Просмотр исходного кода

Merge pull request #3029 from Ultimaker/CURA-4525-multi-build-plate-merge

CURA-4525 multi build plate (master merged 2018-1-3)
jack 7 лет назад
Родитель
Сommit
915f7273d5

+ 17 - 8
cura/Arrange.py → cura/Arranging/Arrange.py

@@ -1,8 +1,8 @@
 from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
 from UM.Logger import Logger
 from UM.Math.Vector import Vector
-from cura.ShapeArray import ShapeArray
-from cura import ZOffsetDecorator
+from cura.Arranging.ShapeArray import ShapeArray
+from cura.Scene import ZOffsetDecorator
 
 from collections import namedtuple
 
@@ -30,6 +30,7 @@ class Arrange:
         self._offset_x = offset_x
         self._offset_y = offset_y
         self._last_priority = 0
+        self._is_empty = True
 
     ##  Helper to create an Arranger instance
     #
@@ -38,8 +39,8 @@ class Arrange:
     #   \param scene_root   Root for finding all scene nodes
     #   \param fixed_nodes  Scene nodes to be placed
     @classmethod
-    def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5):
-        arranger = Arrange(220, 220, 110, 110, scale = scale)
+    def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5, x = 220, y = 220):
+        arranger = Arrange(x, y, x // 2, y // 2, scale = scale)
         arranger.centerFirst()
 
         if fixed_nodes is None:
@@ -64,7 +65,7 @@ class Arrange:
             for area in disallowed_areas:
                 points = copy.deepcopy(area._points)
                 shape_arr = ShapeArray.fromPolygon(points, scale = scale)
-                arranger.place(0, 0, shape_arr)
+                arranger.place(0, 0, shape_arr, update_empty = False)
         return arranger
 
     ##  Find placement for a node (using offset shape) and place it (using hull shape)
@@ -168,7 +169,8 @@ class Arrange:
     #   \param x x-coordinate
     #   \param y y-coordinate
     #   \param shape_arr ShapeArray object
-    def place(self, x, y, shape_arr):
+    #   \param update_empty updates the _is_empty, used when adding disallowed areas
+    def place(self, x, y, shape_arr, update_empty = True):
         x = int(self._scale * x)
         y = int(self._scale * y)
         offset_x = x + self._offset_x + shape_arr.offset_x
@@ -181,10 +183,17 @@ class Arrange:
         max_y = min(max(offset_y + shape_arr.arr.shape[0], 0), shape_y - 1)
         occupied_slice = self._occupied[min_y:max_y, min_x:max_x]
         # we use a slice of shape because it can be out of bounds
-        occupied_slice[numpy.where(shape_arr.arr[
-            min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)] = 1
+        new_occupied = numpy.where(shape_arr.arr[
+            min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)
+        if update_empty and new_occupied:
+            self._is_empty = False
+        occupied_slice[new_occupied] = 1
 
         # Set priority to low (= high number), so it won't get picked at trying out.
         prio_slice = self._priority[min_y:max_y, min_x:max_x]
         prio_slice[numpy.where(shape_arr.arr[
             min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)] = 999
+
+    @property
+    def isEmpty(self):
+        return self._is_empty

