SimulationView.py 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668
  1. # Copyright (c) 2018 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Resources import Resources
  17. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  18. from UM.Scene.Selection import Selection
  19. from UM.Signal import Signal
  20. from UM.View.CompositePass import CompositePass
  21. from UM.View.GL.OpenGL import OpenGL
  22. from UM.View.GL.OpenGLContext import OpenGLContext
  23. from UM.View.GL.ShaderProgram import ShaderProgram
  24. from UM.i18n import i18nCatalog
  25. from cura.CuraView import CuraView
  26. from cura.Scene.ConvexHullNode import ConvexHullNode
  27. from cura.CuraApplication import CuraApplication
  28. from .NozzleNode import NozzleNode
  29. from .SimulationPass import SimulationPass
  30. from .SimulationViewProxy import SimulationViewProxy
  31. import numpy
  32. import os.path
  33. from typing import Optional, TYPE_CHECKING, List, cast
  34. if TYPE_CHECKING:
  35. from UM.Scene.SceneNode import SceneNode
  36. from UM.Scene.Scene import Scene
  37. from UM.Settings.ContainerStack import ContainerStack
  38. catalog = i18nCatalog("cura")
  39. ## View used to display g-code paths.
  40. class SimulationView(CuraView):
  41. # Must match SimulationView.qml
  42. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  43. LAYER_VIEW_TYPE_LINE_TYPE = 1
  44. LAYER_VIEW_TYPE_FEEDRATE = 2
  45. LAYER_VIEW_TYPE_THICKNESS = 3
  46. def __init__(self, parent = None) -> None:
  47. super().__init__(parent)
  48. self._max_layers = 0
  49. self._current_layer_num = 0
  50. self._minimum_layer_num = 0
  51. self._current_layer_mesh = None
  52. self._current_layer_jumps = None
  53. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  54. self._activity = False
  55. self._old_max_layers = 0
  56. self._max_paths = 0
  57. self._current_path_num = 0
  58. self._minimum_path_num = 0
  59. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  60. self._busy = False
  61. self._simulation_running = False
  62. self._ghost_shader = None # type: Optional["ShaderProgram"]
  63. self._layer_pass = None # type: Optional[SimulationPass]
  64. self._composite_pass = None # type: Optional[CompositePass]
  65. self._old_layer_bindings = None # type: Optional[List[str]]
  66. self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
  67. self._old_composite_shader = None # type: Optional["ShaderProgram"]
  68. self._global_container_stack = None # type: Optional[ContainerStack]
  69. self._proxy = SimulationViewProxy()
  70. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  71. self._resetSettings()
  72. self._legend_items = None
  73. self._show_travel_moves = False
  74. self._nozzle_node = None # type: Optional[NozzleNode]
  75. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  76. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  77. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  78. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 0)
  79. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  80. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  81. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  82. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  83. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  84. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  85. self._updateWithPreferences()
  86. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  87. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  88. self._compatibility_mode = self._evaluateCompatibilityMode()
  89. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  90. title = catalog.i18nc("@info:title", "Simulation View"))
  91. Application.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
  92. def _onEngineCreated(self) -> None:
  93. menu_component_path = os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"),
  94. "SimulationView.qml")
  95. self.addDisplayComponent("menu", menu_component_path)
  96. def _evaluateCompatibilityMode(self) -> bool:
  97. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  98. def _resetSettings(self) -> None:
  99. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  100. self._extruder_count = 0
  101. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  102. self._show_travel_moves = False
  103. self._show_helpers = True
  104. self._show_skin = True
  105. self._show_infill = True
  106. self.resetLayerData()
  107. def getActivity(self) -> bool:
  108. return self._activity
  109. def setActivity(self, activity: bool) -> None:
  110. if self._activity == activity:
  111. return
  112. self._activity = activity
  113. self.activityChanged.emit()
  114. def getSimulationPass(self) -> SimulationPass:
  115. if not self._layer_pass:
  116. # Currently the RenderPass constructor requires a size > 0
  117. # This should be fixed in RenderPass's constructor.
