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- // Copyright (c) 2015 Ultimaker B.V.
- // Uranium is released under the terms of the AGPLv3 or higher.
- import QtQuick 2.2
- import QtQuick.Controls 1.2
- import UM 1.1 as UM
- SettingItem
- {
- id: base
- contents: Rectangle
- {
- id: control
- anchors.fill: parent
- property alias hovered: mouseArea.containsMouse;
- border.width: UM.Theme.getSize("default_lining").width
- border.color: !enabled ? UM.Theme.getColor("setting_control_disabled_border") : hovered ? UM.Theme.getColor("setting_control_border_highlight") : UM.Theme.getColor("setting_control_border")
- property variant parentValue: value //From parent loader
- function notifyReset() {
- input.text = format(parentValue)
- }
- color: {
- if (!enabled)
- {
- return UM.Theme.getColor("setting_control_disabled")
- }
- switch(propertyProvider.properties.validationState)
- {
- case "ValidatorState.Exception":
- return UM.Theme.getColor("setting_validation_error")
- case "ValidatorState.MinimumError":
- return UM.Theme.getColor("setting_validation_error")
- case "ValidatorState.MaximumError":
- return UM.Theme.getColor("setting_validation_error")
- case "ValidatorState.MinimumWarning":
- return UM.Theme.getColor("setting_validation_warning")
- case "ValidatorState.MaximumWarning":
- return UM.Theme.getColor("setting_validation_warning")
- case "ValidatorState.Valid":
- return UM.Theme.getColor("setting_validation_ok")
- default:
- return UM.Theme.getColor("setting_control")
- }
- }
- Rectangle
- {
- anchors.fill: parent;
- anchors.margins: UM.Theme.getSize("default_lining").width;
- color: UM.Theme.getColor("setting_control_highlight")
- opacity: !control.hovered ? 0 : propertyProvider.properties.validationState == "ValidatorState.Valid" ? 1.0 : 0.35;
- }
- Label
- {
- anchors.right: parent.right;
- anchors.rightMargin: UM.Theme.getSize("setting_unit_margin").width
- anchors.verticalCenter: parent.verticalCenter;
- text: definition.unit;
- color: UM.Theme.getColor("setting_unit")
- font: UM.Theme.getFont("default")
- }
- MouseArea
- {
- id: mouseArea
- anchors.fill: parent;
- hoverEnabled: true;
- cursorShape: Qt.IBeamCursor
- }
- TextInput
- {
- id: input
- anchors
- {
- left: parent.left
- leftMargin: UM.Theme.unitRightMargin
- right: parent.right
- verticalCenter: parent.verticalCenter
- }
- Keys.onReleased:
- {
- // text = text.replace(",", ".") // User convenience. We use dots for decimal values
- // if(parseFloat(text) != base.parentValue)
- // {
- // base.valueChanged(parseFloat(text));
- // }
- propertyProvider.setPropertyValue("value", text)
- }
- onEditingFinished:
- {
- // if(parseFloat(text) != base.parentValue)
- // {
- // base.valueChanged(parseFloat(text));
- // }
- propertyProvider.setPropertyValue("value", text)
- }
- color: !enabled ? UM.Theme.getColor("setting_control_disabled_text") : UM.Theme.getColor("setting_control_text")
- font: UM.Theme.getFont("default");
- selectByMouse: true;
- maximumLength: 10;
- validator: RegExpValidator { regExp: /[0-9.,-]{0,10}/ }
- Binding
- {
- target: input
- property: "text"
- value: control.format(propertyProvider.properties.value)
- when: !input.activeFocus
- }
- }
- //Rounds a floating point number to 4 decimals. This prevents floating
- //point rounding errors.
- //
- //input: The number to round.
- //decimals: The number of decimals (digits after the radix) to round to.
- //return: The rounded number.
- function roundFloat(input, decimals)
- {
- //First convert to fixed-point notation to round the number to 4 decimals and not introduce new floating point errors.
- //Then convert to a string (is implicit). The fixed-point notation will be something like "3.200".
- //Then remove any trailing zeroes and the radix.
- return input.toFixed(decimals).replace(/\.?0*$/, ""); //Match on periods, if any ( \.? ), followed by any number of zeros ( 0* ), then the end of string ( $ ).
- }
- //Formats a value for display in the text field.
- //
- //This correctly handles formatting of float values.
- //
- //input: The string value to format.
- //return: The formatted string.
- function format(inputValue) {
- return parseFloat(inputValue) ? roundFloat(parseFloat(inputValue), 4) : inputValue //If it's a float, round to four decimals.
- }
- }
- }
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