+ 154 - 0
cura/Arranging/ArrangeObjectsAllBuildPlatesJob.py

@@ -0,0 +1,154 @@
+# Copyright (c) 2017 Ultimaker B.V.
+# Cura is released under the terms of the LGPLv3 or higher.
+
+from UM.Job import Job
+from UM.Scene.SceneNode import SceneNode
+from UM.Math.Vector import Vector
+from UM.Operations.TranslateOperation import TranslateOperation
+from UM.Operations.GroupedOperation import GroupedOperation
+from UM.Message import Message
+from UM.i18n import i18nCatalog
+i18n_catalog = i18nCatalog("cura")
+
+from cura.Scene.ZOffsetDecorator import ZOffsetDecorator
+from cura.Arranging.Arrange import Arrange
+from cura.Arranging.ShapeArray import ShapeArray
+
+from typing import List
+
+
+class ArrangeArray:
+    def __init__(self, x: int, y: int, fixed_nodes: List[SceneNode]):
+        self._x = x
+        self._y = y
+        self._fixed_nodes = fixed_nodes
+        self._count = 0
+        self._first_empty = None
+        self._has_empty = False
+        self._arrange = []
+
+    def _update_first_empty(self):
+        for i, a in enumerate(self._arrange):
+            if a.isEmpty:
+                self._first_empty = i
+                self._has_empty = True
+                return
+        self._first_empty = None
+        self._has_empty = False
+
+    def add(self):
+        new_arrange = Arrange.create(x = self._x, y = self._y, fixed_nodes = self._fixed_nodes)
+        self._arrange.append(new_arrange)
+        self._count += 1
+        self._update_first_empty()
+
+    def count(self):
+        return self._count
+
+    def get(self, index):
+        return self._arrange[index]
+
+    def getFirstEmpty(self):
+        if not self._is_empty:
+            self.add()
+        return self._arrange[self._first_empty]
+
+
+class ArrangeObjectsAllBuildPlatesJob(Job):
+    def __init__(self, nodes: List[SceneNode], min_offset = 8):
+        super().__init__()
+        self._nodes = nodes
+        self._min_offset = min_offset
+
+    def run(self):
+        status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"),
+                                 lifetime = 0,
+                                 dismissable=False,
+                                 progress = 0,
+                                 title = i18n_catalog.i18nc("@info:title", "Finding Location"))
+        status_message.show()
+
+
+        # Collect nodes to be placed
+        nodes_arr = []  # fill with (size, node, offset_shape_arr, hull_shape_arr)
+        for node in self._nodes:
+            offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset)
+            nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr))
+
+        # Sort the nodes with the biggest area first.
+        nodes_arr.sort(key=lambda item: item[0])
+        nodes_arr.reverse()
+
+        x, y = 200, 200
+
+        arrange_array = ArrangeArray(x = x, y = y, fixed_nodes = [])
+        arrange_array.add()
+
+        # Place nodes one at a time
+        start_priority = 0
+        grouped_operation = GroupedOperation()
+        found_solution_for_all = True
+        left_over_nodes = []  # nodes that do not fit on an empty build plate
+
+        for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr):
+            # For performance reasons, we assume that when a location does not fit,
+            # it will also not fit for the next object (while what can be untrue).
+            # We also skip possibilities by slicing through the possibilities (step = 10)
+
+            try_placement = True
+
+            current_build_plate_number = 0  # always start with the first one
+
+            # # Only for first build plate
+            # if last_size == size and last_build_plate_number == current_build_plate_number:
+            #     # This optimization works if many of the objects have the same size
+            #     # Continue with same build plate number
+            #     start_priority = last_priority
+            # else:
+            #     start_priority = 0
+
+            while try_placement:
+                # make sure that current_build_plate_number is not going crazy or you'll have a lot of arrange objects
+                while current_build_plate_number >= arrange_array.count():
+                    arrange_array.add()
+                arranger = arrange_array.get(current_build_plate_number)
+
+                best_spot = arranger.bestSpot(offset_shape_arr, start_prio=start_priority, step=10)
+                x, y = best_spot.x, best_spot.y
+                node.removeDecorator(ZOffsetDecorator)
+                if node.getBoundingBox():
+                    center_y = node.getWorldPosition().y - node.getBoundingBox().bottom
+                else:
+                    center_y = 0
+                if x is not None:  # We could find a place
+                    arranger.place(x, y, hull_shape_arr)  # place the object in the arranger
+
+                    node.callDecoration("setBuildPlateNumber", current_build_plate_number)
+                    grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True))
+                    try_placement = False
+                else:
+                    # very naive, because we skip to the next build plate if one model doesn't fit.
+                    if arranger.isEmpty:
+                        # apparently we can never place this object
+                        left_over_nodes.append(node)
+                        try_placement = False
+                    else:
+                        # try next build plate
+                        current_build_plate_number += 1
+                        try_placement = True
+
+            status_message.setProgress((idx + 1) / len(nodes_arr) * 100)
+            Job.yieldThread()
+
+        for node in left_over_nodes:
+            node.callDecoration("setBuildPlateNumber", -1)  # these are not on any build plate
+            found_solution_for_all = False
+
+        grouped_operation.push()
+
+        status_message.hide()
+
+        if not found_solution_for_all:
+            no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
+                                               title = i18n_catalog.i18nc("@info:title", "Can't Find Location"))
+            no_full_solution_message.show()

+ 3 - 4
cura/ArrangeObjectsJob.py → cura/Arranging/ArrangeObjectsJob.py

@@ -4,7 +4,6 @@
 from UM.Job import Job
 from UM.Scene.SceneNode import SceneNode
 from UM.Math.Vector import Vector
-from UM.Operations.SetTransformOperation import SetTransformOperation
 from UM.Operations.TranslateOperation import TranslateOperation
 from UM.Operations.GroupedOperation import GroupedOperation
 from UM.Logger import Logger
@@ -12,9 +11,9 @@ from UM.Message import Message
 from UM.i18n import i18nCatalog
 i18n_catalog = i18nCatalog("cura")
 
