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@@ -45,7 +45,7 @@ fragment =
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mediump vec4 finalColor = vec4(0.0);
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mediump vec4 diffuseColor = u_vertical_stripes ?
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(((mod(v_vertex.x, u_width) < (u_width / 2.)) ^^ (mod(v_vertex.z, u_width) < (u_width / 2.))) ? u_diffuseColor1 : u_diffuseColor2) :
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- ((mod((-v_position.x + v_position.y), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2);
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+ ((mod((-v_vertex.x + v_vertex.y + v_vertex.z), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2);
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/* Ambient Component */
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finalColor += u_ambientColor;
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@@ -118,7 +118,7 @@ fragment41core =
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mediump vec4 finalColor = vec4(0.0);
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mediump vec4 diffuseColor = u_vertical_stripes ?
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(((mod(v_vertex.x, u_width) < (u_width / 2.)) ^^ (mod(v_vertex.z, u_width) < (u_width / 2.))) ? u_diffuseColor1 : u_diffuseColor2) :
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- ((mod((-v_position.x + v_position.y), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2);
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+ ((mod((-v_vertex.x + v_vertex.y + v_vertex.z), u_width) < (u_width / 2.)) ? u_diffuseColor1 : u_diffuseColor2);
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/* Ambient Component */
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finalColor += u_ambientColor;
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