# Copyright (c) 2015 Ultimaker B.V. # Cura is released under the terms of the AGPLv3 or higher. from UM.View.Renderer import Renderer from UM.Scene.SceneNode import SceneNode from UM.Application import Application from UM.Resources import Resources from UM.Mesh.MeshData import MeshData from UM.Mesh.MeshBuilder import MeshBuilder from UM.Math.Vector import Vector from UM.Math.Color import Color from UM.Math.AxisAlignedBox import AxisAlignedBox import numpy class BuildVolume(SceneNode): VolumeOutlineColor = Color(12, 169, 227, 255) def __init__(self, parent = None): super().__init__(parent) self._width = 0 self._height = 0 self._depth = 0 self._material = None self._grid_mesh = None self._grid_material = None self._disallowed_areas = [] self._disallowed_area_mesh = None self.setCalculateBoundingBox(False) def setWidth(self, width): self._width = width def setHeight(self, height): self._height = height def setDepth(self, depth): self._depth = depth def getDisallowedAreas(self): return self._disallowed_areas def setDisallowedAreas(self, areas): self._disallowed_areas = areas def render(self, renderer): if not self.getMeshData(): return True if not self._material: self._material = renderer.createMaterial( Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag") ) self._grid_material = renderer.createMaterial( Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "grid.frag") ) self._grid_material.setUniformValue("u_gridColor0", Color(245, 245, 245, 255)) self._grid_material.setUniformValue("u_gridColor1", Color(205, 202, 201, 255)) renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines) renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material, force_single_sided = True) if self._disallowed_area_mesh: renderer.queueNode(self, mesh = self._disallowed_area_mesh, material = self._material) return True def rebuild(self): if self._width == 0 or self._height == 0 or self._depth == 0: return minW = -self._width / 2 maxW = self._width / 2 minH = 0.0 maxH = self._height minD = -self._depth / 2 maxD = self._depth / 2 mb = MeshBuilder() mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor) mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor) mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor) self.setMeshData(mb.getData()) mb = MeshBuilder() mb.addQuad( Vector(minW, minH, minD), Vector(maxW, minH, minD), Vector(maxW, minH, maxD), Vector(minW, minH, maxD) ) self._grid_mesh = mb.getData() for n in range(0, 6): v = self._grid_mesh.getVertex(n) self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2]) disallowed_area_size = 0 if self._disallowed_areas: mb = MeshBuilder() for polygon in self._disallowed_areas: points = polygon.getPoints() mb.addQuad( Vector(points[0, 0], 0.1, points[0, 1]), Vector(points[1, 0], 0.1, points[1, 1]), Vector(points[2, 0], 0.1, points[2, 1]), Vector(points[3, 0], 0.1, points[3, 1]), color = Color(174, 174, 174, 255) ) # Find the largest disallowed area to exclude it from the maximum scale bounds size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1])) disallowed_area_size = max(size, disallowed_area_size) self._disallowed_area_mesh = mb.getData() else: self._disallowed_area_mesh = None self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD)) settings = Application.getInstance().getActiveMachine() skirt_size = 0.0 if settings.getSettingValueByKey("adhesion_type") == "None": skirt_size = settings.getSettingValueByKey("skirt_line_count") * settings.getSettingValueByKey("skirt_line_width") + settings.getSettingValueByKey("skirt_gap") elif settings.getSettingValueByKey("adhesion_type") == "Brim": skirt_size = settings.getSettingValueByKey("brim_line_count") * settings.getSettingValueByKey("skirt_line_width") else: skirt_size = settings.getSettingValueByKey("skirt_line_width") skirt_size += settings.getSettingValueByKey("skirt_line_width") scale_to_max_bounds = AxisAlignedBox( minimum = Vector(minW + skirt_size, minH, minD + skirt_size + disallowed_area_size), maximum = Vector(maxW - skirt_size, maxH, maxD - skirt_size - disallowed_area_size) ) Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds