[general] version = 4 name = Fast definition = ultimaker2_plus_connect [metadata] setting_version = 20 type = quality quality_type = draft weight = -2 material = generic_pp variant = 0.6 mm [values] acceleration_enabled = True acceleration_layer_0 = =acceleration_topbottom acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000) acceleration_print = 4000 acceleration_support = =math.ceil(acceleration_print * 2000 / 4000) acceleration_support_interface = =acceleration_topbottom acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000) acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000) acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000) brim_width = 20 cool_fan_full_at_height = =layer_height_0 + 4 * layer_height cool_fan_speed_max = 100 cool_min_layer_time_fan_speed_max = 6 cool_min_speed = 20 infill_overlap = 0 infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral' infill_wipe_dist = 0 jerk_enabled = True jerk_layer_0 = =jerk_topbottom jerk_prime_tower = =math.ceil(jerk_print * 15 / 25) jerk_print = 25 jerk_support = =math.ceil(jerk_print * 15 / 25) jerk_support_interface = =jerk_topbottom jerk_topbottom = =math.ceil(jerk_print * 5 / 25) jerk_wall = =math.ceil(jerk_print * 10 / 25) jerk_wall_0 = =math.ceil(jerk_wall * 5 / 10) multiple_mesh_overlap = 0 retraction_count_max = 12 retraction_extrusion_window = 1 retraction_hop = 0.15 retraction_hop_enabled = True retraction_hop_only_when_collides = True skin_overlap = 10 speed_layer_0 = =speed_print speed_prime_tower = =speed_topbottom speed_print = 25 speed_support_interface = =speed_topbottom speed_topbottom = =math.ceil(speed_print * 25 / 25) speed_travel = 250 speed_travel_layer_0 = 50 speed_wall = =math.ceil(speed_print * 25 / 25) speed_wall_0 = =math.ceil(speed_wall * 20 / 25) support_angle = 60 support_bottom_distance = =support_z_distance / 2 support_top_distance = =support_z_distance support_xy_distance = =wall_line_width_0 * 2.5 support_xy_distance_overhang = =wall_line_width_0 support_z_distance = =layer_height * 2 top_bottom_thickness = 1.1 travel_avoid_distance = 3 wall_0_inset = 0