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- # Copyright (c) 2015 Ultimaker B.V.
- # Cura is released under the terms of the AGPLv3 or higher.
- from UM.View.Renderer import Renderer
- from UM.Scene.SceneNode import SceneNode
- from UM.Application import Application
- from UM.Resources import Resources
- from UM.Mesh.MeshData import MeshData
- from UM.Mesh.MeshBuilder import MeshBuilder
- from UM.Math.Vector import Vector
- from UM.Math.Color import Color
- from UM.Math.AxisAlignedBox import AxisAlignedBox
- import numpy
- class BuildVolume(SceneNode):
- VolumeOutlineColor = Color(12, 169, 227, 255)
- def __init__(self, parent = None):
- super().__init__(parent)
- self._width = 0
- self._height = 0
- self._depth = 0
- self._material = None
- self._grid_mesh = None
- self._grid_material = None
- self._disallowed_areas = []
- self._disallowed_area_mesh = None
- self.setCalculateBoundingBox(False)
- def setWidth(self, width):
- self._width = width
- def setHeight(self, height):
- self._height = height
- def setDepth(self, depth):
- self._depth = depth
- def setDisallowedAreas(self, areas):
- self._disallowed_areas = areas
- def render(self, renderer):
- if not self.getMeshData():
- return True
- if not self._material:
- self._material = renderer.createMaterial(
- Resources.getPath(Resources.ShadersLocation, "basic.vert"),
- Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag")
- )
- self._grid_material = renderer.createMaterial(
- Resources.getPath(Resources.ShadersLocation, "basic.vert"),
- Resources.getPath(Resources.ShadersLocation, "grid.frag")
- )
- self._grid_material.setUniformValue("u_gridColor0", Color(245, 245, 245, 255))
- self._grid_material.setUniformValue("u_gridColor1", Color(205, 202, 201, 255))
- renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
- renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material)
- if self._disallowed_area_mesh:
- renderer.queueNode(self, mesh = self._disallowed_area_mesh, material = self._material)
- return True
- def rebuild(self):
- if self._width == 0 or self._height == 0 or self._depth == 0:
- return
- minW = -self._width / 2
- maxW = self._width / 2
- minH = 0.0
- maxH = self._height
- minD = -self._depth / 2
- maxD = self._depth / 2
- mb = MeshBuilder()
- mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
- mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
- self.setMeshData(mb.getData())
- mb = MeshBuilder()
- mb.addQuad(
- Vector(minW, minH, maxD),
- Vector(maxW, minH, maxD),
- Vector(maxW, minH, minD),
- Vector(minW, minH, minD)
- )
- self._grid_mesh = mb.getData()
- for n in range(0, 6):
- v = self._grid_mesh.getVertex(n)
- self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
- if self._disallowed_areas:
- mb = MeshBuilder()
- for area in self._disallowed_areas:
- mb.addQuad(
- area[0],
- area[1],
- area[2],
- area[3],
- color = Color(174, 174, 174, 255)
- )
- self._disallowed_area_mesh = mb.getData()
- else:
- self._disallowed_area_mesh = None
- self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
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