  118. self._layer_pass = SimulationPass(1, 1)
  119. self._compatibility_mode = self._evaluateCompatibilityMode()
  120. self._layer_pass.setSimulationView(self)
  121. return self._layer_pass
  122. def getCurrentLayer(self) -> int:
  123. return self._current_layer_num
  124. def getMinimumLayer(self) -> int:
  125. return self._minimum_layer_num
  126. def getMaxLayers(self) -> int:
  127. return self._max_layers
  128. def getCurrentPath(self) -> int:
  129. return self._current_path_num
  130. def getMinimumPath(self) -> int:
  131. return self._minimum_path_num
  132. def getMaxPaths(self) -> int:
  133. return self._max_paths
  134. def getNozzleNode(self) -> NozzleNode:
  135. if not self._nozzle_node:
  136. self._nozzle_node = NozzleNode()
  137. return self._nozzle_node
  138. def _onSceneChanged(self, node: "SceneNode") -> None:
  139. if node.getMeshData() is None:
  140. self.resetLayerData()
  141. self.setActivity(False)
  142. self.calculateMaxLayers()
  143. self.calculateMaxPathsOnLayer(self._current_layer_num)
  144. def isBusy(self) -> bool:
  145. return self._busy
  146. def setBusy(self, busy: bool) -> None:
  147. if busy != self._busy:
  148. self._busy = busy
  149. self.busyChanged.emit()
  150. def isSimulationRunning(self) -> bool:
  151. return self._simulation_running
  152. def setSimulationRunning(self, running: bool) -> None:
  153. self._simulation_running = running
  154. def resetLayerData(self) -> None:
  155. self._current_layer_mesh = None
  156. self._current_layer_jumps = None
  157. self._max_feedrate = sys.float_info.min
  158. self._min_feedrate = sys.float_info.max
  159. self._max_thickness = sys.float_info.min
  160. self._min_thickness = sys.float_info.max
  161. def beginRendering(self) -> None:
  162. scene = self.getController().getScene()
  163. renderer = self.getRenderer()
  164. if not self._ghost_shader:
  165. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  166. theme = CuraApplication.getInstance().getTheme()
  167. if theme is not None:
  168. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  169. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  170. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  171. # However, it is somewhat relevant when the node is selected, so do render it then.
  172. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  173. continue
  174. if not node.render(renderer):
  175. if (node.getMeshData()) and node.isVisible():
  176. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  177. def setLayer(self, value: int) -> None:
  178. if self._current_layer_num != value:
  179. self._current_layer_num = value
  180. if self._current_layer_num < 0:
  181. self._current_layer_num = 0
  182. if self._current_layer_num > self._max_layers:
  183. self._current_layer_num = self._max_layers
  184. if self._current_layer_num < self._minimum_layer_num:
  185. self._minimum_layer_num = self._current_layer_num
  186. self._startUpdateTopLayers()
  187. self.currentLayerNumChanged.emit()
  188. def setMinimumLayer(self, value: int) -> None:
  189. if self._minimum_layer_num != value:
  190. self._minimum_layer_num = value
  191. if self._minimum_layer_num < 0:
  192. self._minimum_layer_num = 0
  193. if self._minimum_layer_num > self._max_layers:
  194. self._minimum_layer_num = self._max_layers
  195. if self._minimum_layer_num > self._current_layer_num:
  196. self._current_layer_num = self._minimum_layer_num
  197. self._startUpdateTopLayers()
  198. self.currentLayerNumChanged.emit()
  199. def setPath(self, value: int) -> None:
  200. if self._current_path_num != value:
  201. self._current_path_num = value
  202. if self._current_path_num < 0:
  203. self._current_path_num = 0
  204. if self._current_path_num > self._max_paths:
  205. self._current_path_num = self._max_paths
  206. if self._current_path_num < self._minimum_path_num:
  207. self._minimum_path_num = self._current_path_num
  208. self._startUpdateTopLayers()
  209. self.currentPathNumChanged.emit()
  210. def setMinimumPath(self, value: int) -> None:
  211. if self._minimum_path_num != value:
  212. self._minimum_path_num = value
