[general] definition = ultimaker2_plus name = Normal version = 4 [metadata] material = generic_pp quality_type = fast setting_version = 22 type = quality variant = 0.4 mm weight = -1 [values] acceleration_enabled = True acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000) acceleration_print = 4000 acceleration_support = =math.ceil(acceleration_print * 2000 / 4000) acceleration_support_interface = =acceleration_topbottom acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000) acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000) acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000) brim_width = 20 infill_overlap = 0 infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic' infill_wipe_dist = 0 multiple_mesh_overlap = 0 retraction_count_max = 15 retraction_hop = 0.15 retraction_hop_enabled = True retraction_hop_only_when_collides = True retraction_min_travel = 0.5 retraction_prime_speed = 15 skin_overlap = 10 speed_infill = =math.ceil(speed_print * 25 / 25) speed_prime_tower = =speed_topbottom speed_print = 25 speed_support_interface = =speed_topbottom speed_topbottom = =math.ceil(speed_print * 25 / 25) speed_travel = 250 speed_wall = =math.ceil(speed_print * 25 / 25) speed_wall_0 = =math.ceil(speed_wall * 20 / 25) speed_wall_x = =math.ceil(speed_print * 25 / 25) support_angle = 60 support_bottom_distance = =support_z_distance / 2 support_z_distance = =layer_height * 2 travel_avoid_distance = 3 wall_0_inset = 0