# Copyright (c) 2015 Ultimaker B.V. # Cura is released under the terms of the AGPLv3 or higher. from UM.Mesh.MeshReader import MeshReader from UM.Mesh.MeshBuilder import MeshBuilder from UM.Logger import Logger from UM.Math.Matrix import Matrix from UM.Math.Vector import Vector from UM.Scene.SceneNode import SceneNode from UM.Scene.GroupDecorator import GroupDecorator from UM.Math.Quaternion import Quaternion from UM.Job import Job import math import zipfile import xml.etree.ElementTree as ET ## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes! class ThreeMFReader(MeshReader): def __init__(self): super(ThreeMFReader, self).__init__() self._supported_extensions = [".3mf"] self._namespaces = { "3mf": "http://schemas.microsoft.com/3dmanufacturing/core/2015/02", "cura": "http://software.ultimaker.com/xml/cura/3mf/2015/10" } def read(self, file_name): result = SceneNode() # The base object of 3mf is a zipped archive. archive = zipfile.ZipFile(file_name, "r") try: root = ET.parse(archive.open("3D/3dmodel.model")) # There can be multiple objects, try to load all of them. objects = root.findall("./3mf:resources/3mf:object", self._namespaces) if len(objects) == 0: Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name) return None for entry in objects: mesh_builder = MeshBuilder() node = SceneNode() vertex_list = [] #for vertex in entry.mesh.vertices.vertex: for vertex in entry.findall(".//3mf:vertex", self._namespaces): vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")]) Job.yieldThread() triangles = entry.findall(".//3mf:triangle", self._namespaces) mesh_builder.reserveFaceCount(len(triangles)) for triangle in triangles: v1 = int(triangle.get("v1")) v2 = int(triangle.get("v2")) v3 = int(triangle.get("v3")) mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2], vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2], vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2]) Job.yieldThread() # Rotate the model; We use a different coordinate frame. rotation = Matrix() rotation.setByRotationAxis(-0.5 * math.pi, Vector(1, 0, 0)) # TODO: We currently do not check for normals and simply recalculate them. mesh_builder.calculateNormals() node.setMeshData(mesh_builder.build().getTransformed(rotation)) node.setSelectable(True) transformations = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(entry.get("id")), self._namespaces) transformation = transformations[0] if transformations else None if transformation is not None and transformation.get("transform"): splitted_transformation = transformation.get("transform").split() ## Transformation is saved as: ## M00 M01 M02 0.0 ## M10 M11 M12 0.0 ## M20 M21 M22 0.0 ## M30 M31 M32 1.0 ## We switch the row & cols as that is how everyone else uses matrices! temp_mat = Matrix() # Rotation & Scale temp_mat._data[0,0] = splitted_transformation[0] temp_mat._data[1,0] = splitted_transformation[1] temp_mat._data[2,0] = splitted_transformation[2] temp_mat._data[0,1] = splitted_transformation[3] temp_mat._data[1,1] = splitted_transformation[4] temp_mat._data[2,1] = splitted_transformation[5] temp_mat._data[0,2] = splitted_transformation[6] temp_mat._data[1,2] = splitted_transformation[7] temp_mat._data[2,2] = splitted_transformation[8] # Translation temp_mat._data[0,3] = splitted_transformation[9] temp_mat._data[1,3] = splitted_transformation[10] temp_mat._data[2,3] = splitted_transformation[11] node.setTransformation(temp_mat) result.addChild(node) Job.yieldThread() # If there is more then one object, group them. if len(objects) > 1: group_decorator = GroupDecorator() result.addDecorator(group_decorator) except Exception as e: Logger.log("e", "exception occured in 3mf reader: %s", e) return result