SimulationView.py 25 KB

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  1. # Copyright (c) 2018 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Preferences import Preferences
  17. from UM.Resources import Resources
  18. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  19. from UM.Scene.Selection import Selection
  20. from UM.Signal import Signal
  21. from UM.View.GL.OpenGL import OpenGL
  22. from UM.View.GL.OpenGLContext import OpenGLContext
  23. from UM.View.View import View
  24. from UM.i18n import i18nCatalog
  25. from cura.Scene.ConvexHullNode import ConvexHullNode
  26. from cura.CuraApplication import CuraApplication
  27. from .NozzleNode import NozzleNode
  28. from .SimulationPass import SimulationPass
  29. from .SimulationViewProxy import SimulationViewProxy
  30. catalog = i18nCatalog("cura")
  31. import numpy
  32. import os.path
  33. ## View used to display g-code paths.
  34. class SimulationView(View):
  35. # Must match SimulationView.qml
  36. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  37. LAYER_VIEW_TYPE_LINE_TYPE = 1
  38. LAYER_VIEW_TYPE_FEEDRATE = 2
  39. LAYER_VIEW_TYPE_THICKNESS = 3
  40. def __init__(self):
  41. super().__init__()
  42. self._max_layers = 0
  43. self._current_layer_num = 0
  44. self._minimum_layer_num = 0
  45. self._current_layer_mesh = None
  46. self._current_layer_jumps = None
  47. self._top_layers_job = None
  48. self._activity = False
  49. self._old_max_layers = 0
  50. self._max_paths = 0
  51. self._current_path_num = 0
  52. self._minimum_path_num = 0
  53. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  54. self._busy = False
  55. self._simulation_running = False
  56. self._ghost_shader = None
  57. self._layer_pass = None
  58. self._composite_pass = None
  59. self._old_layer_bindings = None
  60. self._simulationview_composite_shader = None
  61. self._old_composite_shader = None
  62. self._global_container_stack = None
  63. self._proxy = SimulationViewProxy()
  64. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  65. self._resetSettings()
  66. self._legend_items = None
  67. self._show_travel_moves = False
  68. self._nozzle_node = None
  69. Preferences.getInstance().addPreference("view/top_layer_count", 5)
  70. Preferences.getInstance().addPreference("view/only_show_top_layers", False)
  71. Preferences.getInstance().addPreference("view/force_layer_view_compatibility_mode", False)
  72. Preferences.getInstance().addPreference("layerview/layer_view_type", 0)
  73. Preferences.getInstance().addPreference("layerview/extruder_opacities", "")
  74. Preferences.getInstance().addPreference("layerview/show_travel_moves", False)
  75. Preferences.getInstance().addPreference("layerview/show_helpers", True)
  76. Preferences.getInstance().addPreference("layerview/show_skin", True)
  77. Preferences.getInstance().addPreference("layerview/show_infill", True)
  78. Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
  79. self._updateWithPreferences()
  80. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  81. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  82. self._compatibility_mode = self._evaluateCompatibilityMode()
  83. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  84. title = catalog.i18nc("@info:title", "Simulation View"))
  85. def _evaluateCompatibilityMode(self):
  86. return OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  87. def _resetSettings(self):
  88. self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  89. self._extruder_count = 0
  90. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  91. self._show_travel_moves = 0
  92. self._show_helpers = 1
  93. self._show_skin = 1
  94. self._show_infill = 1
  95. self.resetLayerData()
  96. def getActivity(self):
  97. return self._activity
  98. def setActivity(self, activity):
  99. if self._activity == activity:
  100. return
  101. self._activity = activity
  102. self.activityChanged.emit()
  103. def getSimulationPass(self):
  104. if not self._layer_pass:
  105. # Currently the RenderPass constructor requires a size > 0
  106. # This should be fixed in RenderPass's constructor.
