SimulationView.py 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609
  1. # Copyright (c) 2017 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtWidgets import QApplication
  6. from UM.Application import Application
  7. from UM.Event import Event, KeyEvent
  8. from UM.Job import Job
  9. from UM.Logger import Logger
  10. from UM.Math.Color import Color
  11. from UM.Mesh.MeshBuilder import MeshBuilder
  12. from UM.Message import Message
  13. from UM.PluginRegistry import PluginRegistry
  14. from UM.Preferences import Preferences
  15. from UM.Resources import Resources
  16. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  17. from UM.Scene.Selection import Selection
  18. from UM.Signal import Signal
  19. from UM.View.GL.OpenGL import OpenGL
  20. from UM.View.GL.OpenGLContext import OpenGLContext
  21. from UM.View.View import View
  22. from UM.i18n import i18nCatalog
  23. from cura.ConvexHullNode import ConvexHullNode
  24. from .NozzleNode import NozzleNode
  25. from .SimulationPass import SimulationPass
  26. from .SimulationViewProxy import SimulationViewProxy
  27. catalog = i18nCatalog("cura")
  28. import numpy
  29. import os.path
  30. ## View used to display g-code paths.
  31. class SimulationView(View):
  32. # Must match SimulationView.qml
  33. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  34. LAYER_VIEW_TYPE_LINE_TYPE = 1
  35. LAYER_VIEW_TYPE_FEEDRATE = 2
  36. LAYER_VIEW_TYPE_THICKNESS = 3
  37. def __init__(self):
  38. super().__init__()
  39. self._max_layers = 0
  40. self._current_layer_num = 0
  41. self._minimum_layer_num = 0
  42. self._current_layer_mesh = None
  43. self._current_layer_jumps = None
  44. self._top_layers_job = None
  45. self._activity = False
  46. self._old_max_layers = 0
  47. self._max_paths = 0
  48. self._current_path_num = 0
  49. self._minimum_path_num = 0
  50. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  51. self._busy = False
  52. self._simulation_running = False
  53. self._ghost_shader = None
  54. self._layer_pass = None
  55. self._composite_pass = None
  56. self._old_layer_bindings = None
  57. self._simulationview_composite_shader = None
  58. self._old_composite_shader = None
  59. self._global_container_stack = None
  60. self._proxy = SimulationViewProxy()
  61. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  62. self._resetSettings()
  63. self._legend_items = None
  64. self._show_travel_moves = False
  65. self._nozzle_node = None
  66. Preferences.getInstance().addPreference("view/top_layer_count", 5)
  67. Preferences.getInstance().addPreference("view/only_show_top_layers", False)
  68. Preferences.getInstance().addPreference("view/force_layer_view_compatibility_mode", False)
  69. Preferences.getInstance().addPreference("layerview/layer_view_type", 0)
  70. Preferences.getInstance().addPreference("layerview/extruder_opacities", "")
  71. Preferences.getInstance().addPreference("layerview/show_travel_moves", False)
  72. Preferences.getInstance().addPreference("layerview/show_helpers", True)
  73. Preferences.getInstance().addPreference("layerview/show_skin", True)
  74. Preferences.getInstance().addPreference("layerview/show_infill", True)
  75. Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
  76. self._updateWithPreferences()
  77. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  78. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  79. self._compatibility_mode = True # for safety
  80. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  81. title = catalog.i18nc("@info:title", "Simulation View"))
  82. def _resetSettings(self):
  83. self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed
  84. self._extruder_count = 0
  85. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  86. self._show_travel_moves = 0
  87. self._show_helpers = 1
  88. self._show_skin = 1
  89. self._show_infill = 1
  90. self.resetLayerData()
  91. def getActivity(self):
  92. return self._activity
  93. def setActivity(self, activity):
  94. if self._activity == activity:
  95. return
  96. self._activity = activity
  97. self.activityChanged.emit()
  98. def getSimulationPass(self):
  99. if not self._layer_pass:
  100. # Currently the RenderPass constructor requires a size > 0
  101. # This should be fixed in RenderPass's constructor.