-from cura.ZOffsetDecorator import ZOffsetDecorator
-from cura.Arrange import Arrange
-from cura.ShapeArray import ShapeArray
+from cura.Scene.ZOffsetDecorator import ZOffsetDecorator
+from cura.Arranging.Arrange import Arrange
+from cura.Arranging.ShapeArray import ShapeArray
 
 from typing import List
 

+ 0 - 0
cura/ShapeArray.py → cura/Arranging/ShapeArray.py


+ 0 - 0
cura/Arranging/__init__.py


+ 53 - 0
cura/BuildPlateModel.py

@@ -0,0 +1,53 @@
+from PyQt5.QtCore import pyqtSignal, pyqtProperty, pyqtSlot
+
+from UM.Qt.ListModel import ListModel
+from UM.Scene.Selection import Selection
+from UM.Logger import Logger
+from UM.Application import Application
+
+
+class BuildPlateModel(ListModel):
+    maxBuildPlateChanged = pyqtSignal()
+    activeBuildPlateChanged = pyqtSignal()
+    selectionChanged = pyqtSignal()
+
+    def __init__(self):
+        super().__init__()
+        Application.getInstance().getController().getScene().sceneChanged.connect(self._updateSelectedObjectBuildPlateNumbers)
+        Selection.selectionChanged.connect(self._updateSelectedObjectBuildPlateNumbers)
+
+        self._max_build_plate = 1  # default
+        self._active_build_plate = -1
+        self._selection_build_plates = []
+
+    def setMaxBuildPlate(self, max_build_plate):
+        self._max_build_plate = max_build_plate
+        self.maxBuildPlateChanged.emit()
+
+    ##  Return the highest build plate number
+    @pyqtProperty(int, notify = maxBuildPlateChanged)
+    def maxBuildPlate(self):
+        return self._max_build_plate
+
+    def setActiveBuildPlate(self, nr):
+        self._active_build_plate = nr
+        self.activeBuildPlateChanged.emit()
+
+    @pyqtProperty(int, notify = activeBuildPlateChanged)
+    def activeBuildPlate(self):
+        return self._active_build_plate
+
+    @staticmethod
+    def createBuildPlateModel():
+        return BuildPlateModel()
+
+    def _updateSelectedObjectBuildPlateNumbers(self, *args):
+        result = set()
+        for node in Selection.getAllSelectedObjects():
+            result.add(node.callDecoration("getBuildPlateNumber"))
+        self._selection_build_plates = list(result)
+        self.selectionChanged.emit()
+
+    @pyqtProperty("QVariantList", notify = selectionChanged)
+    def selectionBuildPlates(self):
+        return self._selection_build_plates

+ 32 - 1
cura/CuraActions.py

@@ -15,11 +15,16 @@ from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation
 from UM.Operations.SetTransformOperation import SetTransformOperation
 from UM.Operations.TranslateOperation import TranslateOperation
 
-from cura.SetParentOperation import SetParentOperation
+from cura.Operations.SetParentOperation import SetParentOperation
 from cura.MultiplyObjectsJob import MultiplyObjectsJob
 from cura.Settings.SetObjectExtruderOperation import SetObjectExtruderOperation
 from cura.Settings.ExtruderManager import ExtruderManager
 
+from cura.Operations.SetBuildPlateNumberOperation import SetBuildPlateNumberOperation
+
+from UM.Logger import Logger
+
+
 class CuraActions(QObject):
     def __init__(self, parent = None):
         super().__init__(parent)
@@ -129,5 +134,31 @@ class CuraActions(QObject):
             operation.addOperation(SetObjectExtruderOperation(node, extruder_id))
         operation.push()
 
+    @pyqtSlot(int)
+    def setBuildPlateForSelection(self, build_plate_nr: int) -> None:
+        Logger.log("d", "Setting build plate number... %d" % build_plate_nr)
+        operation = GroupedOperation()
+
+        root = Application.getInstance().getController().getScene().getRoot()
+
+        nodes_to_change = []
+        for node in Selection.getAllSelectedObjects():
+            parent_node = node  # Find the parent node to change instead
+            while parent_node.getParent() != root:
+                parent_node = parent_node.getParent()
+
+            for single_node in BreadthFirstIterator(parent_node):
+                nodes_to_change.append(single_node)
+
+        if not nodes_to_change:
+            Logger.log("d", "Nothing to change.")
+            return
+
+        for node in nodes_to_change:
+            operation.addOperation(SetBuildPlateNumberOperation(node, build_plate_nr))
+        operation.push()
+
+        Selection.clear()
+
     def _openUrl(self, url):
         QDesktopServices.openUrl(url)

