|
@@ -244,7 +244,7 @@ class SolidView(View):
|
|
|
else:
|
|
|
renderer.queueNode(node, shader = self._non_printing_shader, transparent = True)
|
|
|
elif getattr(node, "_outside_buildarea", False):
|
|
|
- disabled_batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData())
|
|
|
+ disabled_batch.addItem(node.getWorldTransformation(copy = False), node.getMeshData(), normal_transformation = node.getCachedNormalMatrix())
|
|
|
elif per_mesh_stack and node.callDecoration("isSupportMesh"):
|
|
|
# Render support meshes with a vertical stripe that is darker
|
|
|
shade_factor = 0.6
|
|
@@ -256,7 +256,7 @@ class SolidView(View):
|
|
|
]
|
|
|
renderer.queueNode(node, shader = self._support_mesh_shader, uniforms = uniforms)
|
|
|
else:
|
|
|
- normal_object_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), uniforms=uniforms)
|
|
|
+ normal_object_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), uniforms=uniforms, normal_transformation = node.getCachedNormalMatrix())
|
|
|
if node.callDecoration("isGroup") and Selection.isSelected(node):
|
|
|
renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
|
|
|
|