  107. self._layer_pass = SimulationPass(1, 1)
  108. self._compatibility_mode = self._evaluateCompatibilityMode()
  109. self._layer_pass.setSimulationView(self)
  110. return self._layer_pass
  111. def getCurrentLayer(self):
  112. return self._current_layer_num
  113. def getMinimumLayer(self):
  114. return self._minimum_layer_num
  115. def getMaxLayers(self):
  116. return self._max_layers
  117. def getCurrentPath(self):
  118. return self._current_path_num
  119. def getMinimumPath(self):
  120. return self._minimum_path_num
  121. def getMaxPaths(self):
  122. return self._max_paths
  123. def getNozzleNode(self):
  124. if not self._nozzle_node:
  125. self._nozzle_node = NozzleNode()
  126. return self._nozzle_node
  127. def _onSceneChanged(self, node):
  128. if node.getMeshData() is None:
  129. self.resetLayerData()
  130. self.setActivity(False)
  131. self.calculateMaxLayers()
  132. self.calculateMaxPathsOnLayer(self._current_layer_num)
  133. def isBusy(self):
  134. return self._busy
  135. def setBusy(self, busy):
  136. if busy != self._busy:
  137. self._busy = busy
  138. self.busyChanged.emit()
  139. def isSimulationRunning(self):
  140. return self._simulation_running
  141. def setSimulationRunning(self, running):
  142. self._simulation_running = running
  143. def resetLayerData(self):
  144. self._current_layer_mesh = None
  145. self._current_layer_jumps = None
  146. self._max_feedrate = sys.float_info.min
  147. self._min_feedrate = sys.float_info.max
  148. self._max_thickness = sys.float_info.min
  149. self._min_thickness = sys.float_info.max
  150. def beginRendering(self):
  151. scene = self.getController().getScene()
  152. renderer = self.getRenderer()
  153. if not self._ghost_shader:
  154. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  155. self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
  156. for node in DepthFirstIterator(scene.getRoot()):
  157. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  158. # However, it is somewhat relevant when the node is selected, so do render it then.
  159. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  160. continue
  161. if not node.render(renderer):
  162. if (node.getMeshData()) and node.isVisible():
  163. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  164. def setLayer(self, value):
  165. if self._current_layer_num != value:
  166. self._current_layer_num = value
  167. if self._current_layer_num < 0:
  168. self._current_layer_num = 0
  169. if self._current_layer_num > self._max_layers:
  170. self._current_layer_num = self._max_layers
  171. if self._current_layer_num < self._minimum_layer_num:
  172. self._minimum_layer_num = self._current_layer_num
  173. self._startUpdateTopLayers()
  174. self.currentLayerNumChanged.emit()
  175. def setMinimumLayer(self, value):
  176. if self._minimum_layer_num != value:
  177. self._minimum_layer_num = value
  178. if self._minimum_layer_num < 0:
  179. self._minimum_layer_num = 0
  180. if self._minimum_layer_num > self._max_layers:
  181. self._minimum_layer_num = self._max_layers
  182. if self._minimum_layer_num > self._current_layer_num:
  183. self._current_layer_num = self._minimum_layer_num
  184. self._startUpdateTopLayers()
  185. self.currentLayerNumChanged.emit()
  186. def setPath(self, value):
  187. if self._current_path_num != value:
  188. self._current_path_num = value
  189. if self._current_path_num < 0:
  190. self._current_path_num = 0
  191. if self._current_path_num > self._max_paths:
  192. self._current_path_num = self._max_paths
  193. if self._current_path_num < self._minimum_path_num:
  194. self._minimum_path_num = self._current_path_num
  195. self._startUpdateTopLayers()
  196. self.currentPathNumChanged.emit()
  197. def setMinimumPath(self, value):
  198. if self._minimum_path_num != value:
  199. self._minimum_path_num = value
  200. if self._minimum_path_num < 0:
  201. self._minimum_path_num = 0