+ 123 - 45
cura/CuraApplication.py

@@ -1,4 +1,5 @@
 # Copyright (c) 2017 Ultimaker B.V.
+# Copyright (c) 2017 Ultimaker B.V.
 # Cura is released under the terms of the LGPLv3 or higher.
 from PyQt5.QtNetwork import QLocalServer
 from PyQt5.QtNetwork import QLocalSocket
@@ -16,7 +17,6 @@ from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
 from UM.Mesh.ReadMeshJob import ReadMeshJob
 from UM.Logger import Logger
 from UM.Preferences import Preferences
-from UM.SaveFile import SaveFile
 from UM.Scene.Selection import Selection
 from UM.Scene.GroupDecorator import GroupDecorator
 from UM.Settings.ContainerStack import ContainerStack
@@ -32,15 +32,19 @@ from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation
 from UM.Operations.GroupedOperation import GroupedOperation
 from UM.Operations.SetTransformOperation import SetTransformOperation
 
-from cura.Arrange import Arrange
-from cura.ShapeArray import ShapeArray
-from cura.ConvexHullDecorator import ConvexHullDecorator
-from cura.SetParentOperation import SetParentOperation
-from cura.SliceableObjectDecorator import SliceableObjectDecorator
-from cura.BlockSlicingDecorator import BlockSlicingDecorator
-
-from cura.ArrangeObjectsJob import ArrangeObjectsJob
+from cura.Arranging.Arrange import Arrange
+from cura.Arranging.ArrangeObjectsJob import ArrangeObjectsJob
+from cura.Arranging.ArrangeObjectsAllBuildPlatesJob import ArrangeObjectsAllBuildPlatesJob
+from cura.Arranging.ShapeArray import ShapeArray
 from cura.MultiplyObjectsJob import MultiplyObjectsJob
+from cura.Scene.ConvexHullDecorator import ConvexHullDecorator
+from cura.Operations.SetParentOperation import SetParentOperation
+from cura.Scene.SliceableObjectDecorator import SliceableObjectDecorator
+from cura.Scene.BlockSlicingDecorator import BlockSlicingDecorator
+from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
+from cura.Scene.CuraSceneNode import CuraSceneNode
+
+from cura.CuraSceneController import CuraSceneController
 
 from UM.Settings.SettingDefinition import SettingDefinition, DefinitionPropertyType
 from UM.Settings.ContainerRegistry import ContainerRegistry
@@ -53,12 +57,13 @@ from cura.Settings.SettingInheritanceManager import SettingInheritanceManager
 from cura.Settings.UserProfilesModel import UserProfilesModel
 from cura.Settings.SimpleModeSettingsManager import SimpleModeSettingsManager
 
+
 from . import PlatformPhysics
 from . import BuildVolume
 from . import CameraAnimation
 from . import PrintInformation
 from . import CuraActions
-from . import ZOffsetDecorator
+from cura.Scene import ZOffsetDecorator
 from . import CuraSplashScreen
 from . import CameraImageProvider
 from . import MachineActionManager
@@ -72,8 +77,9 @@ from cura.Settings.ContainerSettingsModel import ContainerSettingsModel
 from cura.Settings.MaterialSettingsVisibilityHandler import MaterialSettingsVisibilityHandler
 from cura.Settings.QualitySettingsModel import QualitySettingsModel
 from cura.Settings.ContainerManager import ContainerManager
-from cura.Settings.GlobalStack import GlobalStack
-from cura.Settings.ExtruderStack import ExtruderStack
+
+from cura.ObjectsModel import ObjectsModel
+from cura.BuildPlateModel import BuildPlateModel
 
 from PyQt5.QtCore import QUrl, pyqtSignal, pyqtProperty, QEvent, Q_ENUMS
 from UM.FlameProfiler import pyqtSlot
@@ -85,7 +91,6 @@ import sys
 import os.path
 import numpy
 import copy
-import urllib.parse
 import os
 import argparse
 import json
@@ -203,8 +208,11 @@ class CuraApplication(QtApplication):
         self._machine_manager = None    # This is initialized on demand.
         self._extruder_manager = None
         self._material_manager = None
+        self._object_manager = None
+        self._build_plate_model = None
         self._setting_inheritance_manager = None
         self._simple_mode_settings_manager = None
+        self._cura_scene_controller = None
 
         self._additional_components = {} # Components to add to certain areas in the interface
 
