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@@ -224,7 +224,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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if self._node is None:
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return None
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if self._node.callDecoration("isGroup"):
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- points = numpy.zeros((0, 2), dtype=numpy.int32)
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+ points = numpy.zeros((0, 2), dtype = numpy.int32)
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for child in self._node.getChildren():
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child_hull = child.callDecoration("_compute2DConvexHull")
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if child_hull:
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@@ -268,7 +268,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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# Do not throw away vertices: the convex hull may be too small and objects can collide.
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# vertex_data = vertex_data[vertex_data[:,1] >= -0.01]
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- if len(vertex_data) >= 4: # type: ignore # mypy and numpy don't play along well just yet.
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+ if vertex_data is not None and len(vertex_data) >= 4: # type: ignore # mypy and numpy don't play along well just yet.
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# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
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# This is done to greatly speed up further convex hull calculations as the convex hull
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# becomes much less complex when dealing with highly detailed models.
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