# Copyright (c) 2017 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from PyQt5.QtCore import QObject, QUrl from PyQt5.QtGui import QDesktopServices from UM.FlameProfiler import pyqtSlot from UM.Event import CallFunctionEvent from UM.Application import Application from UM.Math.Vector import Vector from UM.Scene.Selection import Selection from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator from UM.Operations.GroupedOperation import GroupedOperation from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation from UM.Operations.SetTransformOperation import SetTransformOperation from UM.Operations.TranslateOperation import TranslateOperation from cura.Operations.SetParentOperation import SetParentOperation from cura.MultiplyObjectsJob import MultiplyObjectsJob from cura.Settings.SetObjectExtruderOperation import SetObjectExtruderOperation from cura.Settings.ExtruderManager import ExtruderManager from cura.Operations.SetBuildPlateNumberOperation import SetBuildPlateNumberOperation from UM.Logger import Logger class CuraActions(QObject): def __init__(self, parent = None): super().__init__(parent) @pyqtSlot() def openDocumentation(self): # Starting a web browser from a signal handler connected to a menu will crash on windows. # So instead, defer the call to the next run of the event loop, since that does work. # Note that weirdly enough, only signal handlers that open a web browser fail like that. event = CallFunctionEvent(self._openUrl, [QUrl("http://ultimaker.com/en/support/software")], {}) Application.getInstance().functionEvent(event) @pyqtSlot() def openBugReportPage(self): event = CallFunctionEvent(self._openUrl, [QUrl("http://github.com/Ultimaker/Cura/issues")], {}) Application.getInstance().functionEvent(event) ## Reset camera position and direction to default @pyqtSlot() def homeCamera(self) -> None: scene = Application.getInstance().getController().getScene() camera = scene.getActiveCamera() camera.setPosition(Vector(-80, 250, 700)) camera.setPerspective(True) camera.lookAt(Vector(0, 0, 0)) ## Center all objects in the selection @pyqtSlot() def centerSelection(self) -> None: operation = GroupedOperation() for node in Selection.getAllSelectedObjects(): current_node = node while current_node.getParent() and current_node.getParent().callDecoration("isGroup"): current_node = current_node.getParent() # This was formerly done with SetTransformOperation but because of # unpredictable matrix deconstruction it was possible that mirrors # could manifest as rotations. Centering is therefore done by # moving the node to negative whatever its position is: center_operation = TranslateOperation(current_node, -current_node._position) operation.addOperation(center_operation) operation.push() ## Multiply all objects in the selection # # \param count The number of times to multiply the selection. @pyqtSlot(int) def multiplySelection(self, count: int) -> None: job = MultiplyObjectsJob(Selection.getAllSelectedObjects(), count, min_offset = 8) job.start() ## Delete all selected objects. @pyqtSlot() def deleteSelection(self) -> None: if not Application.getInstance().getController().getToolsEnabled(): return removed_group_nodes = [] op = GroupedOperation() nodes = Selection.getAllSelectedObjects() for node in nodes: op.addOperation(RemoveSceneNodeOperation(node)) group_node = node.getParent() if group_node and group_node.callDecoration("isGroup") and group_node not in removed_group_nodes: remaining_nodes_in_group = list(set(group_node.getChildren()) - set(nodes)) if len(remaining_nodes_in_group) == 1: removed_group_nodes.append(group_node) op.addOperation(SetParentOperation(remaining_nodes_in_group[0], group_node.getParent())) op.addOperation(RemoveSceneNodeOperation(group_node)) # Reset the print information Application.getInstance().getController().getScene().sceneChanged.emit(node) op.push() ## Set the extruder that should be used to print the selection. # # \param extruder_id The ID of the extruder stack to use for the selected objects. @pyqtSlot(str) def setExtruderForSelection(self, extruder_id: str) -> None: operation = GroupedOperation() nodes_to_change = [] for node in Selection.getAllSelectedObjects(): # Do not change any nodes that already have the right extruder set. if node.callDecoration("getActiveExtruder") == extruder_id: continue # If the node is a group, apply the active extruder to all children of the group. if node.callDecoration("isGroup"): for grouped_node in BreadthFirstIterator(node): if grouped_node.callDecoration("getActiveExtruder") == extruder_id: continue if grouped_node.callDecoration("isGroup"): continue nodes_to_change.append(grouped_node) continue nodes_to_change.append(node) if not nodes_to_change: # If there are no changes to make, we still need to reset the selected extruders. # This is a workaround for checked menu items being deselected while still being # selected. ExtruderManager.getInstance().resetSelectedObjectExtruders() return for node in nodes_to_change: operation.addOperation(SetObjectExtruderOperation(node, extruder_id)) operation.push() @pyqtSlot(int) def setBuildPlateForSelection(self, build_plate_nr: int) -> None: Logger.log("d", "Setting build plate number... %d" % build_plate_nr) operation = GroupedOperation() root = Application.getInstance().getController().getScene().getRoot() nodes_to_change = [] for node in Selection.getAllSelectedObjects(): parent_node = node # Find the parent node to change instead while parent_node.getParent() != root: parent_node = parent_node.getParent() for single_node in BreadthFirstIterator(parent_node): nodes_to_change.append(single_node) if not nodes_to_change: Logger.log("d", "Nothing to change.") return for node in nodes_to_change: operation.addOperation(SetBuildPlateNumberOperation(node, build_plate_nr)) operation.push() Selection.clear() def _openUrl(self, url): QDesktopServices.openUrl(url)