@@ -311,11 +319,14 @@ class CuraApplication(QtApplication):
         preferences.addPreference("cura/asked_dialog_on_project_save", False)
         preferences.addPreference("cura/choice_on_profile_override", "always_ask")
         preferences.addPreference("cura/choice_on_open_project", "always_ask")
+        preferences.addPreference("cura/arrange_objects_on_load", True)
+        preferences.addPreference("cura/use_multi_build_plate", False)
 
         preferences.addPreference("cura/currency", "€")
         preferences.addPreference("cura/material_settings", "{}")
 
         preferences.addPreference("view/invert_zoom", False)
+        preferences.addPreference("view/filter_current_build_plate", False)
         preferences.addPreference("cura/sidebar_collapsed", False)
 
         self._need_to_show_user_agreement = not Preferences.getInstance().getValue("general/accepted_user_agreement")
@@ -389,6 +400,8 @@ class CuraApplication(QtApplication):
 
         self._plugin_registry.addSupportedPluginExtension("curaplugin", "Cura Plugin")
 
+        self.getCuraSceneController().setActiveBuildPlate(0)  # Initialize
+
     def _onEngineCreated(self):
         self._engine.addImageProvider("camera", CameraImageProvider.CameraImageProvider())
 
@@ -684,8 +697,16 @@ class CuraApplication(QtApplication):
         qmlRegisterSingletonType(ExtruderManager, "Cura", 1, 0, "ExtruderManager", self.getExtruderManager)
         qmlRegisterSingletonType(MachineManager, "Cura", 1, 0, "MachineManager", self.getMachineManager)
         qmlRegisterSingletonType(MaterialManager, "Cura", 1, 0, "MaterialManager", self.getMaterialManager)
-        qmlRegisterSingletonType(SettingInheritanceManager, "Cura", 1, 0, "SettingInheritanceManager", self.getSettingInheritanceManager)
-        qmlRegisterSingletonType(SimpleModeSettingsManager, "Cura", 1, 2, "SimpleModeSettingsManager", self.getSimpleModeSettingsManager)
+
+        qmlRegisterSingletonType(SettingInheritanceManager, "Cura", 1, 0, "SettingInheritanceManager",
+                                 self.getSettingInheritanceManager)
+        qmlRegisterSingletonType(SimpleModeSettingsManager, "Cura", 1, 2, "SimpleModeSettingsManager",
+                                 self.getSimpleModeSettingsManager)
+
+        qmlRegisterSingletonType(ObjectsModel, "Cura", 1, 2, "ObjectsModel", self.getObjectsModel)
+        qmlRegisterSingletonType(BuildPlateModel, "Cura", 1, 2, "BuildPlateModel", self.getBuildPlateModel)
+        qmlRegisterSingletonType(CuraSceneController, "Cura", 1, 2, "SceneController", self.getCuraSceneController)
+
         qmlRegisterSingletonType(MachineActionManager.MachineActionManager, "Cura", 1, 0, "MachineActionManager", self.getMachineActionManager)
 
         self.setMainQml(Resources.getPath(self.ResourceTypes.QmlFiles, "Cura.qml"))
@@ -723,6 +744,22 @@ class CuraApplication(QtApplication):
             self._material_manager = MaterialManager.createMaterialManager()
         return self._material_manager
 
+    def getObjectsModel(self, *args):
+        if self._object_manager is None:
+            self._object_manager = ObjectsModel.createObjectsModel()
+        return self._object_manager
+
+    def getBuildPlateModel(self, *args):
+        if self._build_plate_model is None:
+            self._build_plate_model = BuildPlateModel.createBuildPlateModel()
+
+        return self._build_plate_model
+
+    def getCuraSceneController(self, *args):
+        if self._cura_scene_controller is None:
+            self._cura_scene_controller = CuraSceneController.createCuraSceneController()
+        return self._cura_scene_controller
+
     def getSettingInheritanceManager(self, *args):
         if self._setting_inheritance_manager is None:
             self._setting_inheritance_manager = SettingInheritanceManager.createSettingInheritanceManager()
@@ -858,7 +895,7 @@ class CuraApplication(QtApplication):
         scene_bounding_box = None
         is_block_slicing_node = False
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode or (not node.getMeshData() and not node.callDecoration("getLayerData")):
+            if not issubclass(type(node), SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
                 continue
             if node.callDecoration("isBlockSlicing"):
                 is_block_slicing_node = True
@@ -975,7 +1012,7 @@ class CuraApplication(QtApplication):
 
         Selection.clear()
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode:
+            if not issubclass(type(node), SceneNode):
                 continue
             if not node.getMeshData() and not node.callDecoration("isGroup"):
                 continue  # Node that doesnt have a mesh and is not a group.
@@ -983,6 +1020,9 @@ class CuraApplication(QtApplication):
                 continue  # Grouped nodes don't need resetting as their parent (the group) is resetted)
             if not node.isSelectable():
                 continue  # i.e. node with layer data
+            if not node.callDecoration("isSliceable"):
+                continue  # i.e. node with layer data
+
             Selection.add(node)
 
