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- [general]
- version = 4
- name = Fine
- definition = ultimaker2_plus_connect
- [metadata]
- setting_version = 20
- type = quality
- quality_type = normal
- weight = 0
- material = generic_pp
- variant = 0.4 mm
- [values]
- acceleration_enabled = True
- acceleration_layer_0 = =acceleration_topbottom
- acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000)
- acceleration_print = 4000
- acceleration_support = =math.ceil(acceleration_print * 2000 / 4000)
- acceleration_support_interface = =acceleration_topbottom
- acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000)
- acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000)
- acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000)
- brim_width = 20
- cool_fan_full_at_height = =layer_height_0 + 4 * layer_height
- cool_fan_speed_max = 100
- cool_min_layer_time_fan_speed_max = 6
- cool_min_speed = 20
- infill_overlap = 0
- infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
- infill_wipe_dist = 0
- jerk_enabled = True
- jerk_layer_0 = =jerk_topbottom
- jerk_prime_tower = =math.ceil(jerk_print * 15 / 25)
- jerk_print = 25
- jerk_support = =math.ceil(jerk_print * 15 / 25)
- jerk_support_interface = =jerk_topbottom
- jerk_topbottom = =math.ceil(jerk_print * 5 / 25)
- jerk_wall = =math.ceil(jerk_print * 10 / 25)
- jerk_wall_0 = =math.ceil(jerk_wall * 5 / 10)
- multiple_mesh_overlap = 0
- retraction_count_max = 12
- retraction_extrusion_window = 1
- retraction_hop = 0.15
- retraction_hop_enabled = True
- retraction_hop_only_when_collides = True
- retraction_min_travel = 0.5
- skin_overlap = 10
- speed_layer_0 = =speed_print
- speed_prime_tower = =speed_topbottom
- speed_print = 25
- speed_support_interface = =speed_topbottom
- speed_topbottom = =math.ceil(speed_print * 25 / 25)
- speed_travel = 250
- speed_travel_layer_0 = 50
- speed_wall = =math.ceil(speed_print * 25 / 25)
- speed_wall_0 = =math.ceil(speed_wall * 20 / 25)
- support_angle = 60
- support_bottom_distance = =support_z_distance / 2
- support_top_distance = =support_z_distance
- support_xy_distance = =wall_line_width_0 * 2.5
- support_xy_distance_overhang = =wall_line_width_0
- support_z_distance = =layer_height * 2
- travel_avoid_distance = 3
- wall_0_inset = 0
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