SimulationView.py 25 KB

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  1. # Copyright (c) 2018 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Preferences import Preferences
  17. from UM.Resources import Resources
  18. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  19. from UM.Scene.Selection import Selection
  20. from UM.Signal import Signal
  21. from UM.View.GL.OpenGL import OpenGL
  22. from UM.View.GL.OpenGLContext import OpenGLContext
  23. from UM.View.View import View
  24. from UM.i18n import i18nCatalog
  25. from cura.Scene.ConvexHullNode import ConvexHullNode
  26. from cura.CuraApplication import CuraApplication
  27. from .NozzleNode import NozzleNode
  28. from .SimulationPass import SimulationPass
  29. from .SimulationViewProxy import SimulationViewProxy
  30. catalog = i18nCatalog("cura")
  31. import numpy
  32. import os.path
  33. ## View used to display g-code paths.
  34. class SimulationView(View):
  35. # Must match SimulationView.qml
  36. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  37. LAYER_VIEW_TYPE_LINE_TYPE = 1
  38. LAYER_VIEW_TYPE_FEEDRATE = 2
  39. LAYER_VIEW_TYPE_THICKNESS = 3
  40. def __init__(self):
  41. super().__init__()
  42. self._max_layers = 0
  43. self._current_layer_num = 0
  44. self._minimum_layer_num = 0
  45. self._current_layer_mesh = None
  46. self._current_layer_jumps = None
  47. self._top_layers_job = None
  48. self._activity = False
  49. self._old_max_layers = 0
  50. self._max_paths = 0
  51. self._current_path_num = 0
  52. self._minimum_path_num = 0
  53. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  54. self._busy = False
  55. self._simulation_running = False
  56. self._ghost_shader = None
  57. self._layer_pass = None
  58. self._composite_pass = None
  59. self._old_layer_bindings = None
  60. self._simulationview_composite_shader = None
  61. self._old_composite_shader = None
  62. self._global_container_stack = None
  63. self._proxy = SimulationViewProxy()
  64. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  65. self._resetSettings()
  66. self._legend_items = None
  67. self._show_travel_moves = False
  68. self._nozzle_node = None
  69. Preferences.getInstance().addPreference("view/top_layer_count", 5)
  70. Preferences.getInstance().addPreference("view/only_show_top_layers", False)
  71. Preferences.getInstance().addPreference("view/force_layer_view_compatibility_mode", False)
  72. Preferences.getInstance().addPreference("layerview/layer_view_type", 0)
  73. Preferences.getInstance().addPreference("layerview/extruder_opacities", "")
  74. Preferences.getInstance().addPreference("layerview/show_travel_moves", False)
  75. Preferences.getInstance().addPreference("layerview/show_helpers", True)
  76. Preferences.getInstance().addPreference("layerview/show_skin", True)
  77. Preferences.getInstance().addPreference("layerview/show_infill", True)
  78. Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
  79. self._updateWithPreferences()
  80. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  81. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  82. self._compatibility_mode = self._evaluateCompatibilityMode()
  83. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  84. title = catalog.i18nc("@info:title", "Simulation View"))
  85. def _evaluateCompatibilityMode(self):
  86. return OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  87. def _resetSettings(self):
  88. self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  89. self._extruder_count = 0
  90. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  91. self._show_travel_moves = 0
  92. self._show_helpers = 1
  93. self._show_skin = 1
  94. self._show_infill = 1
  95. self.resetLayerData()
  96. def getActivity(self):
  97. return self._activity
  98. def setActivity(self, activity):
  99. if self._activity == activity:
  100. return
  101. self._activity = activity
  102. self.activityChanged.emit()
  103. def getSimulationPass(self):
  104. if not self._layer_pass:
  105. # Currently the RenderPass constructor requires a size > 0
  106. # This should be fixed in RenderPass's constructor.