  202. if self._minimum_path_num > self._max_layers:
  203. self._minimum_path_num = self._max_layers
  204. if self._minimum_path_num > self._current_path_num:
  205. self._current_path_num = self._minimum_path_num
  206. self._startUpdateTopLayers()
  207. self.currentPathNumChanged.emit()
  208. ## Set the layer view type
  209. #
  210. # \param layer_view_type integer as in SimulationView.qml and this class
  211. def setSimulationViewType(self, layer_view_type):
  212. self._layer_view_type = layer_view_type
  213. self.currentLayerNumChanged.emit()
  214. ## Return the layer view type, integer as in SimulationView.qml and this class
  215. def getSimulationViewType(self):
  216. return self._layer_view_type
  217. ## Set the extruder opacity
  218. #
  219. # \param extruder_nr 0..3
  220. # \param opacity 0.0 .. 1.0
  221. def setExtruderOpacity(self, extruder_nr, opacity):
  222. if 0 <= extruder_nr <= 3:
  223. self._extruder_opacity[extruder_nr] = opacity
  224. self.currentLayerNumChanged.emit()
  225. def getExtruderOpacities(self):
  226. return self._extruder_opacity
  227. def setShowTravelMoves(self, show):
  228. self._show_travel_moves = show
  229. self.currentLayerNumChanged.emit()
  230. def getShowTravelMoves(self):
  231. return self._show_travel_moves
  232. def setShowHelpers(self, show):
  233. self._show_helpers = show
  234. self.currentLayerNumChanged.emit()
  235. def getShowHelpers(self):
  236. return self._show_helpers
  237. def setShowSkin(self, show):
  238. self._show_skin = show
  239. self.currentLayerNumChanged.emit()
  240. def getShowSkin(self):
  241. return self._show_skin
  242. def setShowInfill(self, show):
  243. self._show_infill = show
  244. self.currentLayerNumChanged.emit()
  245. def getShowInfill(self):
  246. return self._show_infill
  247. def getCompatibilityMode(self):
  248. return self._compatibility_mode
  249. def getExtruderCount(self):
  250. return self._extruder_count
  251. def getMinFeedrate(self):
  252. return self._min_feedrate
  253. def getMaxFeedrate(self):
  254. return self._max_feedrate
  255. def getMinThickness(self):
  256. return self._min_thickness
  257. def getMaxThickness(self):
  258. return self._max_thickness
  259. def calculateMaxLayers(self):
  260. scene = self.getController().getScene()
  261. self._old_max_layers = self._max_layers
  262. ## Recalculate num max layers
  263. new_max_layers = 0
  264. for node in DepthFirstIterator(scene.getRoot()):
  265. layer_data = node.callDecoration("getLayerData")
  266. if not layer_data:
  267. continue
  268. self.setActivity(True)
  269. min_layer_number = sys.maxsize
  270. max_layer_number = -sys.maxsize
  271. for layer_id in layer_data.getLayers():
  272. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  273. if len(layer_data.getLayer(layer_id).polygons) < 1:
  274. continue
  275. # Store the max and min feedrates and thicknesses for display purposes
  276. for p in layer_data.getLayer(layer_id).polygons:
  277. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  278. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  279. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  280. try:
  281. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  282. except:
  283. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  284. # the zero) can't be calculated
  285. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  286. if max_layer_number < layer_id:
  287. max_layer_number = layer_id
  288. if min_layer_number > layer_id:
  289. min_layer_number = layer_id
  290. layer_count = max_layer_number - min_layer_number
  291. if new_max_layers < layer_count:
  292. new_max_layers = layer_count
  293. if new_max_layers > 0 and new_max_layers != self._old_max_layers:
  294. self._max_layers = new_max_layers
  295. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  296. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  297. # slider.
