ExpandableComponent.qml 12 KB

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  1. // Copyright (c) 2018 Ultimaker B.V.
  2. // Cura is released under the terms of the LGPLv3 or higher.
  3. import QtQuick 2.7
  4. import QtQuick.Controls 2.3
  5. import UM 1.2 as UM
  6. import Cura 1.0 as Cura
  7. import QtGraphicalEffects 1.0 // For the dropshadow
  8. // The expandable component has 2 major sub components:
  9. // * The headerItem; Always visible and should hold some info about what happens if the component is expanded
  10. // * The contentItem; The content that needs to be shown if the component is expanded.
  11. Item
  12. {
  13. id: base
  14. // Enumeration with the different possible alignments of the content with respect of the headerItem
  15. enum ContentAlignment
  16. {
  17. AlignLeft,
  18. AlignRight
  19. }
  20. // The headerItem holds the QML item that is always displayed.
  21. property alias headerItem: headerItemLoader.sourceComponent
  22. // The contentItem holds the QML item that is shown when the "open" button is pressed
  23. property alias contentItem: content.contentItem
  24. property color contentBackgroundColor: UM.Theme.getColor("action_button")
  25. property color headerBackgroundColor: UM.Theme.getColor("action_button")
  26. property color headerActiveColor: UM.Theme.getColor("secondary")
  27. property color headerHoverColor: UM.Theme.getColor("action_button_hovered")
  28. property alias enabled: mouseArea.enabled
  29. // Text to show when this component is disabled
  30. property alias disabledText: disabledLabel.text
  31. // Defines the alignment of the content with respect of the headerItem, by default to the right
  32. // Note that this only has an effect if the panel is draggable
  33. property int contentAlignment: ExpandableComponent.ContentAlignment.AlignRight
  34. // How much spacing is needed around the contentItem
  35. property alias contentPadding: content.padding
  36. // Adds a title to the content item
  37. property alias contentHeaderTitle: contentHeader.headerTitle
  38. // How much spacing is needed for the contentItem by Y coordinate
  39. property var contentSpacingY: UM.Theme.getSize("narrow_margin").width
  40. // How much padding is needed around the header & button
  41. property alias headerPadding: background.padding
  42. // What icon should be displayed on the right.
  43. property alias iconSource: collapseButton.source
  44. property alias iconColor: collapseButton.color
  45. // The icon size (it's always drawn as a square)
  46. property alias iconSize: collapseButton.height
  47. // Is the "drawer" open?
  48. property alias expanded: contentContainer.visible
  49. // What should the radius of the header be. This is also influenced by the headerCornerSide
  50. property alias headerRadius: background.radius
  51. // On what side should the header corners be shown? 1 is down, 2 is left, 3 is up and 4 is right.
  52. property alias headerCornerSide: background.cornerSide
  53. property alias headerShadowColor: shadow.color
  54. property alias enableHeaderShadow: shadow.visible
  55. property int shadowOffset: 2
  56. // Prefix used for the dragged position preferences. Preferences not used if empty. Don't translate!
  57. property string dragPreferencesNamePrefix: ""
  58. function toggleContent()
  59. {
  60. contentContainer.visible = !expanded
  61. }
  62. function updateDragPosition()
  63. {
  64. contentContainer.trySetPosition(contentContainer.x, contentContainer.y);
  65. }
  66. onEnabledChanged:
  67. {
  68. if (!base.enabled && expanded)
  69. {
  70. toggleContent();
  71. updateDragPosition();
  72. }
  73. }
  74. // Add this binding since the background color is not updated otherwise
  75. Binding
  76. {
  77. target: background
  78. property: "color"
  79. value:
  80. {
  81. return base.enabled ? (expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled")
  82. }
  83. }
  84. implicitHeight: 100 * screenScaleFactor
  85. implicitWidth: 400 * screenScaleFactor
  86. RoundedRectangle
  87. {
  88. id: background
  89. property real padding: UM.Theme.getSize("default_margin").width
  90. color: base.enabled ? (base.expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled")
  91. anchors.fill: parent
  92. Label
  93. {
  94. id: disabledLabel
  95. visible: !base.enabled
  96. anchors.fill: parent
  97. leftPadding: background.padding
  98. rightPadding: background.padding
  99. text: ""
  100. font: UM.Theme.getFont("default")
  101. renderType: Text.NativeRendering
  102. verticalAlignment: Text.AlignVCenter
  103. color: UM.Theme.getColor("text")
  104. wrapMode: Text.WordWrap
  105. }
  106. Item
  107. {
  108. anchors.fill: parent
  109. visible: base.enabled
  110. Loader
  111. {
  112. id: headerItemLoader
  113. anchors
  114. {
  115. left: parent.left
  116. right: collapseButton.visible ? collapseButton.left : parent.right
  117. top: parent.top
  118. bottom: parent.bottom
  119. margins: background.padding
  120. }
  121. }
  122. UM.RecolorImage
  123. {
  124. id: collapseButton
  125. anchors
  126. {
  127. right: parent.right
  128. verticalCenter: parent.verticalCenter
  129. margins: background.padding
  130. }
  131. source: UM.Theme.getIcon("pencil")
  132. visible: source != ""
  133. width: UM.Theme.getSize("standard_arrow").width
  134. height: UM.Theme.getSize("standard_arrow").height
  135. color: UM.Theme.getColor("small_button_text")
  136. }
  137. }
  138. MouseArea
  139. {
  140. id: mouseArea
  141. anchors.fill: parent
  142. onClicked: toggleContent()
  143. hoverEnabled: true
  144. onEntered: background.color = headerHoverColor
  145. onExited: background.color = base.enabled ? (base.expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled")
  146. }
  147. }
  148. DropShadow
  149. {
  150. id: shadow
  151. // Don't blur the shadow
  152. radius: 0
  153. anchors.fill: background
  154. source: background
  155. verticalOffset: base.shadowOffset
  156. visible: true
  157. color: UM.Theme.getColor("action_button_shadow")
  158. // Should always be drawn behind the background.
