# Copyright (c) 2019 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. import numpy from cura.Arranging.Arrange import Arrange from cura.Arranging.ShapeArray import ShapeArray ## Triangle of area 12 def gimmeTriangle(): return numpy.array([[-3, 1], [3, 1], [0, -3]], dtype=numpy.int32) ## Boring square def gimmeSquare(): return numpy.array([[-2, -2], [2, -2], [2, 2], [-2, 2]], dtype=numpy.int32) ## Triangle of area 12 def gimmeShapeArray(scale = 1.0): vertices = gimmeTriangle() shape_arr = ShapeArray.fromPolygon(vertices, scale = scale) return shape_arr ## Boring square def gimmeShapeArraySquare(scale = 1.0): vertices = gimmeSquare() shape_arr = ShapeArray.fromPolygon(vertices, scale = scale) return shape_arr ## Smoke test for Arrange def test_smoke_arrange(): Arrange.create(fixed_nodes = []) ## Smoke test for ShapeArray def test_smoke_ShapeArray(): gimmeShapeArray() ## Test ShapeArray def test_ShapeArray(): scale = 1 ar = Arrange(16, 16, 8, 8, scale = scale) ar.centerFirst() shape_arr = gimmeShapeArray(scale) count = len(numpy.where(shape_arr.arr == 1)[0]) assert count >= 10 # should approach 12 ## Test ShapeArray with scaling def test_ShapeArray_scaling(): scale = 2 ar = Arrange(16, 16, 8, 8, scale = scale) ar.centerFirst() shape_arr = gimmeShapeArray(scale) count = len(numpy.where(shape_arr.arr == 1)[0]) assert count >= 40 # should approach 2*2*12 = 48 ## Test ShapeArray with scaling def test_ShapeArray_scaling2(): scale = 0.5 ar = Arrange(16, 16, 8, 8, scale = scale) ar.centerFirst() shape_arr = gimmeShapeArray(scale) count = len(numpy.where(shape_arr.arr == 1)[0]) assert count >= 1 # should approach 3, but it can be inaccurate due to pixel rounding ## Test centerFirst def test_centerFirst(): ar = Arrange(300, 300, 150, 150, scale = 1) ar.centerFirst() assert ar._priority[150][150] < ar._priority[170][150] assert ar._priority[150][150] < ar._priority[150][170] assert ar._priority[150][150] < ar._priority[170][170] assert ar._priority[150][150] < ar._priority[130][150] assert ar._priority[150][150] < ar._priority[150][130] assert ar._priority[150][150] < ar._priority[130][130] ## Test centerFirst def test_centerFirst_rectangular(): ar = Arrange(400, 300, 200, 150, scale = 1) ar.centerFirst() assert ar._priority[150][200] < ar._priority[150][220] assert ar._priority[150][200] < ar._priority[170][200] assert ar._priority[150][200] < ar._priority[170][220] assert ar._priority[150][200] < ar._priority[180][150] assert ar._priority[150][200] < ar._priority[130][200] assert ar._priority[150][200] < ar._priority[130][180] ## Test centerFirst def test_centerFirst_rectangular2(): ar = Arrange(10, 20, 5, 10, scale = 1) ar.centerFirst() assert ar._priority[10][5] < ar._priority[10][7] ## Test backFirst def test_backFirst(): ar = Arrange(300, 300, 150, 150, scale = 1) ar.backFirst() assert ar._priority[150][150] < ar._priority[170][150] assert ar._priority[150][150] < ar._priority[170][170] assert ar._priority[150][150] > ar._priority[130][150] assert ar._priority[150][150] > ar._priority[130][130] ## See if the result of bestSpot has the correct form def test_smoke_bestSpot(): ar = Arrange(30, 30, 15, 15, scale = 1) ar.centerFirst() shape_arr = gimmeShapeArray() best_spot = ar.bestSpot(shape_arr) assert hasattr(best_spot, "x") assert hasattr(best_spot, "y") assert hasattr(best_spot, "penalty_points") assert hasattr(best_spot, "priority") ## Real