  213. if self._minimum_path_num < 0:
  214. self._minimum_path_num = 0
  215. if self._minimum_path_num > self._max_layers:
  216. self._minimum_path_num = self._max_layers
  217. if self._minimum_path_num > self._current_path_num:
  218. self._current_path_num = self._minimum_path_num
  219. self._startUpdateTopLayers()
  220. self.currentPathNumChanged.emit()
  221. ## Set the layer view type
  222. #
  223. # \param layer_view_type integer as in SimulationView.qml and this class
  224. def setSimulationViewType(self, layer_view_type: int) -> None:
  225. self._layer_view_type = layer_view_type
  226. self.currentLayerNumChanged.emit()
  227. ## Return the layer view type, integer as in SimulationView.qml and this class
  228. def getSimulationViewType(self) -> int:
  229. return self._layer_view_type
  230. ## Set the extruder opacity
  231. #
  232. # \param extruder_nr 0..3
  233. # \param opacity 0.0 .. 1.0
  234. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  235. if 0 <= extruder_nr <= 3:
  236. self._extruder_opacity[extruder_nr] = opacity
  237. self.currentLayerNumChanged.emit()
  238. def getExtruderOpacities(self)-> List[float]:
  239. return self._extruder_opacity
  240. def setShowTravelMoves(self, show):
  241. self._show_travel_moves = show
  242. self.currentLayerNumChanged.emit()
  243. def getShowTravelMoves(self):
  244. return self._show_travel_moves
  245. def setShowHelpers(self, show: bool) -> None:
  246. self._show_helpers = show
  247. self.currentLayerNumChanged.emit()
  248. def getShowHelpers(self) -> bool:
  249. return self._show_helpers
  250. def setShowSkin(self, show: bool) -> None:
  251. self._show_skin = show
  252. self.currentLayerNumChanged.emit()
  253. def getShowSkin(self) -> bool:
  254. return self._show_skin
  255. def setShowInfill(self, show: bool) -> None:
  256. self._show_infill = show
  257. self.currentLayerNumChanged.emit()
  258. def getShowInfill(self) -> bool:
  259. return self._show_infill
  260. def getCompatibilityMode(self) -> bool:
  261. return self._compatibility_mode
  262. def getExtruderCount(self) -> int:
  263. return self._extruder_count
  264. def getMinFeedrate(self) -> float:
  265. return self._min_feedrate
  266. def getMaxFeedrate(self) -> float:
  267. return self._max_feedrate
  268. def getMinThickness(self) -> float:
  269. return self._min_thickness
  270. def getMaxThickness(self) -> float:
  271. return self._max_thickness
  272. def calculateMaxLayers(self) -> None:
  273. scene = self.getController().getScene()
  274. self._old_max_layers = self._max_layers
  275. ## Recalculate num max layers
  276. new_max_layers = -1
  277. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  278. layer_data = node.callDecoration("getLayerData")
  279. if not layer_data:
  280. continue
  281. self.setActivity(True)
  282. min_layer_number = sys.maxsize
  283. max_layer_number = -sys.maxsize
  284. for layer_id in layer_data.getLayers():
  285. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  286. if len(layer_data.getLayer(layer_id).polygons) < 1:
  287. continue
  288. # Store the max and min feedrates and thicknesses for display purposes
  289. for p in layer_data.getLayer(layer_id).polygons:
  290. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  291. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  292. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  293. try:
  294. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  295. except:
  296. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  297. # the zero) can't be calculated
  298. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  299. if max_layer_number < layer_id:
  300. max_layer_number = layer_id
  301. if min_layer_number > layer_id:
  302. min_layer_number = layer_id
  303. layer_count = max_layer_number - min_layer_number
  304. if new_max_layers < layer_count:
  305. new_max_layers = layer_count
  306. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  307. self._max_layers = new_max_layers
  308. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  309. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  310. # slider.
