 0
- for point in current_path:
- points[i, 0] = point[0]
- points[i, 1] = point[1]
- points[i, 2] = point[2]
- if i > 0:
- line_types[i-1] = point[3]
- i += 1
- this_poly = LayerPolygon.LayerPolygon(layer_data, current_extruder, line_types, points, line_widths)
- this_poly.buildCache()
- this_layer.polygons.append(this_poly)
- current_path.clear()
- for line in file:
- if len(line) == 0:
- continue
- if line[0] == ";":
- continue
- G = self.getInt(line, "G")
- if G is not None:
- if G == 0 or G == 1:
- x = self.getFloat(line, "X")
- y = self.getFloat(line, "Y")
- z = self.getFloat(line, "Z")
- e = self.getFloat(line, "E")
- z_changed = False
- if x is not None:
- current_x = x
- if y is not None:
- current_y = y
- if z is not None:
- if not current_z == z:
- z_changed = True
- current_z = z
- if e is not None:
- if e > current_e:
- current_path.append([current_x, current_z, -current_y, 1])
- else:
- current_path.append([current_x, current_z, -current_y, 0])
- current_e = e
- else:
- current_path.append([current_x, current_z, -current_y, 0])
- if z_changed:
- if len(current_path) > 1:
- CreatePolygon()
- else:
- current_path.clear()
- elif G == 28:
- x = self.getFloat(line, "X")
- y = self.getFloat(line, "Y")
- if x is not None:
- current_x = x
- if y is not None:
- current_y = y
- current_z = 0
- elif G == 92:
- x = self.getFloat(line, "X")
- y = self.getFloat(line, "Y")
- z = self.getFloat(line, "Z")
- if x is not None:
- current_x += x
- if y is not None:
- current_y += y
- if z is not None:
- current_z += z
- if len(current_path) > 1:
- CreatePolygon()
- layer_mesh = layer_data.build()
- decorator = LayerDataDecorator.LayerDataDecorator()
- decorator.setLayerData(layer_mesh)
- scene_node.addDecorator(decorator)
- Application.getInstance().getPrintInformation()._pre_sliced = True
- scene_node.parentChanged.connect(self.parent_changed)
- scene_node_parent = Application.getInstance().getBuildVolume()
- scene_node.setParent(scene_node_parent)
- settings = Application.getInstance().getGlobalContainerStack()
- machine_width = settings.getProperty("machine_width", "value")
- machine_depth = settings.getProperty("machine_depth", "value")
- scene_node.setPosition(Vector(-machine_width / 2, 0, machine_depth / 2))
- view = Application.getInstance().getController().getActiveView()
- if view.getPluginId() == "LayerView":
- view.resetLayerData()
- view.setLayer(999999)
- view.calculateMaxLayers()
- return scene_node
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