life test def test_bestSpot(): ar = Arrange(16, 16, 8, 8, scale = 1) ar.centerFirst() shape_arr = gimmeShapeArray() best_spot = ar.bestSpot(shape_arr) assert best_spot.x == 0 assert best_spot.y == 0 ar.place(best_spot.x, best_spot.y, shape_arr) # Place object a second time best_spot = ar.bestSpot(shape_arr) assert best_spot.x is not None # we found a location assert best_spot.x != 0 or best_spot.y != 0 # it can't be on the same location ar.place(best_spot.x, best_spot.y, shape_arr) ## Real life test rectangular build plate def test_bestSpot_rectangular_build_plate(): ar = Arrange(16, 40, 8, 20, scale = 1) ar.centerFirst() shape_arr = gimmeShapeArray() best_spot = ar.bestSpot(shape_arr) ar.place(best_spot.x, best_spot.y, shape_arr) assert best_spot.x == 0 assert best_spot.y == 0 # Place object a second time best_spot2 = ar.bestSpot(shape_arr) assert best_spot2.x is not None # we found a location assert best_spot2.x != 0 or best_spot2.y != 0 # it can't be on the same location ar.place(best_spot2.x, best_spot2.y, shape_arr) # Place object a 3rd time best_spot3 = ar.bestSpot(shape_arr) assert best_spot3.x is not None # we found a location assert best_spot3.x != best_spot.x or best_spot3.y != best_spot.y # it can't be on the same location assert best_spot3.x != best_spot2.x or best_spot3.y != best_spot2.y # it can't be on the same location ar.place(best_spot3.x, best_spot3.y, shape_arr) best_spot_x = ar.bestSpot(shape_arr) ar.place(best_spot_x.x, best_spot_x.y, shape_arr) best_spot_x = ar.bestSpot(shape_arr) ar.place(best_spot_x.x, best_spot_x.y, shape_arr) best_spot_x = ar.bestSpot(shape_arr) ar.place(best_spot_x.x, best_spot_x.y, shape_arr) ## Real life test def test_bestSpot_scale(): scale = 0.5 ar = Arrange(16, 16, 8, 8, scale = scale) ar.centerFirst() shape_arr = gimmeShapeArray(scale) best_spot = ar.bestSpot(shape_arr) assert best_spot.x == 0 assert best_spot.y == 0 ar.place(best_spot.x, best_spot.y, shape_arr) # Place object a second time best_spot = ar.bestSpot(shape_arr) assert best_spot.x is not None # we found a location assert best_spot.x != 0 or best_spot.y != 0 # it can't be on the same location ar.place(best_spot.x, best_spot.y, shape_arr) ## Real life test def test_bestSpot_scale_rectangular(): scale = 0.5 ar = Arrange(16, 40, 8, 20, scale = scale) ar.centerFirst() shape_arr = gimmeShapeArray(scale) shape_arr_square = gimmeShapeArraySquare(scale) best_spot = ar.bestSpot(shape_arr_square) assert best_spot.x == 0 assert best_spot.y == 0 ar.place(best_spot.x, best_spot.y, shape_arr_square) # Place object a second time best_spot = ar.bestSpot(shape_arr) assert best_spot.x is not None # we found a location assert best_spot.x != 0 or best_spot.y != 0 # it can't be on the same location ar.place(best_spot.x, best_spot.y, shape_arr) best_spot = ar.bestSpot(shape_arr_square) ar.place(best_spot.x, best_spot.y, shape_arr_square) ## Try to place an object and see if something explodes def test_smoke_place(): ar = Arrange(30, 30, 15, 15) ar.centerFirst() shape_arr = gimmeShapeArray() assert not numpy.any(ar._occupied) ar.place(0, 0, shape_arr) assert numpy.any(ar._occupied) ## See of our center has less penalty points than out of the center def test_checkShape(): ar = Arrange(30, 30, 15, 15) ar.centerFirst() shape_arr = gimmeShapeArray() points = ar.checkShape(0, 0, shape_arr) points2 = ar.checkShape(5, 