// Copyright (c) 2018 Ultimaker B.V. // Cura is released under the terms of the LGPLv3 or higher. import QtQuick 2.7 import QtQuick.Controls 2.3 import UM 1.2 as UM import Cura 1.0 as Cura import QtGraphicalEffects 1.0 // For the dropshadow // The expandable component has 2 major sub components: // * The headerItem; Always visible and should hold some info about what happens if the component is expanded // * The contentItem; The content that needs to be shown if the component is expanded. Item { id: base // Enumeration with the different possible alignments of the content with respect of the headerItem enum ContentAlignment { AlignLeft, AlignRight } // The headerItem holds the QML item that is always displayed. property alias headerItem: headerItemLoader.sourceComponent // The contentItem holds the QML item that is shown when the "open" button is pressed property alias contentItem: content.contentItem property color contentBackgroundColor: UM.Theme.getColor("action_button") property color headerBackgroundColor: UM.Theme.getColor("action_button") property color headerActiveColor: UM.Theme.getColor("secondary") property color headerHoverColor: UM.Theme.getColor("action_button_hovered") property alias enabled: mouseArea.enabled // Text to show when this component is disabled property alias disabledText: disabledLabel.text // Defines the alignment of the content with respect of the headerItem, by default to the right property int contentAlignment: ExpandableComponent.ContentAlignment.AlignRight // How much spacing is needed around the contentItem property alias contentPadding: content.padding // Adds a title to the content item property alias contentHeaderTitle: contentHeader.headerTitle // How much spacing is needed for the contentItem by Y coordinate property var contentSpacingY: UM.Theme.getSize("narrow_margin").width // How much padding is needed around the header & button property alias headerPadding: background.padding // What icon should be displayed on the right. property alias iconSource: collapseButton.source property alias iconColor: collapseButton.color // The icon size (it's always drawn as a square) property alias iconSize: collapseButton.height // Is the "drawer" open? property alias expanded: contentContainer.visible // What should the radius of the header be. This is also influenced by the headerCornerSide property alias headerRadius: background.radius // On what side should the header corners be shown? 1 is down, 2 is left, 3 is up and 4 is right. property alias headerCornerSide: background.cornerSide property alias headerShadowColor: shadow.color property alias enableHeaderShadow: shadow.visible property int shadowOffset: 2 function toggleContent() { contentContainer.visible = !expanded } // Add this binding since the background color is not updated otherwise Binding { target: background property: "color" value: { return base.enabled ? (expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled") } } // The panel needs to close when it becomes disabled Connections { target: base onEnabledChanged: { if (!base.enabled && expanded) { toggleContent() } } } implicitHeight: 100 * screenScaleFactor implicitWidth: 400 * screenScaleFactor RoundedRectangle { id: background property real padding: UM.Theme.getSize("default_margin").width color: base.enabled ? (base.expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled") anchors.fill: parent Label { id: disabledLabel visible: !base.enabled anchors.fill: parent leftPadding: background.padding rightPadding: background.padding text: "" font: UM.Theme.getFont("default") renderType: Text.NativeRendering verticalAlignment: Text.AlignVCenter color: UM.Theme.getColor("text") wrapMode: Text.WordWrap } Item { anchors.fill: parent visible: base.enabled Loader { id: headerItemLoader anchors { left: parent.left right: collapseButton.visible ? collapseButton.left : parent.right top: parent.top bottom: parent.bottom margins: background.padding } } UM.RecolorImage { id: collapseButton anchors { right: parent.right verticalCenter: parent.verticalCenter margins: background.padding } source: UM.Theme.getIcon("pencil") visible: source != "" width: UM.Theme.getSize("standard_arrow").width height: UM.Theme.getSize("standard_arrow").height color: UM.Theme.getColor("small_button_text") } } MouseArea { id: mouseArea anchors.fill: parent onClicked: toggleContent() hoverEnabled: true onEntered: background.color = headerHoverColor onExited: background.color = base.enabled ? (base.expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled") } } DropShadow { id: shadow // Don't blur the shadow radius: 0 anchors.fill: background source: background verticalOffset: base.shadowOffset visible: true color: UM.Theme.getColor("action_button_shadow") // Should always be drawn behind the background. z: background.z - 1 } Cura.RoundedRectangle { id: contentContainer visible: false width: childrenRect.width height: childrenRect.height // Ensure that the content is located directly below the headerItem y: background.height + base.shadowOffset + base.contentSpacingY // Make the content aligned with the rest, using the property contentAlignment to decide whether is right or left. // In case of right alignment, the 3x padding is due to left, right and padding between the button & text. x: contentAlignment == ExpandableComponent.ContentAlignment.AlignRight ? -width + collapseButton.width + headerItemLoader.width + 3 * background.padding : 0 cornerSide: Cura.RoundedRectangle.Direction.All color: contentBackgroundColor border.width: UM.Theme.getSize("default_lining").width border.color: UM.Theme.getColor("lining") radius: UM.Theme.getSize("default_radius").width ExpandableComponentHeader { id: contentHeader headerTitle: "" anchors { top: parent.top right: parent.right left: parent.left } } Control { id: content anchors.top: contentHeader.bottom padding: UM.Theme.getSize("default_margin").width contentItem: Item {} onContentItemChanged: { // Since we want the size of the content to be set by the size of the content, // we need to do it like this. content.width = contentItem.width + 2 * content.padding content.height = contentItem.height + 2 * content.padding } } } // DO NOT MOVE UP IN THE CODE: This connection has to be here, after the definition of the content item. // Apparently the order in which these are handled matters and so the height is correctly updated if this is here. Connections { // Since it could be that the content is dynamically populated, we should also take these changes into account. target: content.contentItem onWidthChanged: content.width = content.contentItem.width + 2 * content.padding onHeightChanged: { content.height = content.contentItem.height + 2 * content.padding contentContainer.height = contentHeader.height + content.height } } }