  107. self._layer_pass = SimulationPass(1, 1)
  108. self._compatibility_mode = self._evaluateCompatibilityMode()
  109. self._layer_pass.setSimulationView(self)
  110. return self._layer_pass
  111. def getCurrentLayer(self):
  112. return self._current_layer_num
  113. def getMinimumLayer(self):
  114. return self._minimum_layer_num
  115. def getMaxLayers(self):
  116. return self._max_layers
  117. def getCurrentPath(self):
  118. return self._current_path_num
  119. def getMinimumPath(self):
  120. return self._minimum_path_num
  121. def getMaxPaths(self):
  122. return self._max_paths
  123. def getNozzleNode(self):
  124. if not self._nozzle_node:
  125. self._nozzle_node = NozzleNode()
  126. return self._nozzle_node
  127. def _onSceneChanged(self, node):
  128. if node.getMeshData() is None:
  129. self.resetLayerData()
  130. else:
  131. self.setActivity(False)
  132. self.calculateMaxLayers()
  133. self.calculateMaxPathsOnLayer(self._current_layer_num)
  134. def isBusy(self):
  135. return self._busy
  136. def setBusy(self, busy):
  137. if busy != self._busy:
  138. self._busy = busy
  139. self.busyChanged.emit()
  140. def isSimulationRunning(self):
  141. return self._simulation_running
  142. def setSimulationRunning(self, running):
  143. self._simulation_running = running
  144. def resetLayerData(self):
  145. self._current_layer_mesh = None
  146. self._current_layer_jumps = None
  147. self._max_feedrate = sys.float_info.min
  148. self._min_feedrate = sys.float_info.max
  149. self._max_thickness = sys.float_info.min
  150. self._min_thickness = sys.float_info.max
  151. def beginRendering(self):
  152. scene = self.getController().getScene()
  153. renderer = self.getRenderer()
  154. if not self._ghost_shader:
  155. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  156. self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
  157. for node in DepthFirstIterator(scene.getRoot()):
  158. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  159. # However, it is somewhat relevant when the node is selected, so do render it then.
  160. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  161. continue
  162. if not node.render(renderer):
  163. if (node.getMeshData()) and node.isVisible():
  164. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  165. def setLayer(self, value):
  166. if self._current_layer_num != value:
  167. self._current_layer_num = value
  168. if self._current_layer_num < 0:
  169. self._current_layer_num = 0
  170. if self._current_layer_num > self._max_layers:
  171. self._current_layer_num = self._max_layers
  172. if self._current_layer_num < self._minimum_layer_num:
  173. self._minimum_layer_num = self._current_layer_num
  174. self._startUpdateTopLayers()
  175. self.currentLayerNumChanged.emit()
  176. def setMinimumLayer(self, value):
  177. if self._minimum_layer_num != value:
  178. self._minimum_layer_num = value
  179. if self._minimum_layer_num < 0:
  180. self._minimum_layer_num = 0
  181. if self._minimum_layer_num > self._max_layers:
  182. self._minimum_layer_num = self._max_layers
  183. if self._minimum_layer_num > self._current_layer_num:
  184. self._current_layer_num = self._minimum_layer_num
  185. self._startUpdateTopLayers()
  186. self.currentLayerNumChanged.emit()
  187. def setPath(self, value):
  188. if self._current_path_num != value:
  189. self._current_path_num = value
  190. if self._current_path_num < 0:
  191. self._current_path_num = 0
  192. if self._current_path_num > self._max_paths:
  193. self._current_path_num = self._max_paths
  194. if self._current_path_num < self._minimum_path_num:
  195. self._minimum_path_num = self._current_path_num
  196. self._startUpdateTopLayers()
  197. self.currentPathNumChanged.emit()
  198. def setMinimumPath(self, value):
  199. if self._minimum_path_num != value:
  200. self._minimum_path_num = value
  201. if self._minimum_path_num < 0:
  202. self._minimum_path_num = 0