0, shape_arr) points3 = ar.checkShape(0, 5, shape_arr) assert points2 > points assert points3 > points ## See of our center has less penalty points than out of the center def test_checkShape_rectangular(): ar = Arrange(20, 30, 10, 15) ar.centerFirst() shape_arr = gimmeShapeArray() points = ar.checkShape(0, 0, shape_arr) points2 = ar.checkShape(5, 0, shape_arr) points3 = ar.checkShape(0, 5, shape_arr) assert points2 > points assert points3 > points ## Check that placing an object on occupied place returns None. def test_checkShape_place(): ar = Arrange(30, 30, 15, 15) ar.centerFirst() shape_arr = gimmeShapeArray() ar.checkShape(3, 6, shape_arr) ar.place(3, 6, shape_arr) points2 = ar.checkShape(3, 6, shape_arr) assert points2 is None ## Test the whole sequence def test_smoke_place_objects(): ar = Arrange(20, 20, 10, 10, scale = 1) ar.centerFirst() shape_arr = gimmeShapeArray() for i in range(5): best_spot_x, best_spot_y, score, prio = ar.bestSpot(shape_arr) ar.place(best_spot_x, best_spot_y, shape_arr) # Test some internals def test_compare_occupied_and_priority_tables(): ar = Arrange(10, 15, 5, 7) ar.centerFirst() assert ar._priority.shape == ar._occupied.shape ## Polygon -> array def test_arrayFromPolygon(): vertices = numpy.array([[-3, 1], [3, 1], [0, -3]]) array = ShapeArray.arrayFromPolygon([5, 5], vertices) assert numpy.any(array) ## Polygon -> array def test_arrayFromPolygon2(): vertices = numpy.array([[-3, 1], [3, 1], [2, -3]]) array = ShapeArray.arrayFromPolygon([5, 5], vertices) assert numpy.any(array) ## Polygon -> array def test_fromPolygon(): vertices = numpy.array([[0, 0.5], [0, 0], [0.5, 0]]) array = ShapeArray.fromPolygon(vertices, scale=0.5) assert numpy.any(array.arr) ## Line definition -> array with true/false def test_check(): base_array = numpy.zeros([5, 5], dtype=float) p1 = numpy.array([0, 0]) p2 = numpy.array([4, 4]) check_array = ShapeArray._check(p1, p2, base_array) assert numpy.any(check_array) assert check_array[3][0] assert not check_array[0][3] ## Line definition -> array with true/false def test_check2(): base_array = numpy.zeros([5, 5], dtype=float) p1 = numpy.array([0, 3]) p2 = numpy.array([4, 3]) check_array = ShapeArray._check(p1, p2, base_array) assert numpy.any(check_array) assert not check_array[3][0] assert check_array[3][4] ## Just adding some stuff to ensure fromNode works as expected. Some parts should actually be in UM def test_parts_of_fromNode(): from UM.Math.Polygon import Polygon p = Polygon(numpy.array([[-2, -2], [2, -2], [2, 2], [-2, 2]], dtype=numpy.int32)) offset = 1 p_offset = p.getMinkowskiHull(Polygon.approximatedCircle(offset)) assert len(numpy.where(p_offset._points[:, 0] >= 2.9)) > 0 assert len(numpy.where(p_offset._points[:, 0] <= -2.9)) > 0 assert len(numpy.where(p_offset._points[:, 1] >= 2.9)) > 0 assert len(numpy.where(p_offset._points[:, 1] <= -2.9)) > 0 def test_parts_of_fromNode2(): from UM.Math.Polygon import Polygon p = Polygon(numpy.array([[-2, -2], [2, -2], [2, 2], [-2, 2]], dtype=numpy.int32) * 2) # 4x4 offset = 13.3 scale = 0.5 p_offset = p.getMinkowskiHull(Polygon.approximatedCircle(offset)) shape_arr1 = ShapeArray.fromPolygon(p._points, scale = scale) shape_arr2 = ShapeArray.fromPolygon(p_offset._points, scale = scale) assert shape_arr1.arr.shape[0] >= (4 * scale) - 1 # -1 is to account for rounding errors assert shape_arr2.arr.shape[0] >= (2 * offset + 4) * scale - 1