  102. self._layer_pass = SimulationPass(1, 1)
  103. self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  104. self._layer_pass.setSimulationView(self)
  105. return self._layer_pass
  106. def getCurrentLayer(self):
  107. return self._current_layer_num
  108. def getMinimumLayer(self):
  109. return self._minimum_layer_num
  110. def getMaxLayers(self):
  111. return self._max_layers
  112. def getCurrentPath(self):
  113. return self._current_path_num
  114. def getMinimumPath(self):
  115. return self._minimum_path_num
  116. def getMaxPaths(self):
  117. return self._max_paths
  118. def getNozzleNode(self):
  119. if not self._nozzle_node:
  120. self._nozzle_node = NozzleNode()
  121. return self._nozzle_node
  122. def _onSceneChanged(self, node):
  123. self.setActivity(False)
  124. self.calculateMaxLayers()
  125. def isBusy(self):
  126. return self._busy
  127. def setBusy(self, busy):
  128. if busy != self._busy:
  129. self._busy = busy
  130. self.busyChanged.emit()
  131. def isSimulationRunning(self):
  132. return self._simulation_running
  133. def setSimulationRunning(self, running):
  134. self._simulation_running = running
  135. def resetLayerData(self):
  136. self._current_layer_mesh = None
  137. self._current_layer_jumps = None
  138. self._max_feedrate = sys.float_info.min
  139. self._min_feedrate = sys.float_info.max
  140. self._max_thickness = sys.float_info.min
  141. self._min_thickness = sys.float_info.max
  142. def beginRendering(self):
  143. scene = self.getController().getScene()
  144. renderer = self.getRenderer()
  145. if not self._ghost_shader:
  146. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  147. self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
  148. for node in DepthFirstIterator(scene.getRoot()):
  149. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  150. # However, it is somewhat relevant when the node is selected, so do render it then.
  151. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  152. continue
  153. if not node.render(renderer):
  154. if (node.getMeshData()) and node.isVisible():
  155. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  156. def setLayer(self, value):
  157. if self._current_layer_num != value:
  158. self._current_layer_num = value
  159. if self._current_layer_num < 0:
  160. self._current_layer_num = 0
  161. if self._current_layer_num > self._max_layers:
  162. self._current_layer_num = self._max_layers
  163. if self._current_layer_num < self._minimum_layer_num:
  164. self._minimum_layer_num = self._current_layer_num
  165. self._startUpdateTopLayers()
  166. self.currentLayerNumChanged.emit()
  167. def setMinimumLayer(self, value):
  168. if self._minimum_layer_num != value:
  169. self._minimum_layer_num = value
  170. if self._minimum_layer_num < 0:
  171. self._minimum_layer_num = 0
  172. if self._minimum_layer_num > self._max_layers:
  173. self._minimum_layer_num = self._max_layers
  174. if self._minimum_layer_num > self._current_layer_num:
  175. self._current_layer_num = self._minimum_layer_num
  176. self._startUpdateTopLayers()
  177. self.currentLayerNumChanged.emit()
  178. def setPath(self, value):
  179. if self._current_path_num != value:
  180. self._current_path_num = value
  181. if self._current_path_num < 0:
  182. self._current_path_num = 0
  183. if self._current_path_num > self._max_paths:
  184. self._current_path_num = self._max_paths
  185. if self._current_path_num < self._minimum_path_num:
  186. self._minimum_path_num = self._current_path_num
  187. self._startUpdateTopLayers()
  188. self.currentPathNumChanged.emit()
  189. def setMinimumPath(self, value):
  190. if self._minimum_path_num != value:
  191. self._minimum_path_num = value
  192. if self._minimum_path_num < 0:
  193. self._minimum_path_num = 0
  194. if self._minimum_path_num > self._max_layers:
  195. self._minimum_path_num = self._max_layers
  196. if self._minimum_path_num > self._current_path_num:
  197. self._current_path_num = self._minimum_path_num
  198. self._startUpdateTopLayers()
  199. self.currentPathNumChanged.emit()
  200. ## Set the layer view type
  201. #
  202. # \param layer_view_type integer as in SimulationView.qml and this class
  203. def setSimulationViewType(self, layer_view_type):
  204. self._layer_view_type = layer_view_type
  205. self.currentLayerNumChanged.emit()
  206. ## Return the layer view type, integer as in SimulationView.qml and this class
  207. def getSimulationViewType(self):
  208. return self._layer_view_type
  209. ## Set the extruder opacity
  210. #
  211. # \param extruder_nr 0..3
  212. # \param opacity 0.0 .. 1.0
  213. def setExtruderOpacity(self, extruder_nr, opacity):
  214. if 0 <= extruder_nr <= 3:
  215. self._extruder_opacity[extruder_nr] = opacity
  216. self.currentLayerNumChanged.emit()
  217. def getExtruderOpacities(self):
  218. return self._extruder_opacity
  219. def setShowTravelMoves(self, show):
  220. self._show_travel_moves = show
  221. self.currentLayerNumChanged.emit()
  222. def getShowTravelMoves(self):
  223. return self._show_travel_moves
  224. def setShowHelpers(self, show):
  225. self._show_helpers = show
  226. self.currentLayerNumChanged.emit()
  227. def getShowHelpers(self):
  228. return self._show_helpers
  229. def setShowSkin(self, show):
  230. self._show_skin = show
  231. self.currentLayerNumChanged.emit()
