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- # Copyright (c) 2020 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- from UM.Logger import Logger
- from UM.Tool import Tool
- from UM.Scene.Selection import Selection
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Application import Application
- from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
- from cura.Settings.ExtruderManager import ExtruderManager
- from UM.Settings.SettingInstance import SettingInstance
- from UM.Event import Event
- ## This tool allows the user to add & change settings per node in the scene.
- # The settings per object are kept in a ContainerStack, which is linked to a node by decorator.
- class PerObjectSettingsTool(Tool):
- def __init__(self):
- super().__init__()
- self._model = None
- self.setExposedProperties("SelectedObjectId", "ContainerID", "SelectedActiveExtruder", "MeshType")
- self._multi_extrusion = False
- self._single_model_selected = False
- self.visibility_handler = None
- Selection.selectionChanged.connect(self.propertyChanged)
- Application.getInstance().globalContainerStackChanged.connect(self._onGlobalContainerChanged)
- self._onGlobalContainerChanged()
- Selection.selectionChanged.connect(self._updateEnabled)
- def event(self, event):
- super().event(event)
- if event.type == Event.MousePressEvent and self._controller.getToolsEnabled():
- self.operationStopped.emit(self)
- return False
- def getSelectedObjectId(self):
- selected_object = Selection.getSelectedObject(0)
- selected_object_id = id(selected_object)
- return selected_object_id
- def getContainerID(self):
- selected_object = Selection.getSelectedObject(0)
- try:
- return selected_object.callDecoration("getStack").getId()
- except AttributeError:
- return ""
- ## Gets the active extruder of the currently selected object.
- #
- # \return The active extruder of the currently selected object.
- def getSelectedActiveExtruder(self):
- selected_object = Selection.getSelectedObject(0)
- return selected_object.callDecoration("getActiveExtruder")
- ## Changes the active extruder of the currently selected object.
- #
- # \param extruder_stack_id The ID of the extruder to print the currently
- # selected object with.
- def setSelectedActiveExtruder(self, extruder_stack_id):
- selected_object = Selection.getSelectedObject(0)
- stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
- if not stack:
- selected_object.addDecorator(SettingOverrideDecorator())
- selected_object.callDecoration("setActiveExtruder", extruder_stack_id)
- ## Returns True when the mesh_type was changed, False when current mesh_type == mesh_type
- def setMeshType(self, mesh_type: str) -> bool:
- old_mesh_type = self.getMeshType()
- if old_mesh_type == mesh_type:
- return False
- selected_object = Selection.getSelectedObject(0)
- if selected_object is None:
- Logger.log("w", "Tried setting the mesh type of the selected object, but no object was selected")
- return False
- stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
- if not stack:
- selected_object.addDecorator(SettingOverrideDecorator())
- stack = selected_object.callDecoration("getStack")
- settings_visibility_changed = False
- settings = stack.getTop()
- for property_key in ["infill_mesh", "cutting_mesh", "support_mesh", "anti_overhang_mesh"]:
- if property_key != mesh_type:
- if settings.getInstance(property_key):
- settings.removeInstance(property_key)
- else:
- if not (settings.getInstance(property_key) and settings.getProperty(property_key, "value")):
- definition = stack.getSettingDefinition(property_key)
- new_instance = SettingInstance(definition, settings)
- new_instance.setProperty("value", True)
- new_instance.resetState() # Ensure that the state is not seen as a user state.
- settings.addInstance(new_instance)
- for property_key in ["top_bottom_thickness", "wall_thickness"]:
- if mesh_type == "infill_mesh":
- if settings.getInstance(property_key) is None:
- definition = stack.getSettingDefinition(property_key)
- new_instance = SettingInstance(definition, settings)
- new_instance.setProperty("value", 0)
- new_instance.resetState() # Ensure that the state is not seen as a user state.
- settings.addInstance(new_instance)
- settings_visibility_changed = True
- elif old_mesh_type == "infill_mesh" and settings.getInstance(property_key) and settings.getProperty(property_key, "value") == 0:
- settings.removeInstance(property_key)
- settings_visibility_changed = True
- if settings_visibility_changed:
- self.visibility_handler.forceVisibilityChanged()
- self.propertyChanged.emit()
- return True
- def getMeshType(self):
- selected_object = Selection.getSelectedObject(0)
- stack = selected_object.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
- if not stack:
- return ""
- settings = stack.getTop()
- for property_key in ["infill_mesh", "cutting_mesh", "support_mesh", "anti_overhang_mesh"]:
- if settings.getInstance(property_key) and settings.getProperty(property_key, "value"):
- return property_key
- return ""
- def _onGlobalContainerChanged(self):
- global_container_stack = Application.getInstance().getGlobalContainerStack()
- if global_container_stack:
- # used for enabling or disabling per extruder settings per object
- self._multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1
- extruder_stack = ExtruderManager.getInstance().getExtruderStack(0)
- if extruder_stack:
- root_node = Application.getInstance().getController().getScene().getRoot()
- for node in DepthFirstIterator(root_node):
- new_stack_id = extruder_stack.getId()
- # Get position of old extruder stack for this node
- old_extruder_pos = node.callDecoration("getActiveExtruderPosition")
- if old_extruder_pos is not None:
- # Fetch current (new) extruder stack at position
- new_stack = ExtruderManager.getInstance().getExtruderStack(old_extruder_pos)
- if new_stack:
- new_stack_id = new_stack.getId()
- node.callDecoration("setActiveExtruder", new_stack_id)
- self._updateEnabled()
- def _updateEnabled(self):
- selected_objects = Selection.getAllSelectedObjects()
- if len(selected_objects)> 1:
- self._single_model_selected = False
- elif len(selected_objects) == 1 and selected_objects[0].callDecoration("isGroup"):
- self._single_model_selected = False # Group is selected, so tool needs to be disabled
- else:
- self._single_model_selected = True
- Application.getInstance().getController().toolEnabledChanged.emit(self._plugin_id, self._single_model_selected)
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