[general]
definition = flsun_v400
name = Normal
version = 4

[metadata]
global_quality = True
quality_type = normal
setting_version = 24
type = quality
weight = -2

[values]
acceleration_enabled = True
acceleration_print = 8000.0
acceleration_topbottom = 6000.0
acceleration_travel = 8000.0
acceleration_wall = 5000.0
adhesion_type = brim
bridge_enable_more_layers = False
bridge_settings_enabled = True
bridge_skin_material_flow = 60
bridge_skin_speed = 60
bridge_skin_support_threshold = 50
bridge_wall_material_flow = 100.0
bridge_wall_speed = 60
brim_width = 6.6
cool_fan_full_at_height = 0.6
cool_fan_speed = 100
cool_lift_head = False
cool_min_layer_time = 5
expand_skins_expand_distance = 0.8
fill_outline_gaps = False
infill_before_walls = False
infill_enable_travel_optimization = False
infill_pattern = grid
infill_sparse_density = 10.0
infill_support_angle = 50
inset_direction = inside_out
ironing_enabled = False
ironing_only_highest_layer = True
jerk_enabled = True
jerk_infill = 100.0
jerk_layer_0 = 10.0
jerk_print = 10.0
jerk_roofing = 10.0
jerk_support_interface = 10.0
jerk_topbottom = 10.0
jerk_travel = 100.0
jerk_wall = 10.0
jerk_wall_0 = 5.0
layer_height = 0.2
layer_height_0 = 0.3
line_width = 0.44
material_bed_temperature = 60
material_bed_temperature_layer_0 = 60
material_final_print_temperature = 210
material_initial_print_temperature = 210
material_print_temperature = 210
material_print_temperature_layer_0 = 210
max_skin_angle_for_expansion = 90
minimum_interface_area = 2.0
minimum_support_area = 2.0
optimize_wall_printing_order = True
raft_speed = 75.0
retract_at_layer_change = False
retraction_amount = 0.6
retraction_combing = noskin
retraction_combing_max_distance = 10
retraction_hop = 0.3
retraction_hop_enabled = True
retraction_hop_only_when_collides = False
retraction_speed = 40
roofing_layer_count = 1
skin_monotonic = True
skin_no_small_gaps_heuristic = False
skin_overlap = 10
skin_preshrink = 0.8
skirt_line_count = 2
small_feature_speed_factor = 60.0
small_hole_max_size = 5.0
speed_infill = 350.0
speed_layer_0 = 25
speed_print = 400.0
speed_roofing = 120.0
speed_support = 350
speed_support_interface = 100
speed_topbottom = 120.0
speed_travel = 400.0
speed_travel_layer_0 = 50.0
speed_wall = 120.0
speed_wall_x = 280.0
speed_z_hop = 50.0
support_angle = 65
support_brim_enable = True
support_brim_width = 8.8
support_enable = False
support_infill_rate = 10
support_interface_density = 70
support_interface_enable = True
support_interface_height = 0.6
support_interface_pattern = lines
support_pattern = zigzag
support_roof_density = 70
support_type = everywhere
support_use_towers = False
support_wall_count = 1
support_xy_distance = 0.5
support_xy_overrides_z = xy_overrides_z
support_z_distance = 0.2
top_bottom_thickness = 0.6
top_layers = =0 if infill_sparse_density == 100 else math.ceil(round(top_thickness / resolveOrValue('layer_height'), 4))
top_thickness = 1
travel_avoid_other_parts = True
travel_avoid_supports = True
travel_retract_before_outer_wall = False
wall_overhang_angle = 35.0
wall_overhang_speed_factor = 60.0
wall_thickness = =line_width*2
z_seam_corner = z_seam_corner_inner
z_seam_position = backright
z_seam_type = sharpest_corner
zig_zaggify_infill = True