     ##  Delete all nodes containing mesh data in the scene.
@@ -994,7 +1034,7 @@ class CuraApplication(QtApplication):
 
         nodes = []
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode:
+            if type(node) not in {SceneNode, CuraSceneNode}:
                 continue
             if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
                 continue  # Node that doesnt have a mesh and is not a group.
@@ -1010,13 +1050,15 @@ class CuraApplication(QtApplication):
             op.push()
             Selection.clear()
 
-    ## Reset all translation on nodes with mesh data. 
+        self.getCuraSceneController().setActiveBuildPlate(0)  # Select first build plate
+
+    ## Reset all translation on nodes with mesh data.
     @pyqtSlot()
     def resetAllTranslation(self):
         Logger.log("i", "Resetting all scene translations")
         nodes = []
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode:
+            if not issubclass(type(node), SceneNode):
                 continue
             if not node.getMeshData() and not node.callDecoration("isGroup"):
                 continue  # Node that doesnt have a mesh and is not a group.
@@ -1044,13 +1086,13 @@ class CuraApplication(QtApplication):
         Logger.log("i", "Resetting all scene transformations")
         nodes = []
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode:
+            if not issubclass(type(node), SceneNode):
                 continue
             if not node.getMeshData() and not node.callDecoration("isGroup"):
                 continue  # Node that doesnt have a mesh and is not a group.
             if node.getParent() and node.getParent().callDecoration("isGroup"):
                 continue  # Grouped nodes don't need resetting as their parent (the group) is resetted)
-            if not node.isSelectable():
+            if not node.callDecoration("isSliceable"):
                 continue  # i.e. node with layer data
             nodes.append(node)
 
@@ -1068,20 +1110,44 @@ class CuraApplication(QtApplication):
 
     ##  Arrange all objects.
     @pyqtSlot()
-    def arrangeAll(self):
+    def arrangeObjectsToAllBuildPlates(self):
         nodes = []
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode:
+            if not issubclass(type(node), SceneNode):
                 continue
             if not node.getMeshData() and not node.callDecoration("isGroup"):
                 continue  # Node that doesnt have a mesh and is not a group.
             if node.getParent() and node.getParent().callDecoration("isGroup"):
                 continue  # Grouped nodes don't need resetting as their parent (the group) is resetted)
-            if not node.isSelectable():
+            if not node.callDecoration("isSliceable"):
                 continue  # i.e. node with layer data
             # Skip nodes that are too big
             if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
                 nodes.append(node)
+        job = ArrangeObjectsAllBuildPlatesJob(nodes)
+        job.start()
+        self.getCuraSceneController().setActiveBuildPlate(0)  # Select first build plate
+
+    # Single build plate
+    @pyqtSlot()
+    def arrangeAll(self):
+        nodes = []
+        active_build_plate = self.getBuildPlateModel().activeBuildPlate
+        for node in DepthFirstIterator(self.getController().getScene().getRoot()):
+            if not issubclass(type(node), SceneNode):
+                continue
+            if not node.getMeshData() and not node.callDecoration("isGroup"):
+                continue  # Node that doesnt have a mesh and is not a group.
+            if node.getParent() and node.getParent().callDecoration("isGroup"):
+                continue  # Grouped nodes don't need resetting as their parent (the group) is resetted)
+            if not node.isSelectable():
+                continue  # i.e. node with layer data
+            if not node.callDecoration("isSliceable"):
+                continue  # i.e. node with layer data
+            if node.callDecoration("getBuildPlateNumber") == active_build_plate:
+                # Skip nodes that are too big
+                if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
+                    nodes.append(node)
         self.arrange(nodes, fixed_nodes = [])
 
     ##  Arrange Selection
@@ -1092,7 +1158,7 @@ class CuraApplication(QtApplication):
         # What nodes are on the build plate and are not being moved
         fixed_nodes = []
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode:
+            if not issubclass(type(node), SceneNode):
                 continue
             if not node.getMeshData() and not node.callDecoration("isGroup"):
                 continue  # Node that doesnt have a mesh and is not a group.
@@ -1100,6 +1166,8 @@ class CuraApplication(QtApplication):
                 continue  # Grouped nodes don't need resetting as their parent (the group) is resetted)
             if not node.isSelectable():
                 continue  # i.e. node with layer data
+            if not node.callDecoration("isSliceable"):
+                continue  # i.e. node with layer data
             if node in nodes:  # exclude selected node from fixed_nodes
                 continue
             fixed_nodes.append(node)
@@ -1118,7 +1186,7 @@ class CuraApplication(QtApplication):
         Logger.log("i", "Reloading all loaded mesh data.")
         nodes = []
         for node in DepthFirstIterator(self.getController().getScene().getRoot()):
-            if type(node) is not SceneNode or not node.getMeshData():
+            if not issubclass(type(node), SceneNode) or not node.getMeshData():
                 continue
 
