# Copyright (c) 2019 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. from typing import List import numpy from UM.Mesh.MeshBuilder import MeshBuilder from UM.Mesh.MeshData import MeshData from cura.LayerPolygon import LayerPolygon class Layer: def __init__(self, layer_id: int) -> None: self._id = layer_id self._height = 0.0 self._thickness = 0.0 self._polygons = [] # type: List[LayerPolygon] self._element_count = 0 @property def height(self): return self._height @property def thickness(self): return self._thickness @property def polygons(self) -> List[LayerPolygon]: return self._polygons @property def elementCount(self): return self._element_count def setHeight(self, height): self._height = height def setThickness(self, thickness): self._thickness = thickness def lineMeshVertexCount(self) -> int: result = 0 for polygon in self._polygons: result += polygon.lineMeshVertexCount() return result def lineMeshElementCount(self) -> int: result = 0 for polygon in self._polygons: result += polygon.lineMeshElementCount() return result def build(self, vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices): result_vertex_offset = vertex_offset result_index_offset = index_offset self._element_count = 0 for polygon in self._polygons: polygon.build(result_vertex_offset, result_index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices) result_vertex_offset += polygon.lineMeshVertexCount() result_index_offset += polygon.lineMeshElementCount() self._element_count += polygon.elementCount return result_vertex_offset, result_index_offset def createMesh(self) -> MeshData: return self.createMeshOrJumps(True) def createJumps(self) -> MeshData: return self.createMeshOrJumps(False) # Defines the two triplets of local point indices to use to draw the two faces for each line segment in createMeshOrJump __index_pattern = numpy.array([[0, 3, 2, 0, 1, 3]], dtype = numpy.int32 ) def createMeshOrJumps(self, make_mesh: bool) -> MeshData: builder = MeshBuilder() line_count = 0 if make_mesh: for polygon in self._polygons: line_count += polygon.meshLineCount else: for polygon in self._polygons: line_count += polygon.jumpCount # Reserve the necessary space for the data upfront builder.reserveFaceAndVertexCount(2 * line_count, 4 * line_count) for polygon in self._polygons: # Filter out the types of lines we are not interested in depending on whether we are drawing the mesh or the jumps. index_mask = numpy.logical_not(polygon.jumpMask) if make_mesh else polygon.jumpMask # Create an array with rows [p p+1] and only keep those we want to draw based on make_mesh points = numpy.concatenate((polygon.data[:-1], polygon.data[1:]), 1)[index_mask.ravel()] # Line types of the points we want to draw line_types = polygon.types[index_mask] # Shift the z-axis according to previous implementation. if make_mesh: points[polygon.isInfillOrSkinType(line_types), 1::3] -= 0.01 else: points[:, 1::3] += 0.01 # Create an array with normals and tile 2 copies to match size of points variable normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1, 2)) # Scale all normals by the line width of the current line so we can easily offset. normals *= (polygon.lineWidths[index_mask.ravel()] / 2) # Create 4 points to draw each line segment, points +- normals results in 2 points each. # After this we reshape to one point per line. f_points = numpy.concatenate((points-normals, points+normals), 1).reshape((-1, 3)) # __index_pattern defines which points to use to draw the two faces for each lines egment, the following linesegment is offset by 4 f_indices = ( self.__index_pattern + numpy.arange(0, 4 * len(normals), 4, dtype=numpy.int32).reshape((-1, 1)) ).reshape((-1, 3)) f_colors = numpy.repeat(polygon.mapLineTypeToColor(line_types), 4, 0) builder.addFacesWithColor(f_points, f_indices, f_colors) return builder.build()