Author | SHA1 Message | Date |
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ed6db6c9b0 Move multiplication from Python to shaders. (Needs the same-named Uranium branch.) | 5 years ago |
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e00ac591bf Use material color for cutting_mesh and infill_mesh | 7 years ago |
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e31a695061 WIP OpenGL 4.1 core profile. CURA-3273 | 8 years ago |
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823ab61cc5 Tweak convex hull node and transparent object shader | 8 years ago |
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d77f6e86e4 Added an extruded convex hull as a raft instead of a grey plane. | 8 years ago |