ThreeMFReader.py 5.6 KB

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  1. # Copyright (c) 2015 Ultimaker B.V.
  2. # Cura is released under the terms of the AGPLv3 or higher.
  3. from UM.Mesh.MeshReader import MeshReader
  4. from UM.Mesh.MeshData import MeshData
  5. from UM.Logger import Logger
  6. from UM.Math.Matrix import Matrix
  7. from UM.Math.Vector import Vector
  8. from UM.Scene.SceneNode import SceneNode
  9. from UM.Scene.GroupDecorator import GroupDecorator
  10. from UM.Math.Quaternion import Quaternion
  11. from UM.Job import Job
  12. import os
  13. import struct
  14. import math
  15. from os import listdir
  16. import zipfile
  17. import xml.etree.ElementTree as ET
  18. ## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes!
  19. class ThreeMFReader(MeshReader):
  20. def __init__(self):
  21. super(ThreeMFReader, self).__init__()
  22. self._supported_extensions = [".3mf"]
  23. self._namespaces = {
  24. "3mf": "http://schemas.microsoft.com/3dmanufacturing/core/2015/02",
  25. "cura": "http://software.ultimaker.com/xml/cura/3mf/2015/10"
  26. }
  27. def read(self, file_name):
  28. result = None
  29. result = SceneNode()
  30. # The base object of 3mf is a zipped archive.
  31. archive = zipfile.ZipFile(file_name, "r")
  32. try:
  33. root = ET.parse(archive.open("3D/3dmodel.model"))
  34. # There can be multiple objects, try to load all of them.
  35. objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
  36. if len(objects) == 0:
  37. Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name)
  38. return None
  39. for object in objects:
  40. mesh = MeshData()
  41. node = SceneNode()
  42. vertex_list = []
  43. #for vertex in object.mesh.vertices.vertex:
  44. for vertex in object.findall(".//3mf:vertex", self._namespaces):
  45. vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
  46. Job.yieldThread()
  47. triangles = object.findall(".//3mf:triangle", self._namespaces)
  48. mesh.reserveFaceCount(len(triangles))
  49. #for triangle in object.mesh.triangles.triangle:
  50. for triangle in triangles:
  51. v1 = int(triangle.get("v1"))
  52. v2 = int(triangle.get("v2"))
  53. v3 = int(triangle.get("v3"))
  54. mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
  55. Job.yieldThread()
  56. #TODO: We currently do not check for normals and simply recalculate them.
  57. mesh.calculateNormals()
  58. node.setMeshData(mesh)
  59. node.setSelectable(True)
  60. transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
  61. if transformation:
  62. transformation = transformation[0]
  63. if transformation.get("transform"):
  64. splitted_transformation = transformation.get("transform").split()
  65. ## Transformation is saved as:
  66. ## M00 M01 M02 0.0
  67. ## M10 M11 M12 0.0
  68. ## M20 M21 M22 0.0
  69. ## M30 M31 M32 1.0
  70. ## We switch the row & cols as that is how everyone else uses matrices!
  71. temp_mat = Matrix()
  72. # Rotation & Scale
  73. temp_mat._data[0,0] = splitted_transformation[0]
  74. temp_mat._data[1,0] = splitted_transformation[1]
  75. temp_mat._data[2,0] = splitted_transformation[2]
  76. temp_mat._data[0,1] = splitted_transformation[3]
  77. temp_mat._data[1,1] = splitted_transformation[4]
  78. temp_mat._data[2,1] = splitted_transformation[5]
  79. temp_mat._data[0,2] = splitted_transformation[6]
  80. temp_mat._data[1,2] = splitted_transformation[7]
  81. temp_mat._data[2,2] = splitted_transformation[8]
  82. # Translation
  83. temp_mat._data[0,3] = splitted_transformation[9]
  84. temp_mat._data[1,3] = splitted_transformation[10]
  85. temp_mat._data[2,3] = splitted_transformation[11]
  86. node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
  87. temp_quaternion = Quaternion()
  88. temp_quaternion.setByMatrix(temp_mat)
  89. node.setOrientation(temp_quaternion)
  90. # Magical scale extraction
  91. scale = temp_mat.getTransposed().multiply(temp_mat)
  92. scale_x = math.sqrt(scale.at(0,0))
  93. scale_y = math.sqrt(scale.at(1,1))
  94. scale_z = math.sqrt(scale.at(2,2))
  95. node.setScale(Vector(scale_x,scale_y,scale_z))
  96. # We use a different coordinate frame, so rotate.
  97. #rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
  98. #node.rotate(rotation)
  99. result.addChild(node)
  100. Job.yieldThread()
  101. #If there is more then one object, group them.
  102. try:
  103. if len(objects) > 1:
  104. group_decorator = GroupDecorator()
  105. result.addDecorator(group_decorator)
  106. except:
  107. pass
  108. except Exception as e:
  109. Logger.log("e" ,"exception occured in 3mf reader: %s" , e)
  110. return result