[general]
definition = ultimaker2_plus
name = Normal
version = 4

[metadata]
material = generic_pp
quality_type = fast
setting_version = 22
type = quality
variant = 0.6 mm
weight = -1

[values]
acceleration_enabled = True
acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000)
acceleration_print = 4000
acceleration_support = =math.ceil(acceleration_print * 2000 / 4000)
acceleration_support_interface = =acceleration_topbottom
acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000)
acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000)
acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000)
brim_width = 20
infill_overlap = 0
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
infill_wipe_dist = 0
multiple_mesh_overlap = 0
retraction_count_max = 15
retraction_hop = 0.15
retraction_hop_enabled = True
retraction_hop_only_when_collides = True
retraction_prime_speed = 15
skin_overlap = 10
speed_infill = =math.ceil(speed_print * 25 / 25)
speed_prime_tower = =speed_topbottom
speed_print = 25
speed_support_interface = =speed_topbottom
speed_topbottom = =math.ceil(speed_print * 25 / 25)
speed_travel = 250
speed_wall = =math.ceil(speed_print * 25 / 25)
speed_wall_0 = =math.ceil(speed_wall * 20 / 25)
speed_wall_x = =math.ceil(speed_print * 25 / 25)
support_angle = 60
support_bottom_distance = =support_z_distance / 2
support_z_distance = =layer_height * 2
top_bottom_thickness = 1.1
travel_avoid_distance = 3
wall_0_inset = 0