  298. if new_max_layers > self._current_layer_num:
  299. self.maxLayersChanged.emit()
  300. self.setLayer(int(self._max_layers))
  301. else:
  302. self.setLayer(int(self._max_layers))
  303. self.maxLayersChanged.emit()
  304. self._startUpdateTopLayers()
  305. def calculateMaxPathsOnLayer(self, layer_num):
  306. # Update the currentPath
  307. scene = self.getController().getScene()
  308. for node in DepthFirstIterator(scene.getRoot()):
  309. layer_data = node.callDecoration("getLayerData")
  310. if not layer_data:
  311. continue
  312. layer = layer_data.getLayer(layer_num)
  313. if layer is None:
  314. return
  315. new_max_paths = layer.lineMeshElementCount()
  316. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  317. self._max_paths = new_max_paths
  318. self.maxPathsChanged.emit()
  319. self.setPath(int(new_max_paths))
  320. maxLayersChanged = Signal()
  321. maxPathsChanged = Signal()
  322. currentLayerNumChanged = Signal()
  323. currentPathNumChanged = Signal()
  324. globalStackChanged = Signal()
  325. preferencesChanged = Signal()
  326. busyChanged = Signal()
  327. activityChanged = Signal()
  328. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  329. # as this caused some issues.
  330. def getProxy(self, engine, script_engine):
  331. return self._proxy
  332. def endRendering(self):
  333. pass
  334. def event(self, event):
  335. modifiers = QApplication.keyboardModifiers()
  336. ctrl_is_active = modifiers & Qt.ControlModifier
  337. shift_is_active = modifiers & Qt.ShiftModifier
  338. if event.type == Event.KeyPressEvent and ctrl_is_active:
  339. amount = 10 if shift_is_active else 1
  340. if event.key == KeyEvent.UpKey:
  341. self.setLayer(self._current_layer_num + amount)
  342. return True
  343. if event.key == KeyEvent.DownKey:
  344. self.setLayer(self._current_layer_num - amount)
  345. return True
  346. if event.type == Event.ViewActivateEvent:
  347. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  348. # This can happen when you do the following steps:
  349. # 1. Start Cura
  350. # 2. Load a model
  351. # 3. Switch to Custom mode
  352. # 4. Select the model and click on the per-object tool icon
  353. # 5. Switch view to Layer view or X-Ray
  354. # 6. Cura will very likely crash
  355. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  356. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  357. # context is None.
  358. if Platform.isOSX():
  359. if QOpenGLContext.currentContext() is None:
  360. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  361. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  362. return
  363. # Make sure the SimulationPass is created
  364. layer_pass = self.getSimulationPass()
  365. self.getRenderer().addRenderPass(layer_pass)
  366. # Make sure the NozzleNode is add to the root
  367. nozzle = self.getNozzleNode()
  368. nozzle.setParent(self.getController().getScene().getRoot())
  369. nozzle.setVisible(False)
  370. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  371. self._onGlobalStackChanged()
  372. if not self._simulationview_composite_shader:
  373. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), "simulationview_composite.shader"))
  374. theme = Application.getInstance().getTheme()
  375. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  376. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  377. if not self._composite_pass:
  378. self._composite_pass = self.getRenderer().getRenderPass("composite")
  379. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  380. self._composite_pass.getLayerBindings().append("simulationview")
  381. self._old_composite_shader = self._composite_pass.getCompositeShader()
  382. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  383. elif event.type == Event.ViewDeactivateEvent:
  384. self._wireprint_warning_message.hide()
  385. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  386. if self._global_container_stack:
  387. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  388. self._nozzle_node.setParent(None)
  389. self.getRenderer().removeRenderPass(self._layer_pass)
  390. self._composite_pass.setLayerBindings(self._old_layer_bindings)
  391. self._composite_pass.setCompositeShader(self._old_composite_shader)
  392. def getCurrentLayerMesh(self):
  393. return self._current_layer_mesh
  394. def getCurrentLayerJumps(self):
  395. return self._current_layer_jumps
  396. def _onGlobalStackChanged(self):
  397. if self._global_container_stack:
  398. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  399. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  400. if self._global_container_stack:
  401. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  402. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  403. self._onPropertyChanged("wireframe_enabled", "value")
  404. self.globalStackChanged.emit()
  405. else:
  406. self._wireprint_warning_message.hide()
  407. def _onPropertyChanged(self, key, property_name):
  408. if key == "wireframe_enabled" and property_name == "value":
  409. if self._global_container_stack.getProperty("wireframe_enabled", "value"):
  410. self._wireprint_warning_message.show()
  411. else:
  412. self._wireprint_warning_message.hide()
  413. def _onCurrentLayerNumChanged(self):
  414. self.calculateMaxPathsOnLayer(self._current_layer_num)
  415. def _startUpdateTopLayers(self):
  416. if not self._compatibility_mode:
  417. return
  418. if self._top_layers_job:
  419. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  420. self._top_layers_job.cancel()
  421. self.setBusy(True)
  422. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  423. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
  424. self._top_layers_job.start()
  425. def _updateCurrentLayerMesh(self, job):
  426. self.setBusy(False)
  427. if not job.getResult():
  428. return
  429. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  430. self._current_layer_mesh = job.getResult().get("layers")
  431. if self._show_travel_moves:
  432. self._current_layer_jumps = job.getResult().get("jumps")
  433. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  434. self._top_layers_job = None
  435. def _updateWithPreferences(self):
  436. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  437. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  438. self._compatibility_mode = self._evaluateCompatibilityMode()
  439. self.setSimulationViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type"))));
  440. for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")):
  441. try:
  442. opacity = float(extruder_opacity)
  443. except ValueError:
  444. opacity = 1.0
  445. self.setExtruderOpacity(extruder_nr, opacity)
  446. self.setShowTravelMoves(bool(Preferences.getInstance().getValue("layerview/show_travel_moves")))
  447. self.setShowHelpers(bool(Preferences.getInstance().getValue("layerview/show_helpers")))
  448. self.setShowSkin(bool(Preferences.getInstance().getValue("layerview/show_skin")))
  449. self.setShowInfill(bool(Preferences.getInstance().getValue("layerview/show_infill")))
  450. self._startUpdateTopLayers()
  451. self.preferencesChanged.emit()
  452. def _onPreferencesChanged(self, preference):
  453. if preference not in {
  454. "view/top_layer_count",
  455. "view/only_show_top_layers",
  456. "view/force_layer_view_compatibility_mode",
  457. "layerview/layer_view_type",
  458. "layerview/extruder_opacities",
  459. "layerview/show_travel_moves",
  460. "layerview/show_helpers",
  461. "layerview/show_skin",
  462. "layerview/show_infill",
  463. }:
  464. return
  465. self._updateWithPreferences()
  466. class _CreateTopLayersJob(Job):
  467. def __init__(self, scene, layer_number, solid_layers):
  468. super().__init__()
  469. self._scene = scene
  470. self._layer_number = layer_number
  471. self._solid_layers = solid_layers
  472. self._cancel = False
  473. def run(self):
  474. layer_data = None
  475. for node in DepthFirstIterator(self._scene.getRoot()):
  476. layer_data = node.callDecoration("getLayerData")
  477. if layer_data:
  478. break
  479. if self._cancel or not layer_data:
  480. return
  481. layer_mesh = MeshBuilder()
  482. for i in range(self._solid_layers):
  483. layer_number = self._layer_number - i
  484. if layer_number < 0:
  485. continue
  486. try:
  487. layer = layer_data.getLayer(layer_number).createMesh()
  488. except Exception:
  489. Logger.logException("w", "An exception occurred while creating layer mesh.")
  490. return
  491. if not layer or layer.getVertices() is None:
  492. continue
  493. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  494. layer_mesh.addVertices(layer.getVertices())
  495. # Scale layer color by a brightness factor based on the current layer number
  496. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  497. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  498. brightness[0, 3] = 1.0
  499. layer_mesh.addColors(layer.getColors() * brightness)
  500. if self._cancel:
  501. return
  502. Job.yieldThread()
  503. if self._cancel:
  504. return
  505. Job.yieldThread()
  506. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  507. if not jump_mesh or jump_mesh.getVertices() is None:
  508. jump_mesh = None
  509. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  510. def cancel(self):
  511. self._cancel = True
  512. super().cancel()