from UM.Logger import Logger from PyQt5.QtCore import Qt, pyqtSlot, QObject, QTimer from PyQt5.QtWidgets import QApplication from UM.Scene.Camera import Camera from cura.UI.ObjectsModel import ObjectsModel from cura.Machines.Models.MultiBuildPlateModel import MultiBuildPlateModel from cura.Scene.CuraSceneNode import CuraSceneNode from UM.Application import Application from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Scene.SceneNode import SceneNode from UM.Scene.Selection import Selection from UM.Signal import Signal class CuraSceneController(QObject): activeBuildPlateChanged = Signal() def __init__(self, objects_model: ObjectsModel, multi_build_plate_model: MultiBuildPlateModel) -> None: super().__init__() self._objects_model = objects_model self._multi_build_plate_model = multi_build_plate_model self._active_build_plate = -1 self._last_selected_index = 0 self._max_build_plate = 1 # default self._change_timer = QTimer() self._change_timer.setInterval(100) self._change_timer.setSingleShot(True) self._change_timer.timeout.connect(self.updateMaxBuildPlate) Application.getInstance().getController().getScene().sceneChanged.connect(self.updateMaxBuildPlateDelayed) def updateMaxBuildPlateDelayed(self, *args): if args: source = args[0] else: source = None if not isinstance(source, SceneNode) or isinstance(source, Camera): return self._change_timer.start() def updateMaxBuildPlate(self, *args): global_stack = Application.getInstance().getGlobalContainerStack() if global_stack: scene_has_support_meshes = self._sceneHasSupportMeshes() # TODO: see if this can be cached if scene_has_support_meshes != global_stack.getProperty("support_meshes_present", "value"): # Adjust the setting without having the setting value in an InstanceContainer setting_definitions = global_stack.definition.findDefinitions(key="support_meshes_present") if setting_definitions: # Recreate the setting definition because the default_value is readonly definition_dict = setting_definitions[0].serialize_to_dict() definition_dict["enabled"] = False # The enabled property has a value that would need to be evaluated definition_dict["default_value"] = scene_has_support_meshes relations = setting_definitions[0].relations # Relations are wiped when deserializing from a dict setting_definitions[0].deserialize(definition_dict) # Restore relations and notify them that the setting has changed for relation in relations: setting_definitions[0].relations.append(relation) global_stack.propertyChanged.emit(relation.target.key, "enabled") max_build_plate = self._calcMaxBuildPlate() changed = False if max_build_plate != self._max_build_plate: self._max_build_plate = max_build_plate changed = True if changed: self._multi_build_plate_model.setMaxBuildPlate(self._max_build_plate) build_plates = [{"name": "Build Plate %d" % (i + 1), "buildPlateNumber": i} for i in range(self._max_build_plate + 1)] self._multi_build_plate_model.setItems(build_plates) if self._active_build_plate > self._max_build_plate: build_plate_number = 0 if self._last_selected_index >= 0: # go to the buildplate of the item you last selected item = self._objects_model.getItem(self._last_selected_index) if "node" in item: node = item["node"] build_plate_number = node.callDecoration("getBuildPlateNumber") self.setActiveBuildPlate(build_plate_number) # self.buildPlateItemsChanged.emit() # TODO: necessary after setItems? def _calcMaxBuildPlate(self): max_build_plate = 0 for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()): if node.callDecoration("isSliceable"): build_plate_number = node.callDecoration("getBuildPlateNumber") if build_plate_number is None: build_plate_number = 0 max_build_plate = max(build_plate_number, max_build_plate) return max_build_plate def _sceneHasSupportMeshes(self): root = Application.getInstance().getController().getScene().getRoot() for node in root.getAllChildren(): if isinstance(node, CuraSceneNode): per_mesh_stack = node.callDecoration("getStack") if per_mesh_stack and per_mesh_stack.getProperty("support_mesh", "value"): return True return False @pyqtSlot(int) def changeSelection(self, index): """Either select or deselect an item""" modifiers = QApplication.keyboardModifiers() ctrl_is_active = modifiers & Qt.ControlModifier shift_is_active = modifiers & Qt.ShiftModifier if ctrl_is_active: item = self._objects_model.getItem(index) node = item["node"] if Selection.isSelected(node): Selection.remove(node) else: Selection.add(node) elif shift_is_active: polarity = 1 if index + 1 > self._last_selected_index else -1 for i in range(self._last_selected_index, index + polarity, polarity): item = self._objects_model.getItem(i) node = item["node"] Selection.add(node) else: # Single select item = self._objects_model.getItem(index) node = item["node"] build_plate_number = node.callDecoration("getBuildPlateNumber") if build_plate_number is not None and build_plate_number != -1: self.setActiveBuildPlate(build_plate_number) Selection.clear() Selection.add(node) self._last_selected_index = index @pyqtSlot(int) def setActiveBuildPlate(self, nr): if nr == self._active_build_plate: return Logger.log("d", "Select build plate: %s" % nr) self._active_build_plate = nr Selection.clear() self._multi_build_plate_model.setActiveBuildPlate(nr) self._objects_model.setActiveBuildPlate(nr) self.activeBuildPlateChanged.emit() @staticmethod def createCuraSceneController(): objects_model = Application.getInstance().getObjectsModel() multi_build_plate_model = Application.getInstance().getMultiBuildPlateModel() return CuraSceneController(objects_model = objects_model, multi_build_plate_model = multi_build_plate_model)