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@@ -1,17 +1,29 @@
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# Copyright (c) 2019 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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+import os.path
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from UM.View.View import View
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Scene.Selection import Selection
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from UM.Resources import Resources
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+from PyQt5.QtGui import QOpenGLContext
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+
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from UM.Application import Application
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-from UM.View.RenderBatch import RenderBatch
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+from UM.Logger import Logger
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from UM.Math.Color import Color
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+from UM.PluginRegistry import PluginRegistry
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+from UM.Platform import Platform
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+from UM.Event import Event
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+
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+from UM.View.RenderBatch import RenderBatch
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from UM.View.GL.OpenGL import OpenGL
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+from cura.CuraApplication import CuraApplication
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+
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from cura.Settings.ExtruderManager import ExtruderManager
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+from cura import XRayPass
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+
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import math
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## Standard view for mesh models.
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@@ -27,12 +39,20 @@ class SolidView(View):
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self._non_printing_shader = None
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self._support_mesh_shader = None
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+ self._xray_shader = None
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+ self._xray_pass = None
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+ self._xray_composite_shader = None
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+ self._composite_pass = None
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+
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self._extruders_model = None
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self._theme = None
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self._support_angle = 90
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self._global_stack = None
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+ self._old_composite_shader = None
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+ self._old_layer_bindings = None
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+
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Application.getInstance().engineCreatedSignal.connect(self._onGlobalContainerChanged)
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def _onGlobalContainerChanged(self) -> None:
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@@ -98,6 +118,32 @@ class SolidView(View):
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self._checkSetup()
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+ if not self._xray_shader:
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+ self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
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+ self._xray_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("xray").getRgb()))
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+
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+ if not self._xray_composite_shader:
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+ self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SolidView"), "xray_composite.shader"))
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+ theme = Application.getInstance().getTheme()
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+ self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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+ self._xray_composite_shader.setUniformValue("u_error_color", Color(*theme.getColor("xray_error").getRgb()))
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+ self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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+
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+ if not self.getRenderer().getRenderPass("xray"):
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+ # Currently the RenderPass constructor requires a size > 0
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+ # This should be fixed in RenderPass's constructor.
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+ self._xray_pass = XRayPass.XRayPass(1, 1)
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+
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+ self.getRenderer().addRenderPass(self._xray_pass)
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+
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+ if not self._composite_pass:
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+ self._composite_pass = self.getRenderer().getRenderPass("composite")
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+
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+ self._old_layer_bindings = self._composite_pass.getLayerBindings()
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+ self._composite_pass.setLayerBindings(["default", "selection", "xray"])
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+ self._old_composite_shader = self._composite_pass.getCompositeShader()
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+ self._composite_pass.setCompositeShader(self._xray_composite_shader)
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+
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global_container_stack = Application.getInstance().getGlobalContainerStack()
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if global_container_stack:
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if Application.getInstance().getPreferences().getValue("view/show_overhang"):
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@@ -174,5 +220,31 @@ class SolidView(View):
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if node.callDecoration("isGroup") and Selection.isSelected(node):
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renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
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+
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def endRendering(self):
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pass
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+
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+ def event(self, event):
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+ if event.type == Event.ViewActivateEvent:
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+ # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
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+ # This can happen when you do the following steps:
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+ # 1. Start Cura
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+ # 2. Load a model
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+ # 3. Switch to Custom mode
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+ # 4. Select the model and click on the per-object tool icon
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+ # 5. Switch view to Layer view or X-Ray
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+ # 6. Cura will very likely crash
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+ # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
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+ # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
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+ # context is None.
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+ if Platform.isOSX():
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+ if QOpenGLContext.currentContext() is None:
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+ Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
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+ CuraApplication.getInstance().callLater(lambda e = event: self.event(e))
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+ return
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+
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+
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+ if event.type == Event.ViewDeactivateEvent:
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+ self.getRenderer().removeRenderPass(self._xray_pass)
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+ self._composite_pass.setLayerBindings(self._old_layer_bindings)
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+ self._composite_pass.setCompositeShader(self._old_composite_shader)
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