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@@ -64,6 +64,7 @@ class PreviewPass(RenderPass):
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self._shader.setUniformValue("u_ambientColor", [0.1, 0.1, 0.1, 1.0])
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self._shader.setUniformValue("u_specularColor", [0.6, 0.6, 0.6, 1.0])
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self._shader.setUniformValue("u_shininess", 20.0)
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+ self._shader.setUniformValue("u_faceId", -1) # de-select any selected faces
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if not self._non_printing_shader:
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if self._non_printing_shader:
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