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- # Copyright (c) 2017 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- from UM.Job import Job
- from UM.Scene.SceneNode import SceneNode
- from UM.Math.Vector import Vector
- from UM.Operations.TranslateOperation import TranslateOperation
- from UM.Operations.GroupedOperation import GroupedOperation
- from UM.Logger import Logger
- from UM.Message import Message
- from UM.i18n import i18nCatalog
- i18n_catalog = i18nCatalog("cura")
- from cura.Scene.ZOffsetDecorator import ZOffsetDecorator
- from cura.Arranging.Arrange import Arrange
- from cura.Arranging.ShapeArray import ShapeArray
- from typing import List
- class ArrangeObjectsJob(Job):
- def __init__(self, nodes: List[SceneNode], fixed_nodes: List[SceneNode], min_offset = 8):
- super().__init__()
- self._nodes = nodes
- self._fixed_nodes = fixed_nodes
- self._min_offset = min_offset
- def run(self):
- status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"),
- lifetime = 0,
- dismissable=False,
- progress = 0,
- title = i18n_catalog.i18nc("@info:title", "Finding Location"))
- status_message.show()
- arranger = Arrange.create(fixed_nodes = self._fixed_nodes)
- # Collect nodes to be placed
- nodes_arr = [] # fill with (size, node, offset_shape_arr, hull_shape_arr)
- for node in self._nodes:
- offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset)
- nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr))
- # Sort the nodes with the biggest area first.
- nodes_arr.sort(key=lambda item: item[0])
- nodes_arr.reverse()
- # Place nodes one at a time
- start_priority = 0
- last_priority = start_priority
- last_size = None
- grouped_operation = GroupedOperation()
- found_solution_for_all = True
- for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr):
- # For performance reasons, we assume that when a location does not fit,
- # it will also not fit for the next object (while what can be untrue).
- # We also skip possibilities by slicing through the possibilities (step = 10)
- if last_size == size: # This optimization works if many of the objects have the same size
- start_priority = last_priority
- else:
- start_priority = 0
- best_spot = arranger.bestSpot(offset_shape_arr, start_prio=start_priority, step=10)
- x, y = best_spot.x, best_spot.y
- node.removeDecorator(ZOffsetDecorator)
- if node.getBoundingBox():
- center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
- else:
- center_y = 0
- if x is not None: # We could find a place
- last_size = size
- last_priority = best_spot.priority
- arranger.place(x, y, hull_shape_arr) # take place before the next one
- grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True))
- else:
- Logger.log("d", "Arrange all: could not find spot!")
- found_solution_for_all = False
- grouped_operation.addOperation(TranslateOperation(node, Vector(200, center_y, - idx * 20), set_position = True))
- status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
- Job.yieldThread()
- grouped_operation.push()
- status_message.hide()
- if not found_solution_for_all:
- no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
- title = i18n_catalog.i18nc("@info:title", "Can't Find Location"))
- no_full_solution_message.show()
- self.finished.emit(self)
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