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@@ -133,55 +133,44 @@ class SolidView(View):
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self._support_mesh_shader.setUniformValue("u_vertical_stripes", True)
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self._support_mesh_shader.setUniformValue("u_vertical_stripes", True)
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self._support_mesh_shader.setUniformValue("u_width", 5.0)
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self._support_mesh_shader.setUniformValue("u_width", 5.0)
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- if not Application.getInstance().getPreferences().getValue(self._show_xray_warning_preference):
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- self._xray_error_image = None
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- self._xray_shader = None
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- self._xray_composite_shader = None
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- if self._composite_pass and 'xray' in self._composite_pass.getLayerBindings():
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- self._composite_pass.setLayerBindings(self._old_layer_bindings)
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- self._composite_pass.setCompositeShader(self._old_composite_shader)
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- self._old_layer_bindings = None
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- self._old_composite_shader = None
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- self._xray_warning_message.hide()
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- else:
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- if not self._xray_error_image:
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- self._xray_error_image = OpenGL.getInstance().createTexture()
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- texture_file = "xray_error.png"
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- try:
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- texture_image = QImage(Resources.getPath(Resources.Images, texture_file)).mirrored()
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- self._xray_error_image.setImage(texture_image)
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- self._xray_error_image_size = texture_image.size()
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- except FileNotFoundError:
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- Logger.log("w", "Unable to find xray error texture image [%s]", texture_file)
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-
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- if not self._xray_shader:
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- self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
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-
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- if not self._xray_composite_shader:
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- self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray_composite.shader"))
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- theme = Application.getInstance().getTheme()
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- self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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- self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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- self._xray_composite_shader.setTexture(3, self._xray_error_image)
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-
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- renderer = self.getRenderer()
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- if not self._composite_pass or not 'xray' in self._composite_pass.getLayerBindings():
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- # Currently the RenderPass constructor requires a size > 0
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- # This should be fixed in RenderPass's constructor.
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- self._xray_pass = XRayPass.XRayPass(1, 1)
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-
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- renderer.addRenderPass(self._xray_pass)
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-
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- if not self._composite_pass:
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- self._composite_pass = self.getRenderer().getRenderPass("composite")
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-
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- self._old_layer_bindings = self._composite_pass.getLayerBindings()
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- self._composite_pass.setLayerBindings(["default", "selection", "xray"])
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- self._old_composite_shader = self._composite_pass.getCompositeShader()
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- self._composite_pass.setCompositeShader(self._xray_composite_shader)
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-
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- error_image_scale = [renderer.getViewportWidth() / self._xray_error_image_size.width(), renderer.getViewportHeight() / self._xray_error_image_size.height()]
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- self._xray_composite_shader.setUniformValue("u_xray_error_scale", error_image_scale)
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+ if not self._xray_error_image:
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+ self._xray_error_image = OpenGL.getInstance().createTexture()
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+ texture_file = "xray_error.png"
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+ try:
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+ texture_image = QImage(Resources.getPath(Resources.Images, texture_file)).mirrored()
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+ self._xray_error_image.setImage(texture_image)
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+ self._xray_error_image_size = texture_image.size()
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+ except FileNotFoundError:
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+ Logger.log("w", "Unable to find xray error texture image [%s]", texture_file)
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+
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+ if not self._xray_shader:
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+ self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
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+
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+ if not self._xray_composite_shader:
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+ self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray_composite.shader"))
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+ theme = Application.getInstance().getTheme()
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+ self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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+ self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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+ self._xray_composite_shader.setTexture(3, self._xray_error_image)
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+
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+ renderer = self.getRenderer()
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+ if not self._composite_pass or not 'xray' in self._composite_pass.getLayerBindings():
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+ # Currently the RenderPass constructor requires a size > 0
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+ # This should be fixed in RenderPass's constructor.
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+ self._xray_pass = XRayPass.XRayPass(1, 1)
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+
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+ renderer.addRenderPass(self._xray_pass)
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+
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+ if not self._composite_pass:
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+ self._composite_pass = self.getRenderer().getRenderPass("composite")
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+
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+ self._old_layer_bindings = self._composite_pass.getLayerBindings()
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+ self._composite_pass.setLayerBindings(["default", "selection", "xray"])
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+ self._old_composite_shader = self._composite_pass.getCompositeShader()
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+ self._composite_pass.setCompositeShader(self._xray_composite_shader)
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+
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+ error_image_scale = [renderer.getViewportWidth() / self._xray_error_image_size.width(), renderer.getViewportHeight() / self._xray_error_image_size.height()]
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+ self._xray_composite_shader.setUniformValue("u_xray_error_scale", error_image_scale)
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def beginRendering(self):
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def beginRendering(self):
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scene = self.getController().getScene()
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scene = self.getController().getScene()
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