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Cross3D infill for TPU Flexibility

Changed infill to Cross3D 10% (no gradual) for a more isotropic flexibility of parts. Cross3D also prints without travels (if possible) and looks great.
THeijmans 7 years ago
parent
commit
ece88bd54d

+ 2 - 3
resources/quality/ultimaker3/um3_aa0.4_TPU_Draft_Print.inst.cfg

@@ -18,11 +18,10 @@ cool_fan_speed_max = 100
 cool_min_layer_time_fan_speed_max = 6
 cool_min_speed = 4
 gradual_infill_step_height = =5 * layer_height
-gradual_infill_steps = 4
 infill_line_width = =round(line_width * 0.38 / 0.38, 2)
 infill_overlap = 0
-infill_pattern = tetrahedral
-infill_sparse_density = 96
+infill_pattern = cross_3d
+infill_sparse_density = 10
 infill_wipe_dist = 0.1
 jerk_enabled = True
 jerk_print = 25

+ 2 - 3
resources/quality/ultimaker3/um3_aa0.4_TPU_Fast_Print.inst.cfg

@@ -18,11 +18,10 @@ cool_fan_speed_max = 100
 cool_min_layer_time_fan_speed_max = 6
 cool_min_speed = 4
 gradual_infill_step_height = =5 * layer_height
-gradual_infill_steps = 4
 infill_line_width = =round(line_width * 0.38 / 0.38, 2)
 infill_overlap = 0
-infill_pattern = tetrahedral
-infill_sparse_density = 96
+infill_pattern = cross_3d
+infill_sparse_density = 10
 infill_wipe_dist = 0.1
 jerk_enabled = True
 jerk_print = 25

+ 2 - 3
resources/quality/ultimaker3/um3_aa0.4_TPU_Normal_Quality.inst.cfg

@@ -18,11 +18,10 @@ cool_fan_speed_max = 100
 cool_min_layer_time_fan_speed_max = 6
 cool_min_speed = 4
 gradual_infill_step_height = =5 * layer_height
-gradual_infill_steps = 4
 infill_line_width = =round(line_width * 0.38 / 0.38, 2)
 infill_overlap = 0
-infill_pattern = tetrahedral
-infill_sparse_density = 96
+infill_pattern = cross_3d
+infill_sparse_density = 10
 infill_wipe_dist = 0.1
 jerk_enabled = True
 jerk_print = 25

+ 2 - 3
resources/quality/ultimaker3/um3_aa0.8_TPU_Draft_Print.inst.cfg

@@ -15,11 +15,10 @@ brim_width = 8.75
 cool_min_layer_time_fan_speed_max = 6
 top_skin_expand_distance = =line_width * 2
 gradual_infill_step_height = =4 * layer_height
-gradual_infill_steps = 5
 infill_before_walls = True
 infill_line_width = =round(line_width * 0.7 / 0.8, 2)
-infill_pattern = tetrahedral
-infill_sparse_density = 80
+infill_pattern = cross_3d
+infill_sparse_density = 10
 jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
 jerk_support = =math.ceil(jerk_print * 25 / 25)
 jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)

+ 2 - 3
resources/quality/ultimaker3/um3_aa0.8_TPU_Superdraft_Print.inst.cfg

@@ -15,11 +15,10 @@ brim_width = 8.75
 cool_min_layer_time_fan_speed_max = 6
 top_skin_expand_distance = =line_width * 2
 gradual_infill_step_height = =4 * layer_height
-gradual_infill_steps = 5
 infill_before_walls = True
 infill_line_width = =round(line_width * 0.7 / 0.8, 2)
-infill_pattern = tetrahedral
-infill_sparse_density = 80
+infill_pattern = cross_3d
+infill_sparse_density = 10
 jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
 jerk_support = =math.ceil(jerk_print * 25 / 25)
 jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)

+ 2 - 3
resources/quality/ultimaker3/um3_aa0.8_TPU_Verydraft_Print.inst.cfg

@@ -15,11 +15,10 @@ brim_width = 8.75
 cool_min_layer_time_fan_speed_max = 6
 top_skin_expand_distance = =line_width * 2
 gradual_infill_step_height = =4 * layer_height
-gradual_infill_steps = 5
 infill_before_walls = True
 infill_line_width = =round(line_width * 0.7 / 0.8, 2)
-infill_pattern = tetrahedral
-infill_sparse_density = 80
+infill_pattern = cross_3d
+infill_sparse_density = 10
 jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
 jerk_support = =math.ceil(jerk_print * 25 / 25)
 jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)