             nodes.append(node)
@@ -1135,7 +1203,7 @@ class CuraApplication(QtApplication):
                 job.start()
             else:
                 Logger.log("w", "Unable to reload data because we don't have a filename.")
-    
+
     ##  Get logging data of the backend engine
     #   \returns \type{string} Logging data
     @pyqtSlot(result = str)
@@ -1209,10 +1277,11 @@ class CuraApplication(QtApplication):
     @pyqtSlot()
     def groupSelected(self):
         # Create a group-node
-        group_node = SceneNode()
+        group_node = CuraSceneNode()
         group_decorator = GroupDecorator()
         group_node.addDecorator(group_decorator)
         group_node.addDecorator(ConvexHullDecorator())
+        group_node.addDecorator(BuildPlateDecorator(self.getBuildPlateModel().activeBuildPlate))
         group_node.setParent(self.getController().getScene().getRoot())
         group_node.setSelectable(True)
         center = Selection.getSelectionCenter()
@@ -1357,8 +1426,15 @@ class CuraApplication(QtApplication):
         min_offset = 8
 
         self.fileLoaded.emit(filename)
+        arrange_objects_on_load = (
+            not Preferences.getInstance().getValue("cura/use_multi_build_plate") or
+            Preferences.getInstance().getValue("cura/arrange_objects_on_load"))
+        target_build_plate = self.getBuildPlateModel().activeBuildPlate if arrange_objects_on_load else -1
+
+        for original_node in nodes:
+            node = CuraSceneNode()  # We want our own CuraSceneNode
+            node.setMeshData(original_node.getMeshData())
 
-        for node in nodes:
             node.setSelectable(True)
             node.setName(os.path.basename(filename))
 
@@ -1385,21 +1461,23 @@ class CuraApplication(QtApplication):
                 if not child.getDecorator(ConvexHullDecorator):
                     child.addDecorator(ConvexHullDecorator())
 
-            if node.callDecoration("isSliceable"):
-                # Only check position if it's not already blatantly obvious that it won't fit.
-                if node.getBoundingBox() is None or self._volume.getBoundingBox() is None or node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
-                    # Find node location
-                    offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = min_offset)
-
-                    # If a model is to small then it will not contain any points
-                    if offset_shape_arr is None and hull_shape_arr is None:
-                        Message(self._i18n_catalog.i18nc("@info:status", "The selected model was too small to load."),
-                                title=self._i18n_catalog.i18nc("@info:title", "Warning")
-                                ).show()
-                        return
-
-                    # Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
-                    node, _ = arranger.findNodePlacement(node, offset_shape_arr, hull_shape_arr, step = 10)
+            if arrange_objects_on_load:
+                if node.callDecoration("isSliceable"):
+                    # Only check position if it's not already blatantly obvious that it won't fit.
+                    if node.getBoundingBox() is None or self._volume.getBoundingBox() is None or node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
+                        # Find node location
+                        offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = min_offset)
+
+                        # If a model is to small then it will not contain any points
+                        if offset_shape_arr is None and hull_shape_arr is None:
+                            Message(self._i18n_catalog.i18nc("@info:status", "The selected model was too small to load."),
+                                    title=self._i18n_catalog.i18nc("@info:title", "Warning")).show()
+                            return
+
+                        # Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
+                        node, _ = arranger.findNodePlacement(node, offset_shape_arr, hull_shape_arr, step = 10)
+
+            node.addDecorator(BuildPlateDecorator(target_build_plate))
 
             op = AddSceneNodeOperation(node, scene.getRoot())
             op.push()

