12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- # Copyright (c) 2018 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- import copy
- from typing import List
- from UM.Application import Application
- from UM.Job import Job
- from UM.Message import Message
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Scene.SceneNode import SceneNode
- from UM.i18n import i18nCatalog
- from cura.Arranging.Nest2DArrange import arrange
- i18n_catalog = i18nCatalog("cura")
- class MultiplyObjectsJob(Job):
- def __init__(self, objects, count, min_offset = 8):
- super().__init__()
- self._objects = objects
- self._count = count
- self._min_offset = min_offset
- def run(self) -> None:
- status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime = 0,
- dismissable = False, progress = 0,
- title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
- status_message.show()
- scene = Application.getInstance().getController().getScene()
- global_container_stack = Application.getInstance().getGlobalContainerStack()
- if global_container_stack is None:
- return # We can't do anything in this case.
- root = scene.getRoot()
- processed_nodes = [] # type: List[SceneNode]
- nodes = []
- fixed_nodes = []
- for node_ in DepthFirstIterator(root):
- # Only count sliceable objects
- if node_.callDecoration("isSliceable"):
- fixed_nodes.append(node_)
- for node in self._objects:
- # If object is part of a group, multiply group
- current_node = node
- while current_node.getParent() and (current_node.getParent().callDecoration("isGroup") or current_node.getParent().callDecoration("isSliceable")):
- current_node = current_node.getParent()
- if current_node in processed_nodes:
- continue
- processed_nodes.append(current_node)
- for _ in range(self._count):
- new_node = copy.deepcopy(node)
- # Same build plate
- build_plate_number = current_node.callDecoration("getBuildPlateNumber")
- new_node.callDecoration("setBuildPlateNumber", build_plate_number)
- for child in new_node.getChildren():
- child.callDecoration("setBuildPlateNumber", build_plate_number)
- nodes.append(new_node)
- found_solution_for_all = True
- if nodes:
- found_solution_for_all = arrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes,
- factor = 10000, add_new_nodes_in_scene = True)
- status_message.hide()
- if not found_solution_for_all:
- no_full_solution_message = Message(
- i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
- title = i18n_catalog.i18nc("@info:title", "Placing Object"),
- message_type = Message.MessageType.WARNING)
- no_full_solution_message.show()
|