  232. def getShowSkin(self):
  233. return self._show_skin
  234. def setShowInfill(self, show):
  235. self._show_infill = show
  236. self.currentLayerNumChanged.emit()
  237. def getShowInfill(self):
  238. return self._show_infill
  239. def getCompatibilityMode(self):
  240. return self._compatibility_mode
  241. def getExtruderCount(self):
  242. return self._extruder_count
  243. def getMinFeedrate(self):
  244. return self._min_feedrate
  245. def getMaxFeedrate(self):
  246. return self._max_feedrate
  247. def getMinThickness(self):
  248. return self._min_thickness
  249. def getMaxThickness(self):
  250. return self._max_thickness
  251. def calculateMaxLayers(self):
  252. scene = self.getController().getScene()
  253. self._old_max_layers = self._max_layers
  254. ## Recalculate num max layers
  255. new_max_layers = 0
  256. for node in DepthFirstIterator(scene.getRoot()):
  257. layer_data = node.callDecoration("getLayerData")
  258. if not layer_data:
  259. continue
  260. self.setActivity(True)
  261. min_layer_number = sys.maxsize
  262. max_layer_number = -sys.maxsize
  263. for layer_id in layer_data.getLayers():
  264. # Store the max and min feedrates and thicknesses for display purposes
  265. for p in layer_data.getLayer(layer_id).polygons:
  266. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  267. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  268. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  269. self._min_thickness = min(float(p.lineThicknesses.min()), self._min_thickness)
  270. if max_layer_number < layer_id:
  271. max_layer_number = layer_id
  272. if min_layer_number > layer_id:
  273. min_layer_number = layer_id
  274. layer_count = max_layer_number - min_layer_number
  275. if new_max_layers < layer_count:
  276. new_max_layers = layer_count
  277. if new_max_layers > 0 and new_max_layers != self._old_max_layers:
  278. self._max_layers = new_max_layers
  279. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  280. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  281. # slider.
  282. if new_max_layers > self._current_layer_num:
  283. self.maxLayersChanged.emit()
  284. self.setLayer(int(self._max_layers))
  285. else:
  286. self.setLayer(int(self._max_layers))
  287. self.maxLayersChanged.emit()
  288. self._startUpdateTopLayers()
  289. def calculateMaxPathsOnLayer(self, layer_num):
  290. # Update the currentPath
  291. scene = self.getController().getScene()
  292. for node in DepthFirstIterator(scene.getRoot()):
  293. layer_data = node.callDecoration("getLayerData")
  294. if not layer_data:
  295. continue
  296. layer = layer_data.getLayer(layer_num)
  297. if layer is None:
  298. return
  299. new_max_paths = layer.lineMeshElementCount()
  300. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  301. self._max_paths = new_max_paths
  302. self.maxPathsChanged.emit()
  303. self.setPath(int(new_max_paths))
  304. maxLayersChanged = Signal()
  305. maxPathsChanged = Signal()
  306. currentLayerNumChanged = Signal()
  307. currentPathNumChanged = Signal()
  308. globalStackChanged = Signal()
  309. preferencesChanged = Signal()
  310. busyChanged = Signal()
  311. activityChanged = Signal()
  312. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  313. # as this caused some issues.
  314. def getProxy(self, engine, script_engine):
  315. return self._proxy
  316. def endRendering(self):
  317. pass
  318. def event(self, event):
  319. modifiers = QApplication.keyboardModifiers()
  320. ctrl_is_active = modifiers & Qt.ControlModifier
  321. shift_is_active = modifiers & Qt.ShiftModifier
  322. if event.type == Event.KeyPressEvent and ctrl_is_active:
  323. amount = 10 if shift_is_active else 1
  324. if event.key == KeyEvent.UpKey:
  325. self.setLayer(self._current_layer_num + amount)
  326. return True
  327. if event.key == KeyEvent.DownKey:
  328. self.setLayer(self._current_layer_num - amount)
  329. return True
  330. if event.type == Event.ViewActivateEvent:
  331. # Make sure the SimulationPass is created
  332. layer_pass = self.getSimulationPass()
  333. self.getRenderer().addRenderPass(layer_pass)
  334. # Make sure the NozzleNode is add to the root
  335. nozzle = self.getNozzleNode()
  336. nozzle.setParent(self.getController().getScene().getRoot())
  337. nozzle.setVisible(False)
  338. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  339. self._onGlobalStackChanged()
  340. if not self._simulationview_composite_shader:
  341. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), "simulationview_composite.shader"))
  342. theme = Application.getInstance().getTheme()
  343. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  344. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  345. if not self._composite_pass:
  346. self._composite_pass = self.getRenderer().getRenderPass("composite")
  347. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  348. self._composite_pass.getLayerBindings().append("simulationview")
  349. self._old_composite_shader = self._composite_pass.getCompositeShader()
  350. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  351. elif event.type == Event.ViewDeactivateEvent:
  352. self._wireprint_warning_message.hide()
  353. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  354. if self._global_container_stack:
  355. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  356. self._nozzle_node.setParent(None)