  159. z: background.z - 1
  160. }
  161. Cura.RoundedRectangle
  162. {
  163. id: contentContainer
  164. property string dragPreferencesNameX: "_xpos"
  165. property string dragPreferencesNameY: "_ypos"
  166. visible: false
  167. width: childrenRect.width
  168. height: childrenRect.height
  169. // Ensure that the content is located directly below the headerItem
  170. y: dragPreferencesNamePrefix === "" ? (background.height + base.shadowOffset + base.contentSpacingY) : UM.Preferences.getValue(dragPreferencesNamePrefix + dragPreferencesNameY)
  171. // Make the content aligned with the rest, using the property contentAlignment to decide whether is right or left.
  172. // In case of right alignment, the 3x padding is due to left, right and padding between the button & text.
  173. x: dragPreferencesNamePrefix === "" ? (contentAlignment == ExpandableComponent.ContentAlignment.AlignRight ? -width + collapseButton.width + headerItemLoader.width + 3 * background.padding : 0) : UM.Preferences.getValue(dragPreferencesNamePrefix + dragPreferencesNameX)
  174. cornerSide: Cura.RoundedRectangle.Direction.All
  175. color: contentBackgroundColor
  176. border.width: UM.Theme.getSize("default_lining").width
  177. border.color: UM.Theme.getColor("lining")
  178. radius: UM.Theme.getSize("default_radius").width
  179. function trySetPosition(posNewX, posNewY)
  180. {
  181. var margin = UM.Theme.getSize("narrow_margin");
  182. var minPt = base.mapFromItem(null, margin.width, margin.height);
  183. var maxPt = base.mapFromItem(null,
  184. CuraApplication.appWidth() - (contentContainer.width + margin.width),
  185. CuraApplication.appHeight() - (contentContainer.height + margin.height));
  186. var initialY = background.height + base.shadowOffset + margin.height;
  187. contentContainer.x = Math.max(minPt.x, Math.min(maxPt.x, posNewX));
  188. contentContainer.y = Math.max(initialY, Math.min(maxPt.y, posNewY));
  189. if (dragPreferencesNamePrefix !== "")
  190. {
  191. UM.Preferences.setValue(dragPreferencesNamePrefix + dragPreferencesNameX, contentContainer.x);
  192. UM.Preferences.setValue(dragPreferencesNamePrefix + dragPreferencesNameY, contentContainer.y);
  193. }
  194. }
  195. ExpandableComponentHeader
  196. {
  197. id: contentHeader
  198. headerTitle: ""
  199. anchors
  200. {
  201. top: parent.top
  202. right: parent.right
  203. left: parent.left
  204. }
  205. MouseArea
  206. {
  207. id: dragRegion
  208. cursorShape: Qt.SizeAllCursor
  209. anchors
  210. {
  211. top: parent.top
  212. bottom: parent.bottom
  213. left: parent.left
  214. right: contentHeader.xPosCloseButton
  215. }
  216. property var clickPos: Qt.point(0, 0)
  217. property bool dragging: false
  218. onPressed:
  219. {
  220. clickPos = Qt.point(mouse.x, mouse.y);
  221. dragging = true
  222. }
  223. onPositionChanged:
  224. {
  225. if(dragging)
  226. {
  227. var delta = Qt.point(mouse.x - clickPos.x, mouse.y - clickPos.y);
  228. if (delta.x !== 0 || delta.y !== 0)
  229. {
  230. contentContainer.trySetPosition(contentContainer.x + delta.x, contentContainer.y + delta.y);
  231. }
  232. }
  233. }
  234. onReleased:
  235. {
  236. dragging = false
  237. }
  238. onDoubleClicked:
  239. {
  240. dragging = false
  241. contentContainer.trySetPosition(0, 0);
  242. }
  243. Connections
  244. {
  245. target: UM.Preferences
  246. function onPreferenceChanged(preference)
  247. {
  248. if
  249. (
  250. preference !== "general/window_height" &&
  251. preference !== "general/window_width" &&
  252. preference !== "general/window_state"
  253. )
  254. {
  255. return;
  256. }
  257. contentContainer.trySetPosition(contentContainer.x, contentContainer.y);
  258. }
  259. }
  260. }
  261. }
  262. Control
  263. {
  264. id: content
  265. anchors.top: contentHeader.bottom
  266. padding: UM.Theme.getSize("default_margin").width
  267. contentItem: Item {}
  268. onContentItemChanged:
  269. {
  270. // Since we want the size of the content to be set by the size of the content,
  271. // we need to do it like this.
  272. content.width = contentItem.width + 2 * content.padding
  273. content.height = contentItem.height + 2 * content.padding
  274. }
  275. }
  276. }
  277. // DO NOT MOVE UP IN THE CODE: This connection has to be here, after the definition of the content item.
  278. // Apparently the order in which these are handled matters and so the height is correctly updated if this is here.
  279. Connections
  280. {
  281. // Since it could be that the content is dynamically populated, we should also take these changes into account.
  282. target: content.contentItem
  283. function onWidthChanged() { content.width = content.contentItem.width + 2 * content.padding }
  284. function onHeightChanged()
  285. {
  286. content.height = content.contentItem.height + 2 * content.padding
  287. contentContainer.height = contentHeader.height + content.height
  288. }
  289. }
  290. }