  203. if self._minimum_path_num > self._max_layers:
  204. self._minimum_path_num = self._max_layers
  205. if self._minimum_path_num > self._current_path_num:
  206. self._current_path_num = self._minimum_path_num
  207. self._startUpdateTopLayers()
  208. self.currentPathNumChanged.emit()
  209. ## Set the layer view type
  210. #
  211. # \param layer_view_type integer as in SimulationView.qml and this class
  212. def setSimulationViewType(self, layer_view_type):
  213. self._layer_view_type = layer_view_type
  214. self.currentLayerNumChanged.emit()
  215. ## Return the layer view type, integer as in SimulationView.qml and this class
  216. def getSimulationViewType(self):
  217. return self._layer_view_type
  218. ## Set the extruder opacity
  219. #
  220. # \param extruder_nr 0..3
  221. # \param opacity 0.0 .. 1.0
  222. def setExtruderOpacity(self, extruder_nr, opacity):
  223. if 0 <= extruder_nr <= 3:
  224. self._extruder_opacity[extruder_nr] = opacity
  225. self.currentLayerNumChanged.emit()
  226. def getExtruderOpacities(self):
  227. return self._extruder_opacity
  228. def setShowTravelMoves(self, show):
  229. self._show_travel_moves = show
  230. self.currentLayerNumChanged.emit()
  231. def getShowTravelMoves(self):
  232. return self._show_travel_moves
  233. def setShowHelpers(self, show):
  234. self._show_helpers = show
  235. self.currentLayerNumChanged.emit()
  236. def getShowHelpers(self):
  237. return self._show_helpers
  238. def setShowSkin(self, show):
  239. self._show_skin = show
  240. self.currentLayerNumChanged.emit()
  241. def getShowSkin(self):
  242. return self._show_skin
  243. def setShowInfill(self, show):
  244. self._show_infill = show
  245. self.currentLayerNumChanged.emit()
  246. def getShowInfill(self):
  247. return self._show_infill
  248. def getCompatibilityMode(self):
  249. return self._compatibility_mode
  250. def getExtruderCount(self):
  251. return self._extruder_count
  252. def getMinFeedrate(self):
  253. return self._min_feedrate
  254. def getMaxFeedrate(self):
  255. return self._max_feedrate
  256. def getMinThickness(self):
  257. return self._min_thickness
  258. def getMaxThickness(self):
  259. return self._max_thickness
  260. def calculateMaxLayers(self):
  261. scene = self.getController().getScene()
  262. self._old_max_layers = self._max_layers
  263. ## Recalculate num max layers
  264. new_max_layers = 0
  265. for node in DepthFirstIterator(scene.getRoot()):
  266. layer_data = node.callDecoration("getLayerData")
  267. if not layer_data:
  268. continue
  269. self.setActivity(True)
  270. min_layer_number = sys.maxsize
  271. max_layer_number = -sys.maxsize
  272. for layer_id in layer_data.getLayers():
  273. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  274. if len(layer_data.getLayer(layer_id).polygons) < 1:
  275. continue
  276. # Store the max and min feedrates and thicknesses for display purposes
  277. for p in layer_data.getLayer(layer_id).polygons:
  278. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  279. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  280. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  281. try:
  282. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  283. except:
  284. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  285. # the zero) can't be calculated
  286. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  287. if max_layer_number < layer_id:
  288. max_layer_number = layer_id
  289. if min_layer_number > layer_id:
  290. min_layer_number = layer_id
  291. layer_count = max_layer_number - min_layer_number
  292. if new_max_layers < layer_count:
  293. new_max_layers = layer_count
  294. if new_max_layers > 0 and new_max_layers != self._old_max_layers:
  295. self._max_layers = new_max_layers
  296. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  297. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  298. # slider.
