# Copyright (c) 2015 Ultimaker B.V. # Cura is released under the terms of the AGPLv3 or higher. import time import numpy from UM.Job import Job from UM.Application import Application from UM.Logger import Logger from UM.Scene.SceneNode import SceneNode from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from cura.OneAtATimeIterator import OneAtATimeIterator from . import Cura_pb2 ## Job class that handles sending the current scene data to CuraEngine class StartSliceJob(Job): def __init__(self, profile, socket): super().__init__() self._scene = Application.getInstance().getController().getScene() self._profile = profile self._socket = socket def run(self): self._scene.acquireLock() for node in DepthFirstIterator(self._scene.getRoot()): if node.callDecoration("getLayerData"): node.getParent().removeChild(node) break object_groups = [] if self._profile.getSettingValue("print_sequence") == "one_at_a_time": for node in OneAtATimeIterator(self._scene.getRoot()): temp_list = [] if getattr(node, "_outside_buildarea", False): continue children = node.getAllChildren() children.append(node) for child_node in children: if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None: temp_list.append(child_node) if temp_list: object_groups.append(temp_list) Job.yieldThread() else: temp_list = [] for node in DepthFirstIterator(self._scene.getRoot()): if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None: if not getattr(node, "_outside_buildarea", False): temp_list.append(node) Job.yieldThread() if temp_list: object_groups.append(temp_list) self._scene.releaseLock() if not object_groups: return self._sendSettings(self._profile) slice_message = Cura_pb2.Slice() for group in object_groups: group_message = slice_message.object_lists.add() for object in group: mesh_data = object.getMeshData().getTransformed(object.getWorldTransformation()) obj = group_message.objects.add() obj.id = id(object) verts = numpy.array(mesh_data.getVertices()) verts[:,[1,2]] = verts[:,[2,1]] verts[:,1] *= -1 obj.vertices = verts.tostring() self._handlePerObjectSettings(object, obj) Job.yieldThread() # Hack to add per-object settings also to the "MeshGroup" in CuraEngine # We really should come up with a better solution for this. self._handlePerObjectSettings(group[0], group_message) Logger.log("d", "Sending data to engine for slicing.") self._socket.sendMessage(slice_message) self.setResult(True) def _sendSettings(self, profile): msg = Cura_pb2.SettingList() for key, value in profile.getAllSettingValues(include_machine = True).items(): s = msg.settings.add() s.name = key s.value = str(value).encode("utf-8") self._socket.sendMessage(msg) def _handlePerObjectSettings(self, node, message): profile = node.callDecoration("getProfile") if profile: for key, value in profile.getAllSettingValues().items(): setting = message.settings.add() setting.name = key setting.value = str(value).encode() Job.yieldThread() object_settings = node.callDecoration("getAllSettingValues") if not object_settings: return for key, value in object_settings.items(): setting = message.settings.add() setting.name = key setting.value = str(value).encode() Job.yieldThread()