  357. self.getRenderer().removeRenderPass(self._layer_pass)
  358. self._composite_pass.setLayerBindings(self._old_layer_bindings)
  359. self._composite_pass.setCompositeShader(self._old_composite_shader)
  360. def getCurrentLayerMesh(self):
  361. return self._current_layer_mesh
  362. def getCurrentLayerJumps(self):
  363. return self._current_layer_jumps
  364. def _onGlobalStackChanged(self):
  365. if self._global_container_stack:
  366. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  367. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  368. if self._global_container_stack:
  369. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  370. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  371. self._onPropertyChanged("wireframe_enabled", "value")
  372. self.globalStackChanged.emit()
  373. else:
  374. self._wireprint_warning_message.hide()
  375. def _onPropertyChanged(self, key, property_name):
  376. if key == "wireframe_enabled" and property_name == "value":
  377. if self._global_container_stack.getProperty("wireframe_enabled", "value"):
  378. self._wireprint_warning_message.show()
  379. else:
  380. self._wireprint_warning_message.hide()
  381. def _onCurrentLayerNumChanged(self):
  382. self.calculateMaxPathsOnLayer(self._current_layer_num)
  383. def _startUpdateTopLayers(self):
  384. if not self._compatibility_mode:
  385. return
  386. if self._top_layers_job:
  387. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  388. self._top_layers_job.cancel()
  389. self.setBusy(True)
  390. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  391. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
  392. self._top_layers_job.start()
  393. def _updateCurrentLayerMesh(self, job):
  394. self.setBusy(False)
  395. if not job.getResult():
  396. return
  397. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  398. self._current_layer_mesh = job.getResult().get("layers")
  399. if self._show_travel_moves:
  400. self._current_layer_jumps = job.getResult().get("jumps")
  401. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  402. self._top_layers_job = None
  403. def _updateWithPreferences(self):
  404. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  405. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  406. self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(
  407. Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  408. self.setSimulationViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type"))));
  409. for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")):
  410. try:
  411. opacity = float(extruder_opacity)
  412. except ValueError:
  413. opacity = 1.0
  414. self.setExtruderOpacity(extruder_nr, opacity)
  415. self.setShowTravelMoves(bool(Preferences.getInstance().getValue("layerview/show_travel_moves")))
  416. self.setShowHelpers(bool(Preferences.getInstance().getValue("layerview/show_helpers")))
  417. self.setShowSkin(bool(Preferences.getInstance().getValue("layerview/show_skin")))
  418. self.setShowInfill(bool(Preferences.getInstance().getValue("layerview/show_infill")))
  419. self._startUpdateTopLayers()
  420. self.preferencesChanged.emit()
  421. def _onPreferencesChanged(self, preference):
  422. if preference not in {
  423. "view/top_layer_count",
  424. "view/only_show_top_layers",
  425. "view/force_layer_view_compatibility_mode",
  426. "layerview/layer_view_type",
  427. "layerview/extruder_opacities",
  428. "layerview/show_travel_moves",
  429. "layerview/show_helpers",
  430. "layerview/show_skin",
  431. "layerview/show_infill",
  432. }:
  433. return
  434. self._updateWithPreferences()
  435. class _CreateTopLayersJob(Job):
  436. def __init__(self, scene, layer_number, solid_layers):
  437. super().__init__()
  438. self._scene = scene
  439. self._layer_number = layer_number
  440. self._solid_layers = solid_layers
  441. self._cancel = False
  442. def run(self):
  443. layer_data = None
  444. for node in DepthFirstIterator(self._scene.getRoot()):
  445. layer_data = node.callDecoration("getLayerData")
  446. if layer_data:
  447. break
  448. if self._cancel or not layer_data:
  449. return
  450. layer_mesh = MeshBuilder()
  451. for i in range(self._solid_layers):
  452. layer_number = self._layer_number - i
  453. if layer_number < 0:
  454. continue
  455. try:
  456. layer = layer_data.getLayer(layer_number).createMesh()
  457. except Exception:
  458. Logger.logException("w", "An exception occurred while creating layer mesh.")
  459. return
  460. if not layer or layer.getVertices() is None:
  461. continue
  462. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  463. layer_mesh.addVertices(layer.getVertices())
  464. # Scale layer color by a brightness factor based on the current layer number
  465. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  466. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  467. brightness[0, 3] = 1.0
  468. layer_mesh.addColors(layer.getColors() * brightness)
  469. if self._cancel:
  470. return
  471. Job.yieldThread()
  472. if self._cancel:
  473. return
  474. Job.yieldThread()
  475. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  476. if not jump_mesh or jump_mesh.getVertices() is None:
  477. jump_mesh = None
  478. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  479. def cancel(self):
  480. self._cancel = True
  481. super().cancel()