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@@ -95,7 +95,7 @@ class PreviewPass(RenderPass):
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diffuse_color[2] * shade_factor,
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1.0]
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uniforms["diffuse_color"] = prettier_color(diffuse_color)
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- uniforms["diffuse_color_2"] = prettier_color(diffuse_color2)
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+ uniforms["diffuse_color_2"] = diffuse_color2
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batch_support_mesh.addItem(node.getWorldTransformation(), node.getMeshData(), uniforms = uniforms)
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else:
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# Normal scene node
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