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@@ -15,16 +15,21 @@ import os
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import struct
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import math
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from os import listdir
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-import untangle
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import zipfile
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+import xml.etree.ElementTree as ET
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## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes!
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class ThreeMFReader(MeshReader):
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def __init__(self):
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super(ThreeMFReader, self).__init__()
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self._supported_extension = ".3mf"
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-
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+
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+ self._namespaces = {
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+ "3mf": "http://schemas.microsoft.com/3dmanufacturing/core/2015/02",
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+ "cura": "http://software.ultimaker.com/xml/cura/3mf/2015/10"
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+ }
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+
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def read(self, file_name):
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result = None
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extension = os.path.splitext(file_name)[1]
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@@ -33,32 +38,39 @@ class ThreeMFReader(MeshReader):
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# The base object of 3mf is a zipped archive.
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archive = zipfile.ZipFile(file_name, 'r')
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try:
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- # The model is always stored in this place.
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- root = untangle.parse(archive.read("3D/3dmodel.model").decode("utf-8"))
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- for object in root.model.resources.object: # There can be multiple objects, try to load all of them.
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+ root = ET.parse(archive.open("3D/3dmodel.model"))
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+
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+ # There can be multiple objects, try to load all of them.
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+ objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
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+ for object in objects:
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mesh = MeshData()
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node = SceneNode()
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vertex_list = []
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- for vertex in object.mesh.vertices.vertex:
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- vertex_list.append([vertex['x'],vertex['y'],vertex['z']])
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-
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- mesh.reserveFaceCount(len(object.mesh.triangles.triangle))
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+ #for vertex in object.mesh.vertices.vertex:
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+ for vertex in object.findall(".//3mf:vertex", self._namespaces):
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+ vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
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+
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+ triangles = object.findall(".//3mf:triangle", self._namespaces)
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+
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+ mesh.reserveFaceCount(len(triangles))
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- for triangle in object.mesh.triangles.triangle:
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- v1 = int(triangle["v1"])
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- v2 = int(triangle["v2"])
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- v3 = int(triangle["v3"])
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+ #for triangle in object.mesh.triangles.triangle:
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+ for triangle in triangles:
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+ v1 = int(triangle.get("v1"))
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+ v2 = int(triangle.get("v2"))
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+ v3 = int(triangle.get("v3"))
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mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
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#TODO: We currently do not check for normals and simply recalculate them.
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mesh.calculateNormals()
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node.setMeshData(mesh)
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node.setSelectable(True)
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- # Magical python comprehension; looks for the matching transformation
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- transformation = next((x for x in root.model.build.item if x["objectid"] == object["id"]), None)
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-
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- if transformation["transform"]:
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- splitted_transformation = transformation["transform"].split()
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+ transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
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+ if transformation:
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+ transformation = transformation[0]
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+
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+ if transformation.get("transform"):
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+ splitted_transformation = transformation.get("transform").split()
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## Transformation is saved as:
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## M00 M01 M02 0.0
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## M10 M11 M12 0.0
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@@ -99,10 +111,10 @@ class ThreeMFReader(MeshReader):
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rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
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node.rotate(rotation)
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result.addChild(node)
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-
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- # If there is more then one object, group them.
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+
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+ #If there is more then one object, group them.
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try:
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- if len(root.model.resources.object) > 1:
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+ if len(objects) > 1:
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group_decorator = GroupDecorator()
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result.addDecorator(group_decorator)
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except:
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