  299. if new_max_layers > self._current_layer_num:
  300. self.maxLayersChanged.emit()
  301. self.setLayer(int(self._max_layers))
  302. else:
  303. self.setLayer(int(self._max_layers))
  304. self.maxLayersChanged.emit()
  305. self._startUpdateTopLayers()
  306. def calculateMaxPathsOnLayer(self, layer_num):
  307. # Update the currentPath
  308. scene = self.getController().getScene()
  309. for node in DepthFirstIterator(scene.getRoot()):
  310. layer_data = node.callDecoration("getLayerData")
  311. if not layer_data:
  312. continue
  313. layer = layer_data.getLayer(layer_num)
  314. if layer is None:
  315. return
  316. new_max_paths = layer.lineMeshElementCount()
  317. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  318. self._max_paths = new_max_paths
  319. self.maxPathsChanged.emit()
  320. self.setPath(int(new_max_paths))
  321. maxLayersChanged = Signal()
  322. maxPathsChanged = Signal()
  323. currentLayerNumChanged = Signal()
  324. currentPathNumChanged = Signal()
  325. globalStackChanged = Signal()
  326. preferencesChanged = Signal()
  327. busyChanged = Signal()
  328. activityChanged = Signal()
  329. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  330. # as this caused some issues.
  331. def getProxy(self, engine, script_engine):
  332. return self._proxy
  333. def endRendering(self):
  334. pass
  335. def event(self, event):
  336. modifiers = QApplication.keyboardModifiers()
  337. ctrl_is_active = modifiers & Qt.ControlModifier
  338. shift_is_active = modifiers & Qt.ShiftModifier
  339. if event.type == Event.KeyPressEvent and ctrl_is_active:
  340. amount = 10 if shift_is_active else 1
  341. if event.key == KeyEvent.UpKey:
  342. self.setLayer(self._current_layer_num + amount)
  343. return True
  344. if event.key == KeyEvent.DownKey:
  345. self.setLayer(self._current_layer_num - amount)
  346. return True
  347. if event.type == Event.ViewActivateEvent:
  348. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  349. # This can happen when you do the following steps:
  350. # 1. Start Cura
  351. # 2. Load a model
  352. # 3. Switch to Custom mode
  353. # 4. Select the model and click on the per-object tool icon
  354. # 5. Switch view to Layer view or X-Ray
  355. # 6. Cura will very likely crash
  356. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  357. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  358. # context is None.
  359. if Platform.isOSX():
  360. if QOpenGLContext.currentContext() is None:
  361. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  362. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  363. return
  364. # Make sure the SimulationPass is created
  365. layer_pass = self.getSimulationPass()
  366. self.getRenderer().addRenderPass(layer_pass)
  367. # Make sure the NozzleNode is add to the root
  368. nozzle = self.getNozzleNode()
  369. nozzle.setParent(self.getController().getScene().getRoot())
  370. nozzle.setVisible(False)
  371. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  372. self._onGlobalStackChanged()
  373. if not self._simulationview_composite_shader:
  374. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), "simulationview_composite.shader"))
  375. theme = Application.getInstance().getTheme()
  376. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  377. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  378. if not self._composite_pass:
  379. self._composite_pass = self.getRenderer().getRenderPass("composite")
  380. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  381. self._composite_pass.getLayerBindings().append("simulationview")
  382. self._old_composite_shader = self._composite_pass.getCompositeShader()
  383. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  384. elif event.type == Event.ViewDeactivateEvent:
  385. self._wireprint_warning_message.hide()
  386. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  387. if self._global_container_stack:
  388. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  389. self._nozzle_node.setParent(None)
  390. self.getRenderer().removeRenderPass(self._layer_pass)
  391. self._composite_pass.setLayerBindings(self._old_layer_bindings)
  392. self._composite_pass.setCompositeShader(self._old_composite_shader)
  393. def getCurrentLayerMesh(self):
  394. return self._current_layer_mesh
  395. def getCurrentLayerJumps(self):
  396. return self._current_layer_jumps
  397. def _onGlobalStackChanged(self):
  398. if self._global_container_stack:
  399. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  400. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  401. if self._global_container_stack:
  402. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  403. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  404. self._onPropertyChanged("wireframe_enabled", "value")
  405. self.globalStackChanged.emit()
  406. else:
  407. self._wireprint_warning_message.hide()
  408. def _onPropertyChanged(self, key, property_name):
  409. if key == "wireframe_enabled" and property_name == "value":
  410. if self._global_container_stack.getProperty("wireframe_enabled", "value"):
  411. self._wireprint_warning_message.show()
  412. else:
  413. self._wireprint_warning_message.hide()
  414. def _onCurrentLayerNumChanged(self):
  415. self.calculateMaxPathsOnLayer(self._current_layer_num)
  416. def _startUpdateTopLayers(self):
  417. if not self._compatibility_mode:
  418. return
  419. if self._top_layers_job:
  420. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  421. self._top_layers_job.cancel()
  422. self.setBusy(True)
  423. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  424. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
  425. self._top_layers_job.start()
  426. def _updateCurrentLayerMesh(self, job):
  427. self.setBusy(False)
  428. if not job.getResult():
  429. return
  430. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  431. self._current_layer_mesh = job.getResult().get("layers")
  432. if self._show_travel_moves:
  433. self._current_layer_jumps = job.getResult().get("jumps")
  434. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  435. self._top_layers_job = None
  436. def _updateWithPreferences(self):
  437. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  438. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  439. self._compatibility_mode = self._evaluateCompatibilityMode()
  440. self.setSimulationViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type"))));
  441. for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")):
  442. try:
  443. opacity = float(extruder_opacity)
  444. except ValueError:
  445. opacity = 1.0
  446. self.setExtruderOpacity(extruder_nr, opacity)
  447. self.setShowTravelMoves(bool(Preferences.getInstance().getValue("layerview/show_travel_moves")))
  448. self.setShowHelpers(bool(Preferences.getInstance().getValue("layerview/show_helpers")))
  449. self.setShowSkin(bool(Preferences.getInstance().getValue("layerview/show_skin")))
  450. self.setShowInfill(bool(Preferences.getInstance().getValue("layerview/show_infill")))
  451. self._startUpdateTopLayers()
  452. self.preferencesChanged.emit()
  453. def _onPreferencesChanged(self, preference):
  454. if preference not in {
  455. "view/top_layer_count",
  456. "view/only_show_top_layers",
  457. "view/force_layer_view_compatibility_mode",
  458. "layerview/layer_view_type",
  459. "layerview/extruder_opacities",
  460. "layerview/show_travel_moves",
  461. "layerview/show_helpers",
  462. "layerview/show_skin",
  463. "layerview/show_infill",
  464. }:
  465. return
  466. self._updateWithPreferences()
  467. class _CreateTopLayersJob(Job):
  468. def __init__(self, scene, layer_number, solid_layers):
  469. super().__init__()
  470. self._scene = scene
  471. self._layer_number = layer_number
  472. self._solid_layers = solid_layers
  473. self._cancel = False
  474. def run(self):
  475. layer_data = None
  476. for node in DepthFirstIterator(self._scene.getRoot()):
  477. layer_data = node.callDecoration("getLayerData")
  478. if layer_data:
  479. break
  480. if self._cancel or not layer_data:
  481. return
  482. layer_mesh = MeshBuilder()
  483. for i in range(self._solid_layers):
  484. layer_number = self._layer_number - i
  485. if layer_number < 0:
  486. continue
  487. try:
  488. layer = layer_data.getLayer(layer_number).createMesh()
  489. except Exception:
  490. Logger.logException("w", "An exception occurred while creating layer mesh.")
  491. return
  492. if not layer or layer.getVertices() is None:
  493. continue
  494. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  495. layer_mesh.addVertices(layer.getVertices())
  496. # Scale layer color by a brightness factor based on the current layer number
  497. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  498. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  499. brightness[0, 3] = 1.0
  500. layer_mesh.addColors(layer.getColors() * brightness)
  501. if self._cancel:
  502. return
  503. Job.yieldThread()
  504. if self._cancel:
  505. return
  506. Job.yieldThread()
  507. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  508. if not jump_mesh or jump_mesh.getVertices() is None:
  509. jump_mesh = None
  510. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  511. def cancel(self):
  512. self._cancel = True
  513. super().cancel()