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- # Copyright (c) 2019 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- from copy import deepcopy
- from typing import cast, Dict, List, Optional
- from UM.Application import Application
- from UM.Math.AxisAlignedBox import AxisAlignedBox
- from UM.Math.Polygon import Polygon # For typing.
- from UM.Scene.SceneNode import SceneNode
- from UM.Scene.SceneNodeDecorator import SceneNodeDecorator # To cast the deepcopy of every decorator back to SceneNodeDecorator.
- import cura.CuraApplication # To get the build plate.
- from cura.Settings.ExtruderStack import ExtruderStack # For typing.
- from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator # For per-object settings.
- ## Scene nodes that are models are only seen when selecting the corresponding build plate
- # Note that many other nodes can just be UM SceneNode objects.
- class CuraSceneNode(SceneNode):
- def __init__(self, parent: Optional["SceneNode"] = None, visible: bool = True, name: str = "", no_setting_override: bool = False) -> None:
- super().__init__(parent = parent, visible = visible, name = name)
- if not no_setting_override:
- self.addDecorator(SettingOverrideDecorator()) # Now we always have a getActiveExtruderPosition, unless explicitly disabled
- self._outside_buildarea = False
- def setOutsideBuildArea(self, new_value: bool) -> None:
- self._outside_buildarea = new_value
- def isOutsideBuildArea(self) -> bool:
- return self._outside_buildarea or self.callDecoration("getBuildPlateNumber") < 0
- def isVisible(self) -> bool:
- return super().isVisible() and self.callDecoration("getBuildPlateNumber") == cura.CuraApplication.CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
- def isSelectable(self) -> bool:
- return super().isSelectable() and self.callDecoration("getBuildPlateNumber") == cura.CuraApplication.CuraApplication.getInstance().getMultiBuildPlateModel().activeBuildPlate
- ## Get the extruder used to print this node. If there is no active node, then the extruder in position zero is returned
- # TODO The best way to do it is by adding the setActiveExtruder decorator to every node when is loaded
- def getPrintingExtruder(self) -> Optional[ExtruderStack]:
- global_container_stack = Application.getInstance().getGlobalContainerStack()
- if global_container_stack is None:
- return None
- per_mesh_stack = self.callDecoration("getStack")
- extruders = list(global_container_stack.extruders.values())
- # Use the support extruder instead of the active extruder if this is a support_mesh
- if per_mesh_stack:
- if per_mesh_stack.getProperty("support_mesh", "value"):
- return extruders[int(global_container_stack.getExtruderPositionValueWithDefault("support_extruder_nr"))]
- # It's only set if you explicitly choose an extruder
- extruder_id = self.callDecoration("getActiveExtruder")
- for extruder in extruders:
- # Find out the extruder if we know the id.
- if extruder_id is not None:
- if extruder_id == extruder.getId():
- return extruder
- else: # If the id is unknown, then return the extruder in the position 0
- try:
- if extruder.getMetaDataEntry("position", default = "0") == "0": # Check if the position is zero
- return extruder
- except ValueError:
- continue
- # This point should never be reached
- return None
- ## Return the color of the material used to print this model
- def getDiffuseColor(self) -> List[float]:
- printing_extruder = self.getPrintingExtruder()
- material_color = "#808080" # Fallback color
- if printing_extruder is not None and printing_extruder.material:
- material_color = printing_extruder.material.getMetaDataEntry("color_code", default = material_color)
- # Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
- # an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])
- return [
- int(material_color[1:3], 16) / 255,
- int(material_color[3:5], 16) / 255,
- int(material_color[5:7], 16) / 255,
- 1.0
- ]
- ## Return if any area collides with the convex hull of this scene node
- def collidesWithAreas(self, areas: List[Polygon]) -> bool:
- convex_hull = self.callDecoration("getPrintingArea")
- if convex_hull:
- if not convex_hull.isValid():
- return False
- # Check for collisions between provided areas and the object
- for area in areas:
- overlap = convex_hull.intersectsPolygon(area)
- if overlap is None:
- continue
- return True
- return False
- ## Override of SceneNode._calculateAABB to exclude non-printing-meshes from bounding box
- def _calculateAABB(self) -> None:
- self._aabb = None
- if self._mesh_data:
- self._aabb = self._mesh_data.getExtents(self.getWorldTransformation())
- else: # If there is no mesh_data, use a boundingbox that encompasses the local (0,0,0)
- position = self.getWorldPosition()
- self._aabb = AxisAlignedBox(minimum=position, maximum=position)
- for child in self.getAllChildren():
- if child.callDecoration("isNonPrintingMesh"):
- # Non-printing-meshes inside a group should not affect push apart or drop to build plate
- continue
- if not child.getMeshData():
- # Nodes without mesh data should not affect bounding boxes of their parents.
- continue
- if self._aabb is None:
- self._aabb = child.getBoundingBox()
- else:
- self._aabb = self._aabb + child.getBoundingBox()
- ## Taken from SceneNode, but replaced SceneNode with CuraSceneNode
- def __deepcopy__(self, memo: Dict[int, object]) -> "CuraSceneNode":
- copy = CuraSceneNode(no_setting_override = True) # Setting override will be added later
- copy.setTransformation(self.getLocalTransformation())
- copy.setMeshData(self._mesh_data)
- copy.setVisible(cast(bool, deepcopy(self._visible, memo)))
- copy._selectable = cast(bool, deepcopy(self._selectable, memo))
- copy._name = cast(str, deepcopy(self._name, memo))
- for decorator in self._decorators:
- copy.addDecorator(cast(SceneNodeDecorator, deepcopy(decorator, memo)))
- for child in self._children:
- copy.addChild(cast(SceneNode, deepcopy(child, memo)))
- self.calculateBoundingBoxMesh()
- return copy
- def transformChanged(self) -> None:
- self._transformChanged()
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