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GL ES compatibility fixes.

Mark Burton 4 years ago
parent
commit
f02ac17a30
1 changed files with 1 additions and 6 deletions
  1. 1 6
      resources/shaders/overhang.shader

+ 1 - 6
resources/shaders/overhang.shader

@@ -40,11 +40,6 @@ fragment =
 
     uniform lowp float u_renderError;
 
-    float round(float f)
-    {
-        return sign(f) * floor(abs(f) + 0.5);
-    }
-
     void main()
     {
         mediump vec4 finalColor = vec4(0.0);
@@ -68,7 +63,7 @@ fragment =
 
         finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor;
 
-        vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
+        highp vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
         finalColor.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0;
 
         gl_FragColor = finalColor;