  311. if new_max_layers > self._current_layer_num:
  312. self.maxLayersChanged.emit()
  313. self.setLayer(int(self._max_layers))
  314. else:
  315. self.setLayer(int(self._max_layers))
  316. self.maxLayersChanged.emit()
  317. self._startUpdateTopLayers()
  318. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  319. # Update the currentPath
  320. scene = self.getController().getScene()
  321. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  322. layer_data = node.callDecoration("getLayerData")
  323. if not layer_data:
  324. continue
  325. layer = layer_data.getLayer(layer_num)
  326. if layer is None:
  327. return
  328. new_max_paths = layer.lineMeshElementCount()
  329. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  330. self._max_paths = new_max_paths
  331. self.maxPathsChanged.emit()
  332. self.setPath(int(new_max_paths))
  333. maxLayersChanged = Signal()
  334. maxPathsChanged = Signal()
  335. currentLayerNumChanged = Signal()
  336. currentPathNumChanged = Signal()
  337. globalStackChanged = Signal()
  338. preferencesChanged = Signal()
  339. busyChanged = Signal()
  340. activityChanged = Signal()
  341. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  342. # as this caused some issues.
  343. def getProxy(self, engine, script_engine):
  344. return self._proxy
  345. def endRendering(self) -> None:
  346. pass
  347. def event(self, event) -> bool:
  348. modifiers = QApplication.keyboardModifiers()
  349. ctrl_is_active = modifiers & Qt.ControlModifier
  350. shift_is_active = modifiers & Qt.ShiftModifier
  351. if event.type == Event.KeyPressEvent and ctrl_is_active:
  352. amount = 10 if shift_is_active else 1
  353. if event.key == KeyEvent.UpKey:
  354. self.setLayer(self._current_layer_num + amount)
  355. return True
  356. if event.key == KeyEvent.DownKey:
  357. self.setLayer(self._current_layer_num - amount)
  358. return True
  359. if event.type == Event.ViewActivateEvent:
  360. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  361. # This can happen when you do the following steps:
  362. # 1. Start Cura
  363. # 2. Load a model
  364. # 3. Switch to Custom mode
  365. # 4. Select the model and click on the per-object tool icon
  366. # 5. Switch view to Layer view or X-Ray
  367. # 6. Cura will very likely crash
  368. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  369. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  370. # context is None.
  371. if Platform.isOSX():
  372. if QOpenGLContext.currentContext() is None:
  373. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  374. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  375. return False
  376. # Make sure the SimulationPass is created
  377. layer_pass = self.getSimulationPass()
  378. self.getRenderer().addRenderPass(layer_pass)
  379. # Make sure the NozzleNode is add to the root
  380. nozzle = self.getNozzleNode()
  381. nozzle.setParent(self.getController().getScene().getRoot())
  382. nozzle.setVisible(False)
  383. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  384. self._onGlobalStackChanged()
  385. if not self._simulationview_composite_shader:
  386. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  387. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  388. theme = CuraApplication.getInstance().getTheme()
  389. if theme is not None:
  390. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  391. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  392. if not self._composite_pass:
  393. self._composite_pass = cast(CompositePass, self.getRenderer().getRenderPass("composite"))
  394. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  395. self._composite_pass.getLayerBindings().append("simulationview")
  396. self._old_composite_shader = self._composite_pass.getCompositeShader()
  397. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  398. elif event.type == Event.ViewDeactivateEvent:
  399. self._wireprint_warning_message.hide()
  400. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  401. if self._global_container_stack:
  402. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  403. if self._nozzle_node:
  404. self._nozzle_node.setParent(None)
  405. self.getRenderer().removeRenderPass(self._layer_pass)
  406. if self._composite_pass:
  407. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  408. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  409. return False
  410. def getCurrentLayerMesh(self):
  411. return self._current_layer_mesh
  412. def getCurrentLayerJumps(self):
  413. return self._current_layer_jumps
  414. def _onGlobalStackChanged(self) -> None:
  415. if self._global_container_stack:
  416. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  417. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  418. if self._global_container_stack:
  419. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  420. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  421. self._onPropertyChanged("wireframe_enabled", "value")
  422. self.globalStackChanged.emit()
  423. else:
  424. self._wireprint_warning_message.hide()
  425. def _onPropertyChanged(self, key: str, property_name: str) -> None:
  426. if key == "wireframe_enabled" and property_name == "value":
  427. if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
  428. self._wireprint_warning_message.show()
  429. else:
  430. self._wireprint_warning_message.hide()
  431. def _onCurrentLayerNumChanged(self) -> None:
  432. self.calculateMaxPathsOnLayer(self._current_layer_num)
  433. def _startUpdateTopLayers(self) -> None:
  434. if not self._compatibility_mode:
  435. return
  436. if self._top_layers_job:
  437. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  438. self._top_layers_job.cancel()
  439. self.setBusy(True)
  440. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  441. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  442. self._top_layers_job.start() # type: ignore
  443. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  444. self.setBusy(False)
  445. if not job.getResult():
  446. return
  447. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  448. self._current_layer_mesh = job.getResult().get("layers")
  449. if self._show_travel_moves:
  450. self._current_layer_jumps = job.getResult().get("jumps")
  451. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  452. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  453. def _updateWithPreferences(self) -> None:
  454. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  455. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  456. self._compatibility_mode = self._evaluateCompatibilityMode()
  457. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))));
  458. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  459. try:
  460. opacity = float(extruder_opacity)
  461. except ValueError:
  462. opacity = 1.0
  463. self.setExtruderOpacity(extruder_nr, opacity)
  464. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  465. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  466. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  467. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  468. self._startUpdateTopLayers()
  469. self.preferencesChanged.emit()
  470. def _onPreferencesChanged(self, preference: str) -> None:
  471. if preference not in {
  472. "view/top_layer_count",
  473. "view/only_show_top_layers",
  474. "view/force_layer_view_compatibility_mode",
  475. "layerview/layer_view_type",
  476. "layerview/extruder_opacities",
  477. "layerview/show_travel_moves",
  478. "layerview/show_helpers",
  479. "layerview/show_skin",
  480. "layerview/show_infill",
  481. }:
  482. return
  483. self._updateWithPreferences()
  484. class _CreateTopLayersJob(Job):
  485. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  486. super().__init__()
  487. self._scene = scene
  488. self._layer_number = layer_number
  489. self._solid_layers = solid_layers
  490. self._cancel = False
  491. def run(self) -> None:
  492. layer_data = None
  493. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  494. layer_data = node.callDecoration("getLayerData")
  495. if layer_data:
  496. break
  497. if self._cancel or not layer_data:
  498. return
  499. layer_mesh = MeshBuilder()
  500. for i in range(self._solid_layers):
  501. layer_number = self._layer_number - i
  502. if layer_number < 0:
  503. continue
  504. try:
  505. layer = layer_data.getLayer(layer_number).createMesh()
  506. except Exception:
  507. Logger.logException("w", "An exception occurred while creating layer mesh.")
  508. return
  509. if not layer or layer.getVertices() is None:
  510. continue
  511. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  512. layer_mesh.addVertices(layer.getVertices())
  513. # Scale layer color by a brightness factor based on the current layer number
  514. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  515. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  516. brightness[0, 3] = 1.0
  517. layer_mesh.addColors(layer.getColors() * brightness)
  518. if self._cancel:
  519. return
  520. Job.yieldThread()
  521. if self._cancel:
  522. return
  523. Job.yieldThread()
  524. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  525. if not jump_mesh or jump_mesh.getVertices() is None:
  526. jump_mesh = None
  527. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  528. def cancel(self) -> None:
  529. self._cancel = True
  530. super().cancel()