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@@ -208,7 +208,7 @@ class BuildVolume(SceneNode):
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# Mark the node as outside the build volume if the bounding box test fails.
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if build_volume_bounding_box.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
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node._outside_buildarea = True
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- break
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+ continue
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convex_hull = node.callDecoration("getConvexHull")
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if convex_hull:
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@@ -220,7 +220,7 @@ class BuildVolume(SceneNode):
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if overlap is None:
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continue
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node._outside_buildarea = True
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- break
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+ continue
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# Group nodes should override the _outside_buildarea property of their children.
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for group_node in group_nodes:
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