+ 101 - 0
cura/CuraSceneController.py

@@ -0,0 +1,101 @@
+from UM.Logger import Logger
+
+from PyQt5.QtCore import Qt, pyqtSlot, QObject
+from PyQt5.QtWidgets import QApplication
+
+from cura.ObjectsModel import ObjectsModel
+from cura.BuildPlateModel import BuildPlateModel
+
+from UM.Application import Application
+from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
+from UM.Scene.SceneNode import SceneNode
+from UM.Scene.Selection import Selection
+
+
+class CuraSceneController(QObject):
+    def __init__(self, objects_model: ObjectsModel, build_plate_model: BuildPlateModel):
+        super().__init__()
+
+        self._objects_model = objects_model
+        self._build_plate_model = build_plate_model
+        self._active_build_plate = -1
+
+        self._last_selected_index = 0
+        self._max_build_plate = 1  # default
+
+        Application.getInstance().getController().getScene().sceneChanged.connect(self.updateMaxBuildPlate)  # it may be a bit inefficient when changing a lot simultaneously
+
+    def updateMaxBuildPlate(self, *args):
+        if args:
+            source = args[0]
+        else:
+            source = None
+        if not issubclass(type(source), SceneNode):
+            return
+        max_build_plate = self._calcMaxBuildPlate()
+        changed = False
+        if max_build_plate != self._max_build_plate:
+            self._max_build_plate = max_build_plate
+            changed = True
+        if changed:
+            self._build_plate_model.setMaxBuildPlate(self._max_build_plate)
+            build_plates = [{"name": "Build Plate %d" % (i + 1), "buildPlateNumber": i} for i in range(self._max_build_plate + 1)]
+            self._build_plate_model.setItems(build_plates)
+            # self.buildPlateItemsChanged.emit()  # TODO: necessary after setItems?
+
+    def _calcMaxBuildPlate(self):
+        max_build_plate = 0
+        for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
+            if node.callDecoration("isSliceable"):
+                build_plate_number = node.callDecoration("getBuildPlateNumber")
+                max_build_plate = max(build_plate_number, max_build_plate)
+        return max_build_plate
+
+    ##  Either select or deselect an item
+    @pyqtSlot(int)
+    def changeSelection(self, index):
+        modifiers = QApplication.keyboardModifiers()
+        ctrl_is_active = modifiers & Qt.ControlModifier
+        shift_is_active = modifiers & Qt.ShiftModifier
+
+        if ctrl_is_active:
+            item = self._objects_model.getItem(index)
+            node = item["node"]
+            if Selection.isSelected(node):
+                Selection.remove(node)
+            else:
+                Selection.add(node)
+        elif shift_is_active:
+            polarity = 1 if index + 1 > self._last_selected_index else -1
+            for i in range(self._last_selected_index, index + polarity, polarity):
+                item = self._objects_model.getItem(i)
+                node = item["node"]
+                Selection.add(node)
+        else:
+            # Single select
+            item = self._objects_model.getItem(index)
+            node = item["node"]
+            Selection.clear()
+            Selection.add(node)
+            build_plate_number = node.callDecoration("getBuildPlateNumber")
+            if build_plate_number is not None and build_plate_number != -1:
+                self._build_plate_model.setActiveBuildPlate(build_plate_number)
+
+        self._last_selected_index = index
+
+    @pyqtSlot(int)
+    def setActiveBuildPlate(self, nr):
+        if nr == self._active_build_plate:
+            return
+        Logger.log("d", "Select build plate: %s" % nr)
+        self._active_build_plate = nr
+        Selection.clear()
+
+        self._build_plate_model.setActiveBuildPlate(nr)
+        self._objects_model.setActiveBuildPlate(nr)
+
+    @staticmethod
+    def createCuraSceneController():
+        objects_model = Application.getInstance().getObjectsModel()
+        build_plate_model = Application.getInstance().getBuildPlateModel()
+        return CuraSceneController(objects_model = objects_model, build_plate_model = build_plate_model)

+ 6 - 11
cura/MultiplyObjectsJob.py

@@ -2,24 +2,15 @@
 # Cura is released under the terms of the LGPLv3 or higher.
 
 from UM.Job import Job
-from UM.Scene.SceneNode import SceneNode
-from UM.Math.Vector import Vector
-from UM.Operations.SetTransformOperation import SetTransformOperation
-from UM.Operations.TranslateOperation import TranslateOperation
 from UM.Operations.GroupedOperation import GroupedOperation
-from UM.Logger import Logger
 from UM.Message import Message
 from UM.i18n import i18nCatalog
 i18n_catalog = i18nCatalog("cura")
 
-from cura.ZOffsetDecorator import ZOffsetDecorator
-from cura.Arrange import Arrange
-from cura.ShapeArray import ShapeArray
-
-from typing import List
+from cura.Arranging.Arrange import Arrange
+from cura.Arranging.ShapeArray import ShapeArray
 
 from UM.Application import Application
-from UM.Scene.Selection import Selection
 from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
 
 
@@ -65,6 +56,10 @@ class MultiplyObjectsJob(Job):
                     new_location = new_location.set(z = 100 - i * 20)
                     node.setPosition(new_location)
 
+                # Same build plate
+                build_plate_number = current_node.callDecoration("getBuildPlateNumber")
+                node.callDecoration("setBuildPlateNumber", build_plate_number)
+
                 nodes.append(node)
                 current_progress += 1
                 status_message.setProgress((current_progress / total_progress) * 100)

Некоторые файлы не были показаны из-за большого количества измененных файлов