[general] definition = elegoo_neptune_2D name = Draft version = 4 [metadata] global_quality = True quality_type = draft setting_version = 24 type = quality weight = -2 [values] acceleration_enabled = True bottom_layers = =999999 if infill_sparse_density == 100 else math.ceil(round(bottom_thickness / resolveOrValue('layer_height'), 4)) coasting_enable = False infill_line_distance = =0 if infill_sparse_density == 0 else (infill_line_width * 100) / infill_sparse_density * (2 if infill_pattern == 'grid' else (3 if infill_pattern == 'triangles' or infill_pattern == 'trihexagon' or infill_pattern == 'cubic' or infill_pattern == 'cubicsubdiv' else (2 if infill_pattern == 'tetrahedral' or infill_pattern == 'quarter_cubic' else (1 if infill_pattern == 'cross' or infill_pattern == 'cross_3d' else 1)))) infill_pattern = grid infill_sparse_density = 10.0 jerk_enabled = True layer_height = 0.28 layer_height_0 = 0.28 material_flow_layer_0 = 95 retraction_amount = 6 roofing_layer_count = 1 skin_overlap = 15.0 skirt_brim_speed = 25.0 speed_layer_0 = 30.0 speed_print = 60.0 speed_travel_layer_0 = 125.0 speed_wall_x = 50.0 top_bottom_thickness = =layer_height_0+layer_height*3 top_layers = =0 if infill_sparse_density == 100 else math.ceil(round(top_thickness / resolveOrValue('layer_height'), 4)) wall_0_material_flow = 95 wall_0_wipe_dist = 0.4 wall_thickness = 1.2 z_seam_corner = z_seam_corner_